Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Peacekeeper (Mobile). |
Peacekeeper |
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Lever-action shotgun. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Shotgun | ||
Ammo | Shotgun Shells | ||
Fire modes | Single Single | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
9×11 11×11 |
11×11 (1.25×) 14×11 (1.25×) |
9×11 11×11 | |
Technical | |||
RPM | 44 / 47 / 50 / 51 | ||
DPS | 73 / 78 / 83 / 84 89 / 95 / 101 / 103 | ||
Magazine | 5 | ||
Tac reload time | 2.5 / 2.42 / 2.33 / 2.25 | ||
Full reload time | 3.5 / 3.38 / 3.27 / 3.15 |
The Peacekeeper is a lever-action energy shotgun that utilizes Shotgun Shells. It fires 11 pellets in the shape of a star, with one pellet in the middle and two on each outer line of the star shape. When Choke is active, the spread of the pellets is greatly reduced while aiming down sights.
The Peacekeeper can be enhanced with Disruptor Rounds, which increases damage dealt against shielded targets by 25%.
Being a shotgun, the Peacekeeper affects Mad Maggie's movement speed because of her Warlord's Ire Passive ability.
Stats[ | ]
Attachments[ | ]
- Other
- Shotgun Bolt (Common, Rare, epic, Legendary)
- Standard Stock (Common, Rare, epic)
- Disruptor Rounds
Damage Profile[ | ]
Note: Fortified headshot damage may vary ±9. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.
Target | Modifiers | Damage[note 1] | Bursts to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 121 | 1 | 2 | 2 | 2 | 2 | |
LV.1 | 121 | 1 | 2 | 2 | 2 | 2 | ||
LV.2 | 110 | 1 | 2 | 2 | 2 | 3 | ||
LV.3/4 | 110 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 99 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 88 | 2 | 2 | 2 | 3 | 3 | ||
Leg (1×) |
- | 99 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 88 | 2 | 2 | 2 | 3 | 3 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.25×) |
- | 154 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 143 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 132 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 132 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 119 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 99 | 2 | 2 | 2 | 3 | 3 | ||
Leg (1×) |
- | 121 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 99 | 2 | 2 | 2 | 3 | 3 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.25×) |
- | 143 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 132 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 132 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 121 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 114 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 99 | 2 | 2 | 2 | 3 | 3 | ||
Leg (1×) |
- | 110 | 1 | 2 | 2 | 2 | 3 | |
Fortified | 99 | 2 | 2 | 2 | 3 | 3 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.25×) |
- | 176 | 1 | 1 | 1 | 2 | 2 | |
LV. 1 | 165 | 1 | 1 | 2 | 2 | 2 | ||
LV. 2 | 154 | 1 | 1 | 2 | 2 | 2 | ||
LV. 3/4 | 154 | 1 | 1 | 2 | 2 | 2 | ||
Body | - | 137 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 121 | 1 | 2 | 2 | 2 | 2 | ||
Leg (1×) |
- | 132 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 121 | 1 | 2 | 2 | 2 | 2 |
- ↑ Shotgun Damage is calculated per pellet.
Correct: 9 dmg/pellet x 1.25 = 11.25dmg/pellet ≈ 11 dmg/pellet, resulting in 121 damage total.
Incorrect: 99 dmg x 1.25 = 123.75 ≈ 124 damage total.
Advanced Stats[ | ]
mp_weapon_energy_shotgun | ||
---|---|---|
Variable | Value | Description |
charge_time | 1.25 | Time to charge shots for better accuracy. Expressed in seconds. |
fire_rate | 4 | Rounds fired in one second. |
rechamber_time | 1.1 | Time delay between two shots. Expressed in seconds. |
projectile_launch_speed | 16000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 406 meters per second. |
headshot_distance | 3940 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 100 meters. |
spread_stand_hip | 2.8 | Hipfire spread radius while standing. |
spread_stand_hip_run | 2.8 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 2.8 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 2.8 | Hipfire spread radius while crouching. |
spread_air_hip | 2.8 | Hipfire spread radius while in the air. |
deployfirst_time | 1.4 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.8 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.4 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.3 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.25 | Time to holster the weapon after performing an action. Expressed in seconds. |
zoom_time_in | 0.22 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.2 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.9 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 2.8 | Spread radius when standing and ADS. |
spread_crouch_ads | 2.8 | Spread radius when crouching and ADS. |
spread_air_ads | 2.8 | Spread radius when in the air and ADS. |
Weapon Mastery[ | ]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Full Star | Down an enemy with all pellets landed on target in a blast. | 25 times |
40 | Pull! | Down an enemy with hipfire when the enemy is airborne. | 20 times |
60 | Here's Peacekeeper! | Break a door and get a knock within 5 seconds. | 15 times |
80 | Sh… | Down at least 3 enemies with fully choke shots in one match while using Peacekeeper. | 15 times |
100 | Smooth Criminal | Down at least 3 enemies with the weapon while sliding in one match. | 10 times |
Lore[ | ]
“ | As manufacturing became more commonplace with IMC expansion, the need to guard IMC factories and plants against outlaws increased. However, many ballistic firearms could not be used in these facilities due to the volatile materials involved in industrial production. The IMC turned to Lastimosa Armory for a solution, and the energy-based Peacekeeper was born. Slow and heavy-hitting, the Peacekeeper requires few charges to put down a target at close range. |
Skins[ | ]
There are a total of 83 skins for Peacekeeper: 23 Legendary, 12 epic, 33 Rare, and 16 Common.
History[ | ]
Patch notes |
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Trivia[ | ]
- The binary code on the Pal 9000 skin reads "Kill Pathfinder".
- The Peacekeeper's codename is "energy_shotgun", and it fires blue projectiles like energy weapons. This is due to the Peacekeeper's ammunition actually being batteries.[1] Despite this, it's doesn't utilize Energy Ammo most likely for gameplay reasons.
- Gibraltar has a "spinning" draw pickup Peackeeper animation, similar to reloading or chambering the next shot with a single hand. This same animation is seen when using a zip line or any other action that may use a Legend's left arm.
- The spinning draw animation is also a possible reference to the 1991 science fiction film Terminator 2: Judgement Day.
- Gibraltar and Fuse have chambering the next shot with a single hand animation in 3rd Person View.
Gallery[ | ]
Concept art for the Buckle Up skin.[2]
Concept art for the Toxic Takedown skin.[3]
Concept art for the Digging the Grave skin.[4]
Concept art for the Soldier Side skin.[5]
References[ | ]
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