Do you know, I remember everything about this moment. Know what I’m thinking here? Not ‘I can’t feel my legs’ or ‘are those my feet dangling by the bone?’. No, I’m thinking how cool it is that thousands of people are cheering for me, and they’re still not as loud as the heartbeat in my ears. Tha-THUM. Tha-THUM. Tha-THUM. That was the moment I realized: life isn’t worth living, if you don’t know this feeling.
Octane is a high-speed Legend. His tactical ability Stim causes him to run much faster for a short period of time, at the cost of health. His passive ability Swift Mend regenerates health over time after a short delay. His ultimate ability Launch Pad places a pad on the ground that launches any player that steps on it into the air and also allows them to double jump.
Removes slow effects from explosives, Caustic gas, or Wattson's fences.
You cannot bring yourself below 1 health. It is not possible to kill yourself, but you are easier to kill. You may want to take care when using this ability in fights - do not use it too much as you will weaken yourself substantially for enemies to pick you off.
Always keep track of your health before using this ability. Avoid running into new areas with only a sliver of health.
Use this ability to flank the enemy from the long path, since the enemy is less likely to be keeping tabs on the long flank and because your Stim can greatly reduce the time it takes to flank the enemy.
The ability can be used to quickly rotate between off-angles, giving you the ability to condition your enemy into focusing their attention on one off-angle and allowing you to shoot them from another angle or flank them.
When disengaging from a fight, use this ability for a quick getaway. Never run in a straight line, but try zigzagging instead to avoid incoming fire.
Use stim just before finishing a Med Kit or Phoenix Kit so that you can have the effects of stim without losing health.
You can use stim to quickly disengage or run away from enemies while healing at the same time through bunny hop healing, though you'll lose the ability to bunny hop heal after stim has ended so be mindful of that.
If Octane activates Stim while riding a zipline, his weapon will be lowered while active, making him unable to use any weapons or throw ordnances while on the zipline.
Octane is unable to use melee attacks for a moment after Stim ends.
He cannot drop Holo-Sprays while Stim is active. This was intentionally disabled to fix an exploit allowing him to stim with an extra speed boost and no cooldown. Also, he cannot inspect weapons while Stim is active.
If Octane goes through Wraith's Dimensional Rift or a Phase Runner while Stim is active, it will be cancelled without starting Stim's cooldown. However, Octane will still have the effects of Stim for the normal duration.
Managing your Stim shot uses and watching your health regeneration can help you minimize your syringe and Med Kit use.
Do not expect this to fully heal you. Med Kits and syringes are your best friends. This will not heal you very fast, and stim will take health away. Only count on it if you have little health needing to be healed
It will activate a few seconds after using Stim.
The ability also allows you to save up healing items when you're going out of the Ring to either loot or revive a teammate.
Crypto's Drone EMP does 100 damage to the jump pad, and can potentially destroy the jump pad.
You can throw the launch pad further than you might expect.
Deploying the launch pad indoors lets you "fly" on the ceiling
Placing the launch pad in front of a door makes the door impassable. (When trying to enter from the side with the launch pad.)
The launch pad can also be used to launch downed players to a safer place, thus allowing a safer revive.
Use this ability to outflank enemies behind rocks and the like. Just make sure you have an escape route or and object to hide behind after.
If you bounce a launch pad off another launch pad and jump right where you should, adding extra mobility to travel distances quicker.
You can give yourself an offensive advantage by throwing a grenade at enemies while in-air, or firing in midair. Most players won’t be able to hit you and you will have given yourself the upper hand. However, since this is difficult to perform, it is worth practicing in the Firing Range.
If you want to bounce straight up and down for any reason, use a melee attack to push yourself forward onto it so that you touch it without using any movement inputs.
Be aware that the launch pad produces a loud, distinctive sound when used. Enemies can hear this sound for quite some distance. Plan accordingly.
Sometimes the pad will not launch players in the air.
In rare cases, spamming the "jump" key after using the pad will cause the double-jump effect to remain on the player. This can cause the player to remain in the air for a long time.
Placing a jump pad right next to a supply bin to the point where it is clipping through the supply bin and then driving a Trident into the supply bin will launch the trident a very far distance.
Also, after the Trident lands on the ground after using the jump pad, using the pad while the trident is not moving, but still touching the trident, will cause players themselves to fly very fast and a very far distance, or sometimes even off the map.
Combining a jump pad with a Death Box and using Pathfinder's Grappling Hook on the trap will cause the trap to fly upwards indefinitely with Pathfinder still grappling it.
Jump pads right next to a parked Trident can cause the player to fly at a really high speed.
One day, Octavio Silva was bored. In fact, he was bored most days. Son of the preoccupied CEO of Silva Pharmaceuticals and wanting for nothing in life, he entertained himself by performing death-defying stunts and posting holovids of them for his fans to gawk over. So, this day, he decided to set the course record for a nearby Gauntlet by launching himself across the finish line – using a grenade.
As he lay in triage hours later, the doctors informed him that the damage done to his legs meant his daredevil days were over. That didn’t sit well with Octavio, who turned to an old friend for help: Ajay Che, who he guilted into forging an order to replace his legs with bionic ones. Suddenly able to repair his limbs at a moment’s notice, Octavio decided petty online stunts weren’t enough: the ultimate adrenaline rush, the Apex Games, was calling. Now, he’s going to become an Apex Champion doing the most incredible, death-defying moves anyone’s ever seen. Maybe in the arena, he won’t be so bored.
There are a total of 79 Legend skins for Octane; 22 Legendary, 14 Epic, 27 Rare and 16 Common.
Octane's Launch Pad was teased with several Launch Pads placed around the outside of Market before his introduction in Season 1.
Octane's abilities are derived from Titanfall 2's Stim tactical ability, which provided both healing and speed. His backstory was inspired by the way players would speedrun The Pilot's Gauntlet using grenades for speed boosts. His reveal trailer contains a link to the world record run of 12 seconds by player CashMayo , The Record BreakerTransition shows "11.7" in the background, the world record at the time, although a new record of 10.3 seconds was set by CashMayo in December 2021. 
One of Octane's kill quips, "You need to move faster than that, amigo. Speed is life.", is a reference to Titanfall 2's Apex Predator, Viper, who repeatedly says, "You need to move faster than that, son. Speed is life."