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Rampart's Custom Modded Paintball Weapons[1], also referred to as Rampart Specials, are variants of fully kitted weapons equipped with the Splatter Rounds.svg Splatter Rounds Hop-Up, which increases their reload speed by 25% and applies a purely cosmetic paintball-like effect on projectiles, varying between yellow, purple, and green randomly.

Like fully kitted weapons, optics can be removed and/or switched with other compatible optics, and the other attachments' rarity match the rarity of the weapon when possible. Rampart Specials also feature the typical fully kitted weapons HUD look, with a number of stars based on the rarity of the weapon, but with the addition of paint splatters. The splatters are also present when viewing a Rampart Special through the inventory.

Unlike Battle Royale's seasonal fully kitted weapons, Rampart Specials are exclusive to Big Maude's Vend-It Machines located on World's Edge, require Crafting Icon.svg Materials to be obtained, and come in various rarities like Arenas Icon.svg Arenas' fully kitted weapons. Also, due to already being equipped with the Splatter Rounds.svg Splatter Rounds Hop-Up, other Hop-Ups that a weapon can possibly have are overridden. Prices for Rampart Specials are based on their rarity:

  • Legendary: Materials100
  • Epic: Materials75
  • Rare: Materials50.

Rampart Specials can be stolen by Loba when using a Black Market Boutique.svg Black Market Boutique. Stealing one however triggers an alarm on Big Maude and the Black Market gets destroyed, dealing 10 damage to everyone near it.

Buying or stealing a Rampart Special will trigger an announcement in the shopping area by a voice clip recorded by Rampart.

Available weapons[]

This is a list of all the possible Rampart's Custom Modded Paintball Weapons that can spawn on Big Maude. Two weapons of each rarity will spawn everytime the map is loaded, and the weapons can be duplicates (e.g. two R-301 Carbines may spawn). All weapons have the same chance of spawning.

Reload time is expressed in seconds, and refers to how long the reload animation lasts.

Weapon Category Rarity Attachments Tac reload time Full reload time
R-301 Carbine Icon.svg
R-301 Carbine
Assault rifle Legendary Barrel Stabilizer Extended Light Mag 2x HCOG "Bruiser" Standard Stock Splatter Rounds 1.62 2.16
Prowler Burst PDW Icon.svg
Prowler Burst PDW
SMG Legendary Spacing.png Extended Heavy Mag 1x Digital Threat Standard Stock Splatter Rounds 1.35 1.76
R-99 SMG Icon.svg
R-99 SMG
SMG Legendary Barrel Stabilizer Extended Light Mag 1x Digital Threat Standard Stock Splatter Rounds 1.22 1.66
Rampage LMG Icon.svg
Rampage LMG
LMG Legendary Barrel Stabilizer Extended Heavy Mag 2x HCOG "Bruiser" Standard Stock Splatter Rounds 1.76 2.25
Longbow DMR Icon.svg
Longbow DMR
Sniper Legendary Barrel Stabilizer Extended Heavy Mag 4x-10x Digital Sniper Threat Sniper Stock Splatter Rounds 1.79 2.47
VK-47 Flatline Icon.svg
VK-47 Flatline
Assault rifle Epic Spacing.png Extended Heavy Mag 2x HCOG "Bruiser" Standard Stock Splatter Rounds 1.62 2.09
30-30 Repeater Icon.svg
30-30 Repeater
Marksman
weapon
Epic Spacing.png Extended Heavy Mag 2x-4x Variable AOG Sniper Stock Splatter Rounds 0.2 per round 0.45 per round
EVA-8 Auto Icon.svg
EVA-8 Auto
Shotgun Epic Shotgun Bolt 1x HCOG "Classic" Splatter Rounds 1.88 2.1
RE-45 Auto Icon.svg
RE-45 Auto
Pistol Epic Barrel Stabilizer Extended Light Mag 1x HCOG "Classic" Splatter Rounds Spacing.png 1.13 1.46
Wingman Icon.svg
Wingman
Pistol Epic Extended Heavy Mag 1x HCOG "Classic" Splatter Rounds 1.58
Hemlok Burst AR Icon.svg
Hemlok Burst AR
Assault rifle Rare Barrel Stabilizer Extended Heavy Mag 2x HCOG "Bruiser" Standard Stock Splatter Rounds 1.68 2
Mastiff Shotgun Icon.svg
Mastiff Shotgun
Shotgun Rare Shotgun Bolt 1x HCOG "Classic" Splatter Rounds 0.77 per shell
Mozambique Shotgun Icon.svg
Mozambique Shotgun
Shotgun Rare Shotgun Bolt 1x HCOG "Classic" Splatter Rounds 1.43 1.8
P2020 Icon.svg
P2020
Pistol Rare Extended Light Mag 1x HCOG "Classic" Splatter Rounds 0.94

History[]


Trivia[]

  • There are no Rampart Special energy-based weapons. This is most likely due to either the projectiles made entirely out of energy (e.g. HAVOC Rifle), or due to the mod interfering with the projectiles being charged (e.g. Triple Take).
    • This is also a possible reason as to why the Sentinel, whose bullets aren't normally charged, isn't available as a Rampart Special.
    • The Bocek Compound Bow uses Arrows.svg Arrows, which are completely different from typical projectiles.

References[]

See also[]


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