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<div class="infobox weapon {{#replace:{{lc:{{{ammoType|}}}}}| |-}}">
{{Infobox weapon
 
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{| class="infobox-table"
| name = Emplaced Minigun "Sheila"
 
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|-
| image = Emplaced Minigun "Sheila".png
 
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! class="infobox-header" colspan="3" | Mobile Minigun "Sheila"
| description = Mounted machine gun
 
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|-
| type = Light machine gun
 
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| colspan="3" class="infobox-centered" |
| rateOfFire = 1200 RPM
 
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<tabber>
| projectileSpeed = 25000
 
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Model=
| delay = 1.25 seconds
 
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[[Image:Sheila.png{{!}}{{{size|319x104px}}}]]
| cost1 = N/A
 
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|-|
| damageBody = 14
 
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Icon=
| damageLegs = 14
 
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[[Image:Mobile Minigun -Sheila-.svg{{!}}{{{size|314x300px}}}]]
| damageHead = 28 (2x)
 
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</tabber>
| magazineSize = 150<br/>{{Symbol|modded loader}} 173
 
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|- class="infobox-row"
| normalreload = 8.67 seconds<br/>{{Symbol|modded loader}} 6.5 seconds
 
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! class="infobox-row-name" | '''Manufacturer'''
| recoil = High vertical recoil
 
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| colspan="3" class="infobox-row-value; invert-image" | [[Rampart]]
}}
 
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|-
This page lists the damage profile for [[Rampart]]'s {{AbilityLink|Emplaced Minigun "Sheila"}}.
 
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| colspan="3" class="infobox-section" | Damage & Tactical
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|- class="infobox-row"
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! style="background:var(--weapon-highlight-color); color:#fff; border-radius:5px; padding:0 0.5em; text-align: center;" | '''BODY'''
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! style="background:var(--weapon-highlight-color); color:#fff; border-radius:5px; padding:0 0.5em; text-align: center;" | '''HEAD'''
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! style="background:var(--weapon-highlight-color); color:#fff; border-radius:5px; padding:0 0.5em; text-align: center;" | '''LEGS'''
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|- class="infobox-row-value{{#ifeq: {{{name|{{PAGENAME}}}}}|Sentinel||<nowiki>;</nowiki> invert-image}}" style="text-align:center;"
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| 14
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| 28 (2×)
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| 14
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|- class="infobox-row"
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! class="infobox-row-name" | '''Rate of fire ({{Texttip|RPM|Rounds per minute}})'''
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| colspan="3" class="infobox-row-value; invert-image" | 1200
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|- class="infobox-row"
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! class="infobox-row-name" | '''Damage per second'''
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| colspan="3" class="infobox-row-value{{#switch: {{{name|{{PAGENAME}}}}}|Rampage LMG=|Sentinel=|#default=<nowiki>;</nowiki> invert-image}}" | {{#iferror: {{#expr: ((1200/60) * 14 round 0)}}|{{{dps|-}}}}}
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|- class="infobox-row"
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! class="infobox-row-name" | '''Magazine size'''
 
| colspan="3" class="infobox-row-value; invert-image" | 150<br/>{{Symbol|modded loader}} 173
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|- class="infobox-row"
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! class="infobox-row-name" | '''Reload time'''
 
| colspan="3" class="infobox-row-value; invert-image" | 8.67 seconds<br/>{{Symbol|modded loader}} 6.5 seconds
 
|}
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</div>
   
 
This page lists the damage profile for [[Rampart]]'s {{AbilityLink|Mobile Minigun "Sheila"}}.
== Damage Profile ==
 
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  +
== Stats ==
 
=== Damage profile ===
 
{{Damage profile
 
{{Damage profile
 
| damage = 14
|28|25|22|21|14|14
 
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| headshotMdfr = 2
<!-- Fortified -->
 
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| legMdfr = 1
|24|21|19|18|12|12
 
 
}}
 
}}
   
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=== Advanced Stats ===
<references group="note"/>
 
