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Do you know, I remember everything about this moment. Know what I’m thinking here? Not ‘I can’t feel my legs’ or ‘are those my feet dangling by the bone?’. No, I’m thinking how cool it is that thousands of people are cheering for me, and they’re still not as loud as the heartbeat in my ears. Tha-THUM. Tha-THUM. Tha-THUM. That was the moment I realized: life isn’t worth living, if you don’t know this feeling.[1]
Octane
Octane.jpg
High-Speed Daredevil
Details
Real Name Octavio Silva
Gender Male
Age 24
Home World Psamathe
Gameplay
Legend Type Offensive.svg Offensive
Tactical Ability Stim.svg Stim
Passive Ability Swift Mend.svg Swift Mend
Ultimate Ability Launch Pad.svg Launch Pad
Real-world Info
Voice Actor Nicolas Roye

Octane is a Legend introduced in Season 1.svg Season 1 that is locked from the base game. He can be unlocked by using digital currency: either Legend Tokens 12,000 or Apex Coins 750, or by buying the Champion Edition.

Octane is a high-speed Offensive.svg Offensive Legend. His tactical ability Stim.svg Stim causes him to run much faster for a short period of time, at the cost of health. His passive ability Swift Mend.svg Swift Mend regenerates health over time after a short delay. His ultimate ability Launch Pad.svg Launch Pad places a pad on the ground that launches any player that steps on it into the air.

Abilities[]

Stim[]

Stim.svg Tactical Q/LB/L1/LB
Stim
Description Increase walk speed by 30% and sprint speed by 40% for 6 seconds. Costs Health to use. Reduction to slows while active.
Cooldown 1 second

  • Costs 20 health (or all health but 1, if Octane has 20 or less health).
  • On activation, stim will remove all slow effects, except the intended slows players receive while healing. Slows that are applied after activation will only be reduced, not removed.

  • Can be activated while using a regen item.
  • Removes slow effects from explosives, Caustic gas, or Wattson's fences.

  • You cannot bring yourself below 1 health. It is not possible to kill yourself, but you are easier to kill. You may want to take care when using this ability in fights - do not use it too much as you will weaken yourself substantially for enemies to pick you off.
  • Always keep track of your health before using this ability. Avoid running into new areas with only a sliver of health.
  • Use this ability to flank the enemy from the long path, since the enemy is less likely to be keeping tabs on the long flank and because your Stim can greatly reduce the time it takes to flank the enemy.
  • The ability can be used to quickly rotate between off-angles, giving you the ability to condition your enemy into focusing their attention on one off-angle and allowing you to shoot them from another angle or flank them.
  • When disengaging from a fight, use this ability for a quick getaway. Never run in a straight line, but try zigzagging instead to avoid incoming fire.
  • Use stim just before finishing a Med Kit.svg Med Kit or Phoenix Kit.svg Phoenix Kit so that you can have the effects of stim without losing health.
  • You can use stim to quickly disengage or run away from enemies while healing at the same time through bunny hop healing, though you'll lose the ability to bunny hop heal after stim has ended so be mindful of that.

  • If Octane activates Stim while riding a zipline, his weapon will be lowered while active, making him unable to use any weapons or throw ordnances while on the zipline.
  • Octane is unable to use melee attacks for a moment after Stim ends.
  • He cannot drop CosmeticIcon Holo-Sprays.png Holo-Sprays while Stim is active. This was intentionally disabled to fix an exploit allowing him to stim with an extra speed boost and no cooldown. Also, he cannot inspect weapons while Stim is active.
  • If Octane goes through Wraith's Dimensional Rift or a Phase Runner while Stim is active, it will be cancelled without starting Stim's cooldown. However, Octane will still have the effects of Stim for the normal duration.


  • Swift Mend[]

    Swift Mend.svg Passive
    Swift Mend
    Description Automatically restores health over time.
    ?

    • After avoiding damage for 6 seconds, Octane restores 1 health per second.

  • Does not apply when silenced by Revenant or using a Death Totem.svg Death Totem.

