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Peacekeeper
Peacekeeper.png
Lever-action shotgun.
Profile
Type Shotgun
Fire modes Single-fire Icon.svg Single (Choke Active Icon.svg)
Single-fire Icon.svg Single
Ammo type Shotgun Shells.svg Shotgun Shells
Rate of fire 55 RPM
Shotgun Bolt.svg 59 RPM
Shotgun Bolt.svg 62 RPM
Shotgun Bolt.svg 63 RPM
Projectile speed 16000 UPS
Rechamber time 1.1 seconds
Weapon ID mp_weapon_energy_shotgun
Arenas
Base cost Materials350
Level 1 upgrade cost Materials150
Level 2 upgrade cost Materials250
Level 3 upgrade cost Materials300
Total cost Materials1050
Damage
Head 121 (11×11) (1.25×)
Body 99 (9×11)
Legs 77 (7×11) (0.8×)
Body DPS 90
Shotgun Bolt.svg 97
Shotgun Bolt.svg 102
Shotgun Bolt.svg 104
Tactical
Magazine size 5
Tac reload time 2.5 seconds
Full reload time 3.5 seconds
ADS speed penalty -10%
Recoil Negligible

The Peacekeeper is a lever-action shotgun that utilizes Shotgun Shells.svg Shotgun Shells. It fires 11 pellets in the shape of a star, with 1 pellet in the middle and 2 on each outer line of the star shape.

Damage profile[]

Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 121 1 2 2 2 2
Helmet.svg Level 1 Helmet 121 1 2 2 2 2
Helmet.svg Level 2 Helmet 110 1 2 2 2 3
Helmet.svg Level 3/4 Helmet 110 1 2 2 2 3
Body 99 2 2 2 3 3
Leg 77 2 2 3 3 3
Fortified.svg Fortified Legends[note 3]
Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 110 1 2 2 2 3
Helmet.svg Level 1 Helmet 99 2 2 2 3 3
Helmet.svg Level 2 Helmet 99 2 2 2 3 3
Helmet.svg Level 3/4 Helmet 99 2 2 2 3 3
Body 88 2 2 2 3 3
Leg 66 2 3 3 4 4

Special Note: Non rounded, Fortified Level 1 Helmet -> Level 3/4 Helmet damages are 9.18/8.7975/8.60625 respectively. They all round to 9 dmg/pellet, 99 dmg total.

Note: Fortified head shot damages may vary ±11. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.

  1. Shotgun Damage is calculated per pellet.
    Correct: 9 dmg/pellet x 1.25 = 11.25dmg/pellet ≈ 11 dmg/pellet, resulting in 121 damage total.
    Incorrect: 99 dmg x 1.25 = 123.75 ≈ 124 damage total.
  2. 2.0 2.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  3. Fortified.svg Fortified decreases damage taken by 15%.

Attachments[]

Main article: Attachments


Optics
Other

Arenas[]

Attachment ★★ ★★★ ★★★★
Shotgun Bolt.svg Shotgun Bolt
1x HCOG Classic.svg 1x HCOG “Classic”
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
1x Digital Threat.svg 1x Digital Threat

Pros and cons[]

Pros
  • High damage per shot.
  • The only shotgun that retains its head shot multiplier at all ranges.
  • Aiming down sights reduces spread, up to three levels, if choke fire mode is selected.
Cons
  • High recoil.
  • Slow fire rate.
  • Long reload times.
  • Requires precise aim.

Skins[]

There are a total of 67 weapon skins for Peacekeeper: 14 Legendary, 10 Epic, 27 Rare and 16 Common.

  1. 1.0 1.1 This skin is reactive.

History[]


Trivia[]

  • The binary code on the Pal 9000 skin means "Kill Pathfinder".
  • The Peacekeeper's internal codename is "energy_shotgun" and it shoots blue projectiles like energy weapons. This is due to the Peacekeeper's shells actually being batteries.[1] Despite this, it's not compatible with Energy Ammo.svg Energy Ammo for gameplay reasons.
  • Gibraltar has a "spinning" draw animation similar to reloading or chambering the next shot with a single hand. This same animation is seen when using a zip line, Octane's Stim.svg Stim or any other action that may use a Legend's left arm.

Gallery[]

Images

References[]


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