Lever-action shotgun.
Profile
Type
Shotgun
Fire modes
Single Single
Ammo type
Shotgun Shells
Manufacturer
Attachment slots
Damage & Tactical
BODY
HEAD
LEGS
9×11
11×11(1.25×)
9×11
Rate of fire (RPM )
55 / 59 / 62 / 63
Damage per second
90 / 97 / 102 / 104
Magazine size
5
Reload time
Tac reload time
2.5 seconds
Full reload time
3.5 seconds
The Peacekeeper is a lever-action energy shotgun that utilizes Shotgun Shells . It fires 11 pellets in the shape of a star, with one pellet in the middle and two on each outer line of the star shape. When Choke is active, the spread of the pellets is greatly reduced while aiming down sights.
The Peacekeeper can be enhanced with the Kinetic Feeder Hop-Up, which automatically adds 1 round into the magazine every second and speeds up the choke function while aiming down sights as long as the wielder is sliding.
Stats [ ]
Attachments [ ]
Optics
Other
Hop-Up
Damage profile [ ]
Target
Modifiers
Damage[note 1]
Shots to kill
100 HP
150 HP
175 HP
200 HP
225 HP
Head
None
121
1
2
2
2
2
LV. 1
121
1
2
2
2
2
LV. 2
110
1
2
2
2
3
LV. 3 /4
110
1
2
2
2
3
Body
None
99
2
2
2
3
3
Fortified
88
2
2
2
3
3
Leg
None
99
2
2
2
3
3
Fortified
88
2
2
2
3
3
↑ Shotgun Damage is calculated per pellet. Correct: 9 dmg/pellet x 1.25 = 11.25dmg/pellet ≈ 11 dmg/pellet, resulting in 121 damage total. Incorrect: 99 dmg x 1.25 = 123.75 ≈ 124 damage total.
Arenas [ ]
Purchasing
Base
★
★★
★★★
Upgrade
350
150
250
300
Total
500
750
1050
Advanced Stats [ ]
Variable
Value
Notes
id
energy_shotgun
How the weapon is referred to in the files.
rechamber_time
1.1
Time to rechamber between shots. Expressed in seconds.
fire_rate
4
Expressed in rounds per second.
projectile_launch_speed
16000
Expressed in hammer units per second. Equals to 406 m/s.
headshot_distance
3940
Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 100 meters.
spread_stand_hip
2.8
Hipfire spread radius while standing.
spread_stand_hip_run
Hipfire spread radius while walking.
spread_stand_hip_sprint
Hipfire spread radius while sprinting.
spread_stand_ads
Hipfire spread radius while standing and aiming down the sights.
spread_crouch_hip
Hipfire spread radius while crouching.
spread_crouch_ads
Hipfire spread radius while crouching and aiming down the sights.
spread_air_hip
Hipfire spread radius while in the air.
spread_air_ads
Hipfire spread radius while in the air and aiming down the sights.
deployfirst_time
1.4
Time before the weapon can be fired after first picking it up. Expressed in seconds.
Skins [ ]
There are a total of 73 skins for Peacekeeper: 17 Legendary , 10 Epic , 30 Rare , and 16 Common .
The Lonestar 1,200
The Superstar 1,200
Pal 9000 1,200
The Demolisher 1,200
Digging the Grave 2,400
Clean Breach Needs The Demolisher
The Noble Cause
Northern Lights Needs The Superstar
Red Dawn Needs Pal 9000
Cyber Shock
Old Blue Needs The Lonestar
Hide and Seek 10,500 Needs The Demolisher
Buckle Up
Hardball
↑ 1.0 1.1 This skin is reactive.
↑ Included in the Mad Maggie Launch Bundle.