  • Managing your Stim shot uses and watching your health regeneration can help you minimize your syringe and Med Kit.svg Med Kit use.
  • Do not expect this to fully heal you. Med Kits and syringes are your best friends. This will not heal you very fast, and stim will take health away. Only count on it if you have little health needing to be healed
  • It will activate a few seconds after using Stim.
  • The ability also allows you to save up healing items when you're going out of the Ring to either loot or revive a teammate.


  • Launch Pad[]

    Launch Pad.svg Ultimate Z/LB+RB/L1+R1/LB+RB
    Launch Pad
    Description Deploy a jump pad that catapults anyone through the air. Press the jump button to double jump.
    Charge time 1.5 minutes

    • Launch Pads have 200 Health.
    • Will send players in the direction they were moving when they touched the launch pad.
      • Hitting the jump pad while walking or sprinting will launch players along a high arc.
      • From a crouch or slide, players will launch along a low arc, meaning they'll fly lower but farther in the horizontal direction.
      • If the player used melee's momentum to get onto the jump pad, they will bounce straight up and down.
    • Players cannot double jump while healing or while downed, regardless of what the UI says.

  • Thrown objects can be bounced off the launch pad to extend the distance they travel. This includes:
  • Mirage's decoys will bounce on Launch Pads as real players would.
    • If Mirage tries to make his decoy stand where the launch pad is, the decoy will continuously bounce straight up and down until expiring.
    • If Mirage sends out a decoy while mid-bounce, the decoy will go much farther than a player would.
  • Wraith cannot interact with a jump pad while using Into the Void.svg Into the Void.
  • Launch pads that are thrown in between tight or small spaces will be refunded instead.
  • Fuse’s The Motherlode.svg The Motherlode can damage and destroy the jump pad.

  • You can throw the launch pad further than you might expect.
  • Deploying the launch pad indoors lets you "fly" on the ceiling
  • At some places, when you are out of bounds, you can place the pad directly under you. With no momentum but up, the pad will launch you out of the "countdown-zone", effectively resetting the timer.
  • Placing the launch pad in front of a door makes the door impassable. (When trying to enter from the side with the launch pad.)
  • The launch pad can also be used to launch downed players to a safer place, thus allowing a safer revive.
  • Use this ability to outflank enemies behind rocks and the like. Just make sure you have an escape route or and object to hide behind after.
  • If you bounce a launch pad off another launch pad and jump right where you should, adding extra mobility to travel distances quicker.
  • You can give yourself an offensive advantage by throwing a grenade at enemies while in-air, or firing in midair. Most players won’t be able to hit you and you will have given yourself the upper hand. However, since this is difficult to perform, it is worth practicing in the Firing Range.
  • If you want to bounce straight up and down for any reason, use a melee attack to push yourself forward onto it so that you touch it without using any movement inputs.

  • Sometimes the pad will not launch players in the air.
  • In rare cases, spamming the "jump" key after using the pad will cause the double-jump effect to remain on the player. This can cause the player to remain in the air for a long time.
  • Placing a jump pad right next to a supply bin to the point where it is clipping through the supply bin and then driving a Trident into the supply bin will launch the trident a very far distance.
    • Also, after the Trident lands on the ground after using the jump pad, using the pad while the trident is not moving, but still touching the trident, will cause players themselves to fly very fast and a very far distance, or sometimes even off the map.
  • Combining a jump pad with a Death Box and using Pathfinder's Grappling Hook.svg Grappling Hook on the trap will cause the trap to fly upwards indefinitely with Pathfinder still grappling it.
  • Jump pads right next to a parked Trident can cause the player to fly at a really high speed.


  • Lore[]

    One day, Octavio Silva was bored. In fact, he was bored most days. Heir to the preoccupied CEOs of Silva Pharmaceuticals and wanting for nothing in life, he entertained himself by performing death-defying stunts and posting holovids of them for his fans to gawk over. So, this day, he decided to set the course record for a nearby Gauntlet by launching himself across the finish line – using a grenade. He later recounted that day as the single greatest day in his life.[1]

    As he lay in triage hours later, the doctors informed him that the damage done to his legs meant his daredevil days were over. That didn’t sit well with Octavio, who turned to an old friend for help: Ajay Che, who he guilted into forging an order to replace his legs with bionic ones. Suddenly able to repair his limbs at a moment’s notice, Octavio decided petty online stunts weren’t enough: the ultimate adrenaline rush, the Apex Games, was calling. Now, he’s going to become an Apex Champion doing the most incredible, death-defying moves anyone’s ever seen. Maybe in the arena, he won’t be so bored.

