m (→Pros and Cons) |
(→top: Updated rateOfFire and dps parameters) |
||
Line 6: | Line 6: | ||
| fireModes = Single |
| fireModes = Single |
||
| ammoType = Shotgun Shells |
| ammoType = Shotgun Shells |
||
− | | rateOfFire = 44.4 |
+ | | rateOfFire = 44.4 |
| projectileSpeed = 16000 |
| projectileSpeed = 16000 |
||
| rechamber = 1.1 seconds |
| rechamber = 1.1 seconds |
||
Line 16: | Line 16: | ||
| damageLegs = 7/pellet (0.8x)<br/>77 (7x11) total |
| damageLegs = 7/pellet (0.8x)<br/>77 (7x11) total |
||
| damageHead = 11/pellet (1.25x)<br/>121 (11x11) total |
| damageHead = 11/pellet (1.25x)<br/>121 (11x11) total |
||
− | | |
+ | | dps = 9-99 |
| magazineSize = 5 |
| magazineSize = 5 |
||
| tacreload = 2.5 seconds |
| tacreload = 2.5 seconds |
Revision as of 00:12, 19 June 2021
Peacekeeper |
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File:PeaceKeeper SG.png |
Lever-action shotgun | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Shotgun | ||
Ammo | Shotgun Shells | ||
Fire modes | Single | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
9/pellet 99 (9x11) total |
11/pellet (1.25x) 121 (11x11) total |
7/pellet (0.8x) 77 (7x11) total | |
Technical | |||
RPM | 44.4 | ||
DPS | 9-99 | ||
Magazine | 5 |
The Peacekeeper is a lever-action shotgun that utilizes Shotgun Shells. It fires 11 pellets in the shape of a star (1 pellet in the middle and 2 on each outer line of the star shape).
Damage Profile
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV.1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Marked with Sniper's Mark (1.15x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Special Note: The non rounded per pellet head shot damage numbers for Fortified, assuming Fortified reduces non rounded numbers, are (No Helmet -> Lvl3/4) 9.35, 9.18, 8.7875, and 8.60625. They ALL round to 9 damage/pellet equaling 99 damage total. Note: Fortified head shot damages may vary +-11. This is due to uncertainty over whether Fortified reduces non rounded or rounded damage numbers. This difference is negligible on non pellet based weapons.
- ↑ Shotgun Damage is calculated per pellet.
Example: The Peacekeeper's head shot damage is calculated by 9dmg/pellet x 1.25 = 11.25dmg/pellet which rounds to 11dmg/pellet giving you 121 damage total. Whereas if you multiply the Peacekeeper's total body damage of 99 by its head shot multiplier of 1.25 you get 124 damage which is not equal to it's in game head shot damage of 121.
Attachments
Main article: Attachments
- Other
- Shotgun Bolt (Common, Rare, epic)
Arenas Upgrades
Attachment | 1st Upgrade | 2nd Upgrade | 3rd Upgrade |
---|---|---|---|
1x HCOG “Classic” | ✔ | ✔ | ✔ |
1x Holo | ✔ | ✔ | ✔ |
2x HCOG “Bruiser” | ✔ | ✔ | |
1x-2x Variable Holo | ✔ | ✔ | |
1x Digital Threat | ✔ | ||
Shotgun Bolt | ✔ | ✔ | ✔ |
Pros and Cons
- Pros
- Extremely high damage if all or most pellets connect with a target.
- The only shotgun that doesn't lose headshot multiplier regardless of range.
- Hip-fire has a decent tight spread pattern.
- Aiming down sights further reduces spread, up to three levels.
- Cons
- High recoil.
- Long reload times (2.5s manually and 3.5s with empty mag).
- Requires somewhat precise aim to deal high damage.
- Bad iron sights.
- Slow fire rate without a Shotgun Bolt.
Skins
There are a total of 64 weapon skins for Peacekeeper: 14 Legendary, 9 epic, 25 Rare and 16 Common.
History
Patch notes |
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Trivia
- The binary code on the Pal 9000 skin reads "Kill Pathfinder".
- The Peacekeeper's codename is "energy_shotgun" and it shoots blue projectiles like energy weapons. This is due to the Peacekeeper's shells actually being batteries. Despite this, it does not use Energy Ammo for gameplay reasons.
Gallery
- Images
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