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The subject of this article appears in Apex Legends.

Peacekeeper
Lever-action shotgun.
Profile
Type Shotgun
Fire modes Single-fire Icon.svg Choke Active Icon.svg Single
Single-fire Icon.svg Single
Ammo type Shotgun Shells.svg Shotgun Shells
Attachment slots
Shotgun BoltOpticsKinetic Feeder
Damage & Tactical
BODY HEAD LEGS
9×11 11×11
(1.25×)
9×11
Rate of fire (RPM) 55 / 59 / 62 / 63
Damage per second 90 / 97 / 102 / 104
Magazine size 5
Tac reload time 2.5 seconds
Full reload time 3.5 seconds


The Peacekeeper is a lever-action energy shotgun that utilizes Shotgun Shells.svg Shotgun Shells. It fires 11 pellets in the shape of a star, with one pellet in the middle and two on each outer line of the star shape. When Choke Active Icon.svg Choke is active, the spread of the pellets is greatly reduced while aiming down sights.

The Peacekeeper can be enhanced with the Kinetic Feeder.svg Kinetic Feeder Hop-Up, which automatically adds 1 round into the magazine every second and speeds up the choke function while aiming down sights as long as the wielder is sliding.

Stats[]

Attachments[]

Main article: Attachments
Optics
Other
Hop-Up

Damage profile[]

Target Modifiers Damage.svg Damage[note 1] Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 121 1 2 2 2 2
Helmet.svg LV. 1 121 1 2 2 2 2
Helmet.svg LV. 2 110 1 2 2 2 3
Helmet.svg LV. 3/4 110 1 2 2 2 3
Body None 99 2 2 2 3 3
Fortified.svg Fortified 88 2 2 2 3 3
Leg None 99 2 2 2 3 3
Fortified.svg Fortified 88 2 2 2 3 3
  1. Shotgun Damage is calculated per pellet.
    Correct: 9 dmg/pellet x 1.25 = 11.25dmg/pellet ≈ 11 dmg/pellet, resulting in 121 damage total.
    Incorrect: 99 dmg x 1.25 = 123.75 ≈ 124 damage total.

Arenas[]

Purchasing Base ★★ ★★★
Upgrade Materials350 Materials150 Materials250 Materials300
Total Materials500 Materials750 Materials1050
Attachment ★★ ★★★ ★★★★
Shotgun Bolt.svg Shotgun Bolt
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
1x Digital Threat.svg 1x Digital Threat
Kinetic Feeder.svg Kinetic Feeder

Advanced Stats[]

Variable Value Notes
id energy_shotgun How the weapon is referred to in the files.
rechamber_time 1.1 Time to rechamber between shots. Expressed in seconds.
fire_rate 4 Expressed in rounds per second.
projectile_launch_speed 16000 Expressed in hammer units per second. Equals to 406 m/s.
headshot_distance 3940 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 100 meters.
spread_stand_hip 2.8 Hipfire spread radius while standing.
spread_stand_hip_run Hipfire spread radius while walking.
spread_stand_hip_sprint Hipfire spread radius while sprinting.
spread_stand_ads Hipfire spread radius while standing and aiming down the sights.
spread_crouch_hip Hipfire spread radius while crouching.
spread_crouch_ads Hipfire spread radius while crouching and aiming down the sights.
spread_air_hip Hipfire spread radius while in the air.
spread_air_ads Hipfire spread radius while in the air and aiming down the sights.
deployfirst_time 1.4 Time before the weapon can be fired after first picking it up. Expressed in seconds.

Skins[]

There are a total of 73 skins for Peacekeeper: 17 Legendary, 10 Epic, 30 Rare, and 16 Common.

  1. 1.0 1.1 This skin is reactive.
  2. Included in the Mad Maggie Launch Bundle.

History[]


Trivia[]

  • The binary code on the Pal 9000 skin means "Kill Pathfinder".
  • The Peacekeeper's codename is "energy_shotgun", and it fires blue projectiles like energy weapons. This is due to the Peacekeeper's ammunition actually being batteries[1]. Despite this, it's doesn't utilize Energy Ammo.svg Energy Ammo for gameplay reasons.
  • Gibraltar has a "spinning" draw animation similar to reloading or chambering the next shot with a single hand. This same animation is seen when using a zip line, Octane's Stim.svg Stim or any other action that may use a Legend's left arm.

Gallery[]

References[]


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