Eye of the Storm 400
Trial by Fire 400
Code of Honor 400
Off the Grid 400
Break the Enemy 400
Ghouls and Ghosts
Wrapped Up
Breach of Peace
Necropotence
Vermilion Velocity
Solstice 60
Warlord 60
Shockwave 60
Fun Fair 60
Rock Bed 60
Kaleidoscope 60
Clockwork 60
Slither 60
Ladybug 60
Envy 60
Nile 60
Coral Reef 60
Morning Dew 60
Cosmos 60
Zeal 60
Harvest Level 49
Symbiotic Level 63
Caged Rage August 2019
Firestarter Level 34
Poacher
Filament Level 75
Evolved Flow Level 76
Infinite Overload Level 87
Quilted Frame Level 41
Bubble Burster Level 85
Ride the Wave Level 93
Hive Circuit Level 62
Good Politics Level 78
Scaled Silhouette Level 45
The Real Teal May 2022
Midnight 30
Cardinal 30
Arctic 30
Sunfire 30
Clearwater 30
Flamingo 30
Sandstorm 30
Rainforest 30
Evergreen 30
Orchid 30
Bengal 30
Yellowjacket 30
Lagoon 30
Clover 30
Oceanic 30
History [ ]
Patch notes
May 10, 2022 Patch
Increased legshot multiplier from 0.8× to 1×.
February 08, 2022 Patch
November 02, 2021 Patch
Increased pellet size slightly.
Reduced choke up time from 1.5 seconds to 1.25 seconds.
Choked up shots remain tight for slightly longer when exiting ADS.
August 03, 2021 Patch
Arenas :
Reduced purchase cost from 500 to 350 .
May 04, 2021 Patch
No longer a Supply Drop Weapon .
Reduced damage per pellet from 10 to 9.
Increased rechamber time from 0.9 seconds to 1.1 seconds.
Increased tac reload time from 2.45 seconds to 2.5 seconds.
Increased full reload time from 3.35 seconds to 3.5 seconds.
Increased pellet spread.
Increased pellet spread when charged for all charge levels from 0.65/0.45/0.2 to 0.85/0.65/0.35.
Now quickly loses charge after leaving ADS.
March 09, 2021 Patch
The optic can now be removed and/or replaced with a different one.
February 02, 2021 Patch
Fixed a POV issue that occurred when using Horizon 's abilities, then immediately going into ADS with a Peacekeeper.
August 18, 2020 Patch
May 12, 2020 Patch
Is now a Supply Drop Weapon .
Tightened pellet spread pattern.
Reduced rechamber time from 1.2 seconds to 0.9 seconds.
Reduced tac reload time from 2.65 seconds to 2.45 seconds.
Reduced full reload time from 3.6 seconds to 3.35 seconds.
Increased projectile size to improve consistency at close range.
March 03, 2020 Patch
Mag size reduced from 6 to 5.
Increased tac reload time from 2.5 seconds to 2.65 seconds.
Increased full reload time from 3.5 seconds to 3.6 seconds.
Increased the scale of the blast pattern from 1.6 to 1.7.
December 05, 2019 Patch
Decreased projectile width.
Increased shot spread.
Increased spread on final Precision Choke level.
November 22, 2019 Patch
Increased rechamber time from 1.1 seconds to 1.2 seconds.
Decreased headshot damage multiplier from 1.5× to 1.25×.
November 05, 2019 Patch
Increased projectile width.
October 01, 2019 Patch
Fixed an exploit that allowed players to spam fire with the Peacekeeper.
March 19, 2019 Patch
Turned down the end sounds on the Peacekeeper charged shot.
Fixed players being able to shortcut Peacekeeper rechamber sequence.
Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zipline.
March 06, 2019 Patch
Reduced spawn rate in all zone tiers.
Reduced rechamber speed boost provided by Shotgun Bolts :
Level 1 from 10% to 7.5%;
Level 2 from 20% to 13%;
Level 3 from 25% to 16%.
Trivia [ ]
The binary code on the Pal 9000 skin means "Kill Pathfinder ".
The Peacekeeper's codename is "energy_shotgun", and it fires blue projectiles like energy weapons. This is due to the Peacekeeper's ammunition actually being batteries[1] . Despite this, it's doesn't utilize Energy Ammo for gameplay reasons.
Gibraltar has a "spinning" draw animation similar to reloading or chambering the next shot with a single hand. This same animation is seen when using a zip line, Octane 's Stim or any other action that may use a Legend's left arm.
Gallery [ ]
Peacekeeper bullet spread when hip fired.
Peacekeeper bullet spread when aimed down sights.
Concept art by Ryan Lastimosa.
Concept art for the Buckle Up skin.
References [ ]