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Octane (Mobile)
Octane (Mobile).jpg
High-Speed Daredevil
Details
Real Name Octavio Silva
Gender Male
Age 24
Homeworld Psamathe
Gameplay
Legend Type Offensive Legend Icon.svg Offensive
Tactical Ability Stim.svg Stim
Passive Ability Swift Mend.svg Swift Mend
Ultimate Ability Launch Pad.svg Launch Pad
Real-world Info
Voice Actor Nicolas Roye [1]

Octane is an Offensive.svg Offensive Legend. He is unlocked during the tutorial.

Octane is a high-speed Legend. His tactical ability Stim.svg Stim causes him to run much faster for a short period of time, at the cost of health. His passive ability Swift Mend.svg Swift Mend regenerates health over time after a short delay. His ultimate ability Launch Pad.svg Launch Pad places a pad on the ground that launches any player that steps on it into the air and also allows them to double jump.

Abilities[]

Stim[]

Stim.svg Tactical Q/LB/L1/LB
Stim
Description Increase walk speed by 30% and sprint speed by 40% for 6 seconds. Costs Health to use. Reduction to slows while active.
Cooldown 1 second

  • Costs 20 health (or all health but 1, if Octane has 20 or less health).
  • On activation, stim will remove all slow effects, except the intended slows players receive while healing. Slows that are applied after activation will only be reduced, not removed.
  • Stim cancels movement penalties and increases climbing speed by 20% if the Here Comes the Octrain Perk is equipped.
  • Stims can be toggled on and off if the Stunt Mode Perk is equipped. However, damage will be inflicted over time in addition to the activation cost until the user reaches 1 health. At this point, Stim cannot be triggered again until sufficient health has been restored by Swift Mend or other sources.

  • Can be activated while using a regen item.
  • Removes slow effects from explosives, Caustic gas, or Wattson's fences.

  • You cannot bring yourself below 1 health. It is not possible to kill yourself, but you are easier to kill. You may want to take care when using this ability in fights - do not use it too much as you will weaken yourself substantially for enemies to pick you off.
  • Always keep track of your health before using this ability. Avoid running into new areas with only a sliver of health.
  • Use this ability to flank the enemy from the long path, since the enemy is less likely to be keeping tabs on the long flank and because your Stim can greatly reduce the time it takes to flank the enemy.
  • The ability can be used to quickly rotate between off-angles, giving you the ability to condition your enemy into focusing their attention on one off-angle and allowing you to shoot them from another angle or flank them.
  • When disengaging from a fight, use this ability for a quick getaway. Never run in a straight line, but try zigzagging instead to avoid incoming fire.
  • Use stim just before finishing a Med Kit.svg Med Kit or Phoenix Kit.svg Phoenix Kit so that you can have the effects of stim without losing health.
  • You can use stim to quickly disengage or run away from enemies while healing at the same time through bunny hop healing, though you'll lose the ability to bunny hop heal after stim has ended so be mindful of that.

  • If Octane activates Stim while riding a zipline, his weapon will be lowered while active, making him unable to use any weapons or throw ordnances while on the zipline.
  • Octane is unable to use melee attacks for a moment after Stim ends.
  • He cannot drop Holo-Spray.svg Holo-Sprays while Stim is active. This was intentionally disabled to fix an exploit allowing him to stim with an extra speed boost and no cooldown. Also, he cannot inspect weapons while Stim is active.
  • If Octane goes through Wraith's Dimensional Rift or a Phase Runner while Stim is active, it will be cancelled without starting Stim's cooldown. However, Octane will still have the effects of Stim for the normal duration.


Stunt mode has several glitches which only occur if equipped.


  • Stims will occasionally not register the user toggling them off, requiring up to three activations to fully deactivate the ability. During the second activation, the stim may render, requiring a third activation to fully disable.
  • Octane's animations will be the same ones that normally play while Stim is active, though the actual stim does not render. The effect is semi-permanent throughout the match.
  • Swift Mend can occasionally be delayed when using Stims. It can be reset by using medical items or receiving damage (and by extension, using another Stim.


Swift Mend[]

Swift Mend.svg Passive
Swift Mend
Description Automatically restores health over time.
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  • After avoiding damage for 6 seconds, Octane restores 1 health per second.

  • Does not apply when silenced by Revenant.

  • Managing your Stim shot uses and watching your health regeneration can help you minimize your syringe and Med Kit.svg Med Kit use.
  • Do not expect this to fully heal you. Med Kits and syringes are your best friends. This will not heal you very fast, and stim will take health away. Only count on it if you have little health needing to be healed
  • It will activate a few seconds after using Stim.
  • The ability also allows you to save up healing items when you're going out of the Ring to either loot or revive a teammate.


