Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see R-301 Carbine (Mobile). |
R-301 Carbine |
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Full-auto and high accuracy. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Assault rifle | ||
Ammo | Light Rounds | ||
Fire modes | Auto Single | ||
Manufacturer | Lastimosa Armory | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
13 | 23 (1.75×) | 10 (0.75×) | |
Technical | |||
RPM | 810 | ||
DPS | 176 | ||
Magazine | 21 / 23 / 28 / 31 | ||
Tac reload time | 2.4 / 2.32 / 2.24 / 2.16 | ||
Full reload time | 3.2 / 3.09 / 2.99 / 2.88 |
The R-301 Carbine, or R-301, is an assault rifle that utilizes Light Rounds. It can be switched between fully-automatic and semi-automatic fire modes.
Stats[]
Attachments[]
- Others
- Barrel Stabilizer (Common, Rare, epic)
- Extended Light Mag (Common, Rare, epic, Legendary)
- Standard Stock (Common, Rare, epic)
Damage Profile[]
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.75×) |
- | 23 | 5 | 7 | 8 | 9 | 10 | |
LV.1 | 21 | 5 | 8 | 9 | 10 | 11 | ||
LV.2 | 18 | 6 | 9 | 10 | 12 | 13 | ||
LV.3/4 | 16 | 7 | 10 | 11 | 13 | 15 | ||
Body | - | 13 | 8 | 12 | 14 | 16 | 18 | |
Fortified | 11 | 10 | 14 | 16 | 19 | 21 | ||
Leg (0.75×) |
- | 10 | 10 | 15 | 18 | 20 | 23 | |
Fortified | 8 | 13 | 19 | 22 | 25 | 29 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.75×) |
- | 27 | 4 | 6 | 7 | 8 | 9 | |
LV. 1 | 25 | 4 | 6 | 7 | 8 | 9 | ||
LV. 2 | 21 | 5 | 8 | 9 | 10 | 11 | ||
LV. 3/4 | 20 | 5 | 8 | 9 | 10 | 12 | ||
Body | - | 16 | 7 | 10 | 12 | 13 | 15 | |
Fortified | 13 | 8 | 12 | 14 | 16 | 18 | ||
Leg (0.75×) |
- | 12 | 9 | 13 | 15 | 17 | 19 | |
Fortified | 10 | 10 | 15 | 18 | 20 | 23 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.75×) |
- | 26 | 4 | 6 | 7 | 8 | 9 | |
LV. 1 | 24 | 5 | 7 | 8 | 9 | 10 | ||
LV. 2 | 21 | 5 | 8 | 9 | 10 | 11 | ||
LV. 3/4 | 19 | 6 | 8 | 10 | 11 | 12 | ||
Body | - | 15 | 7 | 11 | 12 | 14 | 16 | |
Fortified | 13 | 8 | 12 | 14 | 16 | 18 | ||
Leg (0.75×) |
- | 11 | 10 | 14 | 16 | 19 | 21 | |
Fortified | 10 | 10 | 15 | 18 | 20 | 23 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.75×) |
- | 31 | 4 | 5 | 6 | 7 | 8 | |
LV. 1 | 29 | 4 | 6 | 7 | 7 | 8 | ||
LV. 2 | 25 | 4 | 6 | 7 | 8 | 9 | ||
LV. 3/4 | 23 | 5 | 7 | 8 | 9 | 10 | ||
Body | - | 18 | 6 | 9 | 10 | 12 | 13 | |
Fortified | 15 | 7 | 10 | 12 | 14 | 15 | ||
Leg (0.75×) |
- | 13 | 8 | 12 | 14 | 16 | 18 | |
Fortified | 11 | 10 | 14 | 16 | 19 | 21 |
Advanced Stats[]
mp_weapon_rspn_101 | ||
---|---|---|
Variable | Value | Description |
fire_rate | 13.5 | Rounds fired in one second. |
3.5 | ||
projectile_launch_speed | 29000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 736 meters per second. |
headshot_distance | 11828 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 300 meters. |
spread_stand_hip | 6.5 | Hipfire spread radius while standing. |
spread_stand_hip_run | 8.5 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 9.5 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 5 | Hipfire spread radius while crouching. |
spread_air_hip | 9.5 | Hipfire spread radius while in the air. |
deployfirst_time | 1.1 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.6 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.55 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.5 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.4 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.27 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.23 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.5 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery[]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Aim & Shoot | Down an enemy at least 50 meters away when ADS with the R301. | 20 times |
40 | Sun Burn | Kill an enemy while they are outside the safezone with the R301. | 15 times |
60 | R301000 | Deal at least 1000 damage with the R301 in one match. | 10 times |
80 | Accessorized | Kill at least 3 enemies with all attachments equipped in one match. | 5 times |
100 | Tacticool! | Get a double kill with the R301 while performing a tactical reload (a reload above 0 ammo for the fast reload). | 3 times |
Lore[]
“ | The latest in a proud line of standard-issue assault rifles, the R-301 is as reliable, versatile, and easy-to-control as its forebears, the R-101 and R-201 SOAR. The series is almost as old as Frontier civilization - some say the first carbines were built on Earth - and have been a mainstay in every Frontier conflict. |
Manufactured by the Lastimosa Armory and commissioned by the IMC, the R-301 is the successor to the R-101 and R-201 rifles from the Frontier War. In the years after the Battle of Typhon, the IMC felt a need to improve on their very successful and reliable R-201 platform. High volumes of data collected from the R-201 and the R-201-A2's internal CPU's indicated that most mechanical failures were due to the rifle frame's exposure to extreme elements which caused misfires and the occasional feed mechanism malfunction. The internal components have been revised with a lighter and stronger composite as the external framework has been strengthened with a composite metallic weave to better compensate for overheating and structural integrity. The piston system was removed overall and the bolt cycling mechanism is completely controlled by the R-301's integrated AI. What you have with this new and improved platform is a reliable and accurate rifle with minimal maintenance and a larger caliber.
Skins[]
There are a total of 94 skins for the R-301 Carbine: 30 Legendary, 12 epic, 36 Rare, and 16 Common.
History[]
Patch notes |
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Gallery[]
Concept art for the An Anger Righteous skin.[1]
Concept art for the Exposed Wiring skin.[2]
Concept art for the The Drip skin.[3]
Trivia[]
- The R in the weapon's model number references the game's developer, Respawn Entertainment. This is made more obvious by its weapon ID, RSPN-101.
- The R-301 Carbine was the weapon used by ARES guards during the events of the Voidwalker cinematic.
- The straight-bow trigger in many of the weapon skins visually resembles the CMC Triggers Flat Face drop-in trigger for the Remington 700, AR-15, and AK-47 real life weapons.
- After Season 11 started, the Dynastic Cycle skin became bugged and looked like a mix between it and its recolor, Retrocausality. Curiously, Retrocausality appeared in the Store one month later.
See also[]
- R-301 Carbine (Apex Legends Mobile)
- R-101C Carbine (Titanfall)
- R-101 Carbine (Titanfall 2)
- R-201 Assault Rifle (Titanfall 2)
References[]
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