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Peacekeeper
PeaceKeeper SG.png
Lever-action shotgun
Profile
Type Shotgun
Fire modes Single
Ammo type Shotgun Shells.svg Shotgun Shells
Rate of fire 44.4 RPM
Projectile speed 16000 UPS
Rechamber time 1.1 seconds
Arenas
Base cost Materials500
Level 1 upgrade cost Materials150
Level 2 upgrade cost Materials250
Level 3 upgrade cost Materials300
Total cost Materials?
Damage
Head 11/pellet (1.25x)
121 (11x11) total
Body 9/pellet
99 (9x11) total
Legs 7/pellet (0.8x)
77 (7x11) total
Body DPS 9-99
Tactical
Magazine size 5
Tac reload time 2.5 seconds
Full reload time 3.5 seconds
ADS speed penalty -10%
Recoil Negligible

The Peacekeeper is a lever-action shotgun that utilizes Shotgun Shells.svg Shotgun Shells. It fires 11 pellets in the shape of a star (1 pellet in the middle and 2 on each outer line of the star shape).

Damage Profile[]

Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 121 1 2 2 2 2
Helmet.svg Level 1 Helmet 121 1 2 2 2 2
Helmet.svg Level 2 Helmet 110 1 2 2 2 3
Helmet.svg Level 3/4 Helmet 110 1 2 2 2 3
Body 99 2 2 2 3 3
Leg 77 2 2 3 3 3
Fortified.svg Fortified Legends[note 3]
Target Damage [note 1] Shots to kill [note 2]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 99 2 2 2 3 3
Helmet.svg Level 1 Helmet 99 2 2 2 3 3
Helmet.svg Level 2 Helmet 99 2 2 2 3 3
Helmet.svg Level 3/4 Helmet 99 2 2 2 3 3
Body 88 2 2 2 3 3
Leg 66 2 3 3 4 4

Special Note: The non rounded per pellet head shot damage numbers for Fortified, assuming Fortified reduces non rounded numbers, are (No Helmet -> Lvl3/4) 9.35, 9.18, 8.7875, and 8.60625. They ALL round to 9 damage/pellet equaling 99 damage total.

Note: Fortified head shot damages may vary +-11. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.

  1. Shotgun Damage is calculated per pellet.
    Example: The Peacekeeper's head shot damage is calculated by 9dmg/pellet x 1.25 = 11.25dmg/pellet which rounds to 11dmg/pellet giving you 121 damage total. Whereas if you multiply the Peacekeeper's total body damage of 99 by its head shot multiplier of 1.25 you get 124 damage which is not equal to it's in game head shot damage of 121.
  2. 2.0 2.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  3. Fortified.svg Fortified decreases damage taken by 15%.

Attachments[]

Main article: Attachments
Optics
Other

Arenas Upgrades[]

Attachment 1st Upgrade 2nd Upgrade 3rd Upgrade
1x HCOG Classic.svg 1x HCOG “Classic”
1x Holo.svg 1x Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
1x-2x Variable Holo.svg 1x-2x Variable Holo
1x Digital Threat.svg 1x Digital Threat
Shotgun Bolt.svg Shotgun Bolt

Pros and Cons[]

Pros
  • Extremely high damage if all or most pellets connect with a target.
  • The only shotgun that doesn't lose headshot multiplier regardless of range.
  • Hip-fire has a decent tight spread pattern.
  • Aiming down sights further reduces spread, up to three levels.
Cons
  • High recoil.
  • Long reload times (2.5s manually and 3.5s with empty mag).
  • Requires somewhat precise aim to deal high damage.
  • Bad iron sights.
  • Slow fire rate without a Shotgun Bolt.svg Shotgun Bolt.

Skins[]

There are a total of 64 weapon skins for Peacekeeper: 14 Legendary, 9 Epic, 25 Rare and 16 Common.

  1. 1.0 1.1 This skin is reactive.

History[]


Trivia[]

  • The binary code on the Pal 9000 skin reads "Kill Pathfinder".
  • The Peacekeeper's codename is "energy_shotgun" and it shoots blue projectiles like energy weapons. This is due to the Peacekeeper's shells actually being batteries. Despite this, it does not use Energy Ammo.svg Energy Ammo for gameplay reasons.
  • Gibraltar has a "spinning" draw animation similar to reloading or chambering the next shot with a single hand. This same animation is seen when using a zip line, Octane's Stim.svg Stim or any other action that may use the legend's left arm.

Gallery[]

Images