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R-301 Carbine
Full-auto and high accuracy.
Type Assault rifle
Fire modes Auto Icon.svg Auto
Single-fire Icon.svg Single
Ammo type Light Rounds.svg Light Rounds
Manufacturer Lastimosa Armory Icon.png Lastimosa Armory
Attachment Slots
Barrel StabilizerExtended Light MagOpticsStandard Stock
14 25 (1.75×) 11 (0.75×)
Technical Info
Rate of fire (RPM) 810
Damage per second 189
Magazine size 18 / 20 / 25 / 28
Tac reload time 2.4 / 2.32 / 2.24 / 2.16
Full reload time 3.2 / 3.09 / 2.99 / 2.88

The R-301 Carbine, or R-301, is an assault rifle that utilizes Light Rounds.svg Light Rounds. It can be switched between fully-automatic and semi-automatic fire modes.



Main article: Attachments

Damage profile[]

Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 25 4 6 7 8 9
Helmet.svg LV. 1 22 5 7 8 10 11
Helmet.svg LV. 2 19 6 8 10 11 12
Helmet.svg LV. 3/4 18 6 9 10 12 13
Body None 14 8 11 13 15 17
Fortified.svg Fortified 12 9 13 15 17 19
Leg None 11 10 14 16 19 21
Fortified.svg Fortified 9 12 17 20 23 25


Purchasing Base ★★ ★★★
Upgrade Materials600 Materials200 Materials350 Materials350
Total Materials800 Materials1150 Materials1500
Attachment ★★ ★★★ ★★★★
Barrel Stabilizer.svg Barrel Stabilizer
Extended Light Mag.svg Extended Light Mag
Standard Stock.svg Standard Stock
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
3x HCOG Ranger.svg 3x HCOG "Ranger"
2x-4x Variable AOG.svg 2x-4x Variable AOG

Advanced Stats[]

Variable Value Notes
id rspn101 How the weapon is referred to in the files.
fire_rate 13.5 Expressed in rounds per second.
projectile_launch_speed 29000 Expressed in hammer units per second. Equals to 553 m/s.
headshot_distance 11828 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 300 meters.
spread_stand_hip 6.5 Hipfire spread radius while standing.
spread_stand_hip_run 8.5 Hipfire spread radius while walking.
spread_stand_hip_sprint 9.5 Hipfire spread radius while sprinting.
spread_crouch_hip 5.0 Hipfire spread radius while crouching.
spread_air_hip 9.5 Hipfire spread radius while in the air.
deployfirst_time 1.1 Time before the weapon can be fired after first picking it up. Expressed in seconds.


Manufactured by the Lastimosa Armory and commissioned by the IMC, the R-301 is the successor to the R-101 and R-201 rifles from the Frontier War. In the years after the Battle of Typhon, the IMC felt a need to improve on their very successful and reliable R-201 platform. High volumes of data collected from the R-201 and the R-201-A2's internal CPU's indicated that most mechanical failures were due to the rifle frame's exposure to extreme elements which caused misfires and the occasional feed mechanism malfunction. The internal components have been revised with a lighter and stronger composite as the external framework has been strengthened with a composite metallic weave to better compensate for overheating and structural integrity. The piston system was removed overall and the bolt cycling mechanism is completely controlled by the R-301's integrated AI. What you have with this new and improved platform is a reliable and accurate rifle with minimal maintenance and a larger caliber.


There are a total of 81 skins for the R-301 Carbine: 23 Legendary, 9 Epic, 33 Rare, and 16 Common.

  1. 1.0 1.1 This skin is reactive.

  1. Included in the Treasure Trove Bundle.



The bugged Dynastic Cycle skin.

  • The R in the weapon's model number references the game's developer, Respawn Entertainment. This is made more obvious by its weapon ID, RSPN-101.
  • The R-301 Carbine was the weapon used by ARES guards during the events of the Voidwalker cinematic.
  • The straight-bow trigger in many of the weapon skins visually resembles the CMC Triggers Flat Face drop-in trigger for the Remington 700, AR-15, and AK-47 real life weapons.
  • After Season 11.svg Season 11 started, the Dynastic Cycle skin became bugged and looked like a mix between it and its recolor, Legend Tokens Retrocausality. Curiously, Legend Tokens Retrocausality appeared in the Store one month later.


See also[]