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{| class="wikitable"
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|-
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! Variable !! Value !! Notes
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|-
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| id || mobile_hmg || How the weapon is referred to in the files.
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|-
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| fire_rate || 20 || Expressed in rounds per second.
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|-
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| projectile_launch_speed || 25000 || Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units] per second. Equals to 647.7 m/s.
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|-
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| headshot_distance || 2500 || Distance at which shots can no longer deal headshots. Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units] per second, equals to 64 meters.
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|-
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| spread_stand_hip || 3 || Hipfire spread radius while standing.
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|-
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| spread_stand_hip_run || 3 || Hipfire spread radius while walking.
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|-
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| spread_stand_hip_sprint || 3 || Hipfire spread radius while sprinting.
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|-
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| spread_crouch_hip || 3 || Hipfire spread radius while crouching.
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|-
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| spread_air_hip || 5.5 || Hipfire spread radius while in the air.
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|-
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| deploy_time || 5 || How long it takes to bring out the weapon. Expressed in seconds.
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|-
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| holster_time || 0.4 || How long it takes to holster the weapon. Expressed in seconds.
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|-
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| raise_time || 1.6 || How long it takes to enter ADS with the weapon. Expressed in seconds.
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|-
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| lower_time || 0.4 || How long it takes to exit ADS with the weapon. Expressed in seconds.
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|}
   
 
== History ==
 
== History ==
 
{{Main|Rampart#History}} {{-}}
 
{{Main|Rampart#History}} {{-}}
 
{{Patch notes|
 
{{Patch notes|
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; [[September 14, 2021 Patch]]
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* Sheila now can be used as Mobile Minigun Sheila instead of only Mounted Minigun Sheila
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; [[May 04, 2021 Patch]]
 
; [[May 04, 2021 Patch]]
 
* Jumping on and off a damaged minigun will no longer transfer the flame effect to your weapon.
 
* Jumping on and off a damaged minigun will no longer transfer the flame effect to your weapon.

Latest revision as of 11:56, 11 November 2022

Mobile Minigun "Sheila"
Manufacturer Rampart
Damage & Tactical
BODY HEAD LEGS
14 28 (2×) 14
Rate of fire (RPM) 1200
Damage per second 280
Magazine size 150
Modded Loader 173
Reload time 8.67 seconds
Modded Loader 6.5 seconds

This page lists the damage profile for Rampart's Mobile Minigun "Sheila" Mobile Minigun "Sheila".

Stats[ | ]

Damage profile[ | ]

Target Modifiers Damage Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(2×)
- 28 4 6 7 8 9
Helmet LV.1 25 4 6 7 8 9
Helmet LV.2 21 5 8 9 10 11
Helmet LV.3/4 19 6 8 10 11 12
Body - 14 8 11 13 15 17
Fortified Fortified 12 9 13 15 17 19
Leg
(1×)
- 14 8 11 13 15 17
Fortified Fortified 12 9 13 15 17 19

Advanced Stats[ | ]

Variable Value Notes
id mobile_hmg How the weapon is referred to in the files.
fire_rate 20 Expressed in rounds per second.
projectile_launch_speed 25000 Expressed in hammer units per second. Equals to 647.7 m/s.
headshot_distance 2500 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 64 meters.
spread_stand_hip 3 Hipfire spread radius while standing.
spread_stand_hip_run 3 Hipfire spread radius while walking.
spread_stand_hip_sprint 3 Hipfire spread radius while sprinting.
spread_crouch_hip 3 Hipfire spread radius while crouching.
spread_air_hip 5.5 Hipfire spread radius while in the air.
deploy_time 5 How long it takes to bring out the weapon. Expressed in seconds.
holster_time 0.4 How long it takes to holster the weapon. Expressed in seconds.
raise_time 1.6 How long it takes to enter ADS with the weapon. Expressed in seconds.
lower_time 0.4 How long it takes to exit ADS with the weapon. Expressed in seconds.

History[ | ]

Main article: Rampart#History