Launch Pad[]

Launch Pad.svg Ultimate Z/LB+RB/L1+R1/LB+RB
Launch Pad
Description Deploy a jump pad that catapults anyone through the air. Press the jump button to double jump.
Charge time 1.5 minutes

  • Launch Pads have 200 Health.
  • Will send players in the direction they were moving when they touched the launch pad.
    • Hitting the jump pad while walking or sprinting will launch players along a high arc.
    • From a crouch or slide, players will launch along a low arc, meaning they'll fly lower but farther in the horizontal direction.
    • If the player used melee's momentum to get onto the jump pad, they will bounce straight up and down.
  • Players cannot double jump while healing or while downed, regardless of what the UI says.
  • Octane can triple jump if the Running on Air Perk is equipped.

  • You can throw the launch pad further than you might expect.
  • Deploying the launch pad indoors lets you "fly" on the ceiling
  • Placing the launch pad in front of a door makes the door impassable. (When trying to enter from the side with the launch pad.)
  • The launch pad can also be used to launch downed players to a safer place, thus allowing a safer revive.
  • Use this ability to outflank enemies behind rocks and the like. Just make sure you have an escape route or and object to hide behind after.
  • If you bounce a launch pad off another launch pad and jump right where you should, adding extra mobility to travel distances quicker.
  • You can give yourself an offensive advantage by throwing a grenade at enemies while in-air, or firing in midair. Most players won’t be able to hit you and you will have given yourself the upper hand. However, since this is difficult to perform, it is worth practicing in the Firing Range.
  • If you want to bounce straight up and down for any reason, use a melee attack to push yourself forward onto it so that you touch it without using any movement inputs.
  • Be aware that the launch pad produces a loud, distinctive sound when used. Enemies can hear this sound for quite some distance. Plan accordingly.

  • Sometimes the pad will not launch players in the air.
  • In rare cases, spamming the "jump" key after using the pad will cause the double-jump effect to remain on the player. This can cause the player to remain in the air for a long time.
  • Placing a jump pad right next to a supply bin to the point where it is clipping through the supply bin and then driving a Trident into the supply bin will launch the trident a very far distance.
    • Also, after the Trident lands on the ground after using the jump pad, using the pad while the trident is not moving, but still touching the trident, will cause players themselves to fly very fast and a very far distance, or sometimes even off the map.
  • Combining a jump pad with a Death Box and using Pathfinder's Grappling Hook.svg Grappling Hook on the trap will cause the trap to fly upwards indefinitely with Pathfinder still grappling it.
  • Jump pads right next to a parked Trident can cause the player to fly at a really high speed.


Perks[]

Octane has 3 Perks, 3 Finisher Perks, and 3 Ability Perks.

Perks[]

  • Che's Augmentation - Using a Syringe restores an additional 10 Health.
  • Vamonos! - When your armor shatters, gain a speed boost.
  • Coursing Adrenaline - When having a speed boost, reload time is shortened.

Finisher Perks[]

  • Battle Adaptation - Using your Finisher adds 100 damage to your Evo Shield's level.
  • Mag Subscription - Using your Finisher refills the ammo of your active weapon and increases loading speed for 8s.
  • Going, Going, Gone - Using your Finisher increases your movement speed by 30% for 3s.

Ability Perks[]

  • Here Comes the Octrain - Using Stim.svg Stim cancels any movement penalties and increases your climbing speed by 20%.
  • Running on Air - You can jump an additional time after using your Launch Pad.svg Launch Pad.
  • Stunt Mode - Stim.svg Stims can be toggled on or off and will continue to boost speed and cause damage. It automatically turns off if your Health drops too low.

Lore[]

Main article: Octane (character)
One day, Octavio Silva was bored. In fact, he was bored most days. Son of the preoccupied CEO of Silva Pharmaceuticals and wanting for nothing in life, he entertained himself by performing death-defying stunts and posting holovids of them for his fans to gawk over. So, this day, he decided to set the course record for a nearby Gauntlet by launching himself across the finish line – using a grenade.

As he lay in triage hours later, the doctors informed him that the damage done to his legs meant his daredevil days were over. That didn’t sit well with Octavio, who turned to an old friend for help: Ajay Che, who he guilted into forging an order to replace his legs with bionic ones. Suddenly able to repair his limbs at a moment’s notice, Octavio decided petty online stunts weren’t enough: the ultimate adrenaline rush, the Apex Games, was calling. Now, he’s going to become an Apex Champion doing the most incredible, death-defying moves anyone’s ever seen. Maybe in the arena, he won’t be so bored.


Cosmetic Items[]

Skins[]

There are a total of 13 Legend skins for Octane; 2 Eternal, 4 Epic, 4 Rare and 3 Common.

Finishers[]

Main article: Finisher

Emotes[]

Main article: Emote


Emoji Pack[]

Skydive Emotes[]

Main article: Skydive Emote

[]

Gallery[]

History[]

See Also[]

References[]


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