    Cosmetic items[]

    Skins[]

    There are a total of 71 Legend skins for Octane; 20 Legendary, 10 Epic, 25 Rare and 16 Common.

    Note:

    1. Included in the Wild Speed Bundle.

    Story of Octane:

    1. The Victory Lap: As Octane's feed exploded--literally and figuratively--fame, fortune, and fanaticism screamed for his attention. He couldn't hear it over his favorite sound; his racing heartbeat.

    1. This is tied to a promotion with the Monster Energy energy drinks whose rewards can be redeemed starting on September 1, 2021 until March 31, 2022.

    Finishers[]

    Main article: Finisher

    Heirloom Set[]

    Main article: Heirloom

    Octane's Heirloom Set

    The set includes:

    • Banner Pose: Spin and Flick
    • Weapon Skin: Butterfly Knife
    • Intro Quip: "Run fast. Hit fast. Win fast."

    Badges[]


    Skydive Emotes[]

    Main article: Skydive Emote

    Holo-Sprays[]

    Main article: Holo-Spray

    Music Packs[]

    Main article: Music Pack

    Loading Screens[]

    Main article: Loading Screen

    Voice lines[]


    History[]


    Trivia[]

    • Before being added to the game, Octane was teased with several Launch Pads placed around the outside of Market.
    • Octane's abilities are derived from Titanfall 2's Stim tactical ability, which provided both healing and speed. His backstory was inspired by the way players would speedrun The Pilot's Gauntlet using grenades for speed boosts. His reveal trailer contains a link to the world record run of 12 seconds by player CashMayo [2], and the Record Breaker loading screen shows "11.7" in the background, the current world record.[3]
    • Octane has a dialysis machine on his belt that filters his blood. This is why, in-universe, he can take stim so frequently and recover.[4]
    • Octane's endless supply of stim comes from Silva Pharmaceuticals, which his dad owns. However, his dad does not care about him enough to give him stim, so he just takes it.[5]
    • The tattoo on Octane's left arm has the Latin phrase "Plus Ultra" which translates to "Further beyond". Additionally, he also says "Non terrae plus ultra" when dropping from the dropship, which means "No land further beyond".
      • The latter phrase originated from the supposed inscription on the "Pillars of Hercules" (the location of which is traditionally identified as modern day Gibraltar) which delineated the then known world, signifying that there is nothing beyond it but danger. The former phrase is the motto of the Holy Roman Emperor and King of Spain Charles V, which is a boast signifying he intends to take the risk and conquer the world beyond the seas.
    • Octane had the option of waiting for his legs to heal up, but chose to instead have his legs replaced with robotic ones.[6]
    • Octane's legs are made of platinum, referred to by Octane when you reach Platinum IV in ranked saying, "Platinum rank to match my legs!"
    • According to writer Tom Casiello, when Octane was 11, he asked for a puppy for Christmas. His dad's assistant sent him a rabbit three days after the holiday, which Octane named Navidad (that means Christmas in spanish). Octane took the rabbit onto every stunt as a child, kept them in the front pocket of his jacket, and the rabbit never flinched. [7] Navidad died in their sleep, which Octane viewed as boring, and he would tell others that Navidad died in a rocket crashing into a planet. [8]
    • Octane dyes his hair. In the "Family Portrait" comic, he dyes his hair green. However, writer Tom Casiello implied that Octane dyes his hair a whole variety of colors.[9]
    • One of Octane's kill quips, "You need to move faster than that, amigo. Speed is life.", is a reference to Titanfall 2's Apex Predator, Viper, who repeatedly says, "You need to move faster than that, son. Speed is life."
    • Octane's father remarries often. Octane feels no connection to his spouses, so he refers to them as numbers. He calls his biological mother "Number Two."[10]

    Gallery[]

    Videos
    Images

    References[]


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