Metafysika (talk | contribs) No edit summary |
Specgineff (talk | contribs) m (add model for sheila) |
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+ | <div class="infobox weapon {{#replace:{{lc:{{{ammoType|}}}}}| |-}}"> |
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− | {{Infobox weapon |
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+ | {| class="infobox-table" |
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− | | name = Emplaced Minigun "Sheila" |
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+ | |- |
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− | | image = Emplaced Minigun "Sheila".png |
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+ | ! class="infobox-header" colspan="3" | Mobile Minigun "Sheila" |
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− | | description = Mounted machine gun |
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+ | |- |
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− | | type = Light machine gun |
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+ | | colspan="3" class="infobox-centered" | |
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− | | rateOfFire = 1200 RPM |
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+ | <tabber> |
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− | | projectileSpeed = 25000 |
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+ | Model= |
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− | | delay = 1.25 seconds |
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+ | [[Image:Sheila.png{{!}}{{{size|319x104px}}}]] |
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− | | cost1 = N/A |
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+ | |-| |
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⚫ | |||
+ | Icon= |
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− | | damageLegs = 14 |
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+ | [[Image:Mobile Minigun -Sheila-.svg{{!}}{{{size|314x300px}}}]] |
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− | | damageHead = 28 (2x) |
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+ | </tabber> |
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⚫ | |||
+ | |- class="infobox-row" |
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⚫ | |||
+ | ! class="infobox-row-name" | '''Manufacturer''' |
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− | | recoil = High vertical recoil |
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+ | | colspan="3" class="infobox-row-value; invert-image" | [[Rampart]] |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | | colspan="3" class="infobox-section" | Damage & Tactical |
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+ | |- class="infobox-row" |
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+ | ! style="background:var(--weapon-highlight-color); color:#fff; border-radius:5px; padding:0 0.5em; text-align: center;" | '''BODY''' |
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+ | ! style="background:var(--weapon-highlight-color); color:#fff; border-radius:5px; padding:0 0.5em; text-align: center;" | '''HEAD''' |
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+ | ! style="background:var(--weapon-highlight-color); color:#fff; border-radius:5px; padding:0 0.5em; text-align: center;" | '''LEGS''' |
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+ | |- class="infobox-row-value{{#ifeq: {{{name|{{PAGENAME}}}}}|Sentinel||<nowiki>;</nowiki> invert-image}}" style="text-align:center;" |
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+ | | 14 |
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+ | | 28 (2×) |
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+ | | 14 |
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+ | |- class="infobox-row" |
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+ | ! class="infobox-row-name" | '''Rate of fire ({{Texttip|RPM|Rounds per minute}})''' |
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+ | | colspan="3" class="infobox-row-value; invert-image" | 1200 |
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+ | |- class="infobox-row" |
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+ | ! class="infobox-row-name" | '''Damage per second''' |
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+ | | colspan="3" class="infobox-row-value{{#switch: {{{name|{{PAGENAME}}}}}|Rampage LMG=|Sentinel=|#default=<nowiki>;</nowiki> invert-image}}" | {{#iferror: {{#expr: ((1200/60) * 14 round 0)}}|{{{dps|-}}}}} |
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+ | |- class="infobox-row" |
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+ | ! class="infobox-row-name" | '''Magazine size''' |
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⚫ | |||
+ | |- class="infobox-row" |
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+ | ! class="infobox-row-name" | '''Reload time''' |
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⚫ | |||
⚫ | |||
+ | </div> |
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⚫ | |||
⚫ | |||
+ | |||
+ | == Stats == |
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⚫ | |||
{{Damage profile |
{{Damage profile |
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⚫ | |||
− | |28|25|22|21|14|14 |
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+ | | headshotMdfr = 2 |
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− | <!-- Fortified --> |
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+ | | legMdfr = 1 |
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− | |24|21|19|18|12|12 |
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}} |
}} |
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+ | === Advanced Stats === |
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− | <references group="note"/> |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! Variable !! Value !! Notes |
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+ | |- |
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+ | | id || mobile_hmg || How the weapon is referred to in the files. |
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+ | |- |
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+ | | fire_rate || 20 || Expressed in rounds per second. |
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+ | |- |
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+ | | projectile_launch_speed || 25000 || Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units] per second. Equals to 647.7 m/s. |
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+ | |- |
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+ | | headshot_distance || 2500 || Distance at which shots can no longer deal headshots. Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units] per second, equals to 64 meters. |
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+ | |- |
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+ | | spread_stand_hip || 3 || Hipfire spread radius while standing. |
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+ | |- |
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+ | | spread_stand_hip_run || 3 || Hipfire spread radius while walking. |
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+ | |- |
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+ | | spread_stand_hip_sprint || 3 || Hipfire spread radius while sprinting. |
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+ | |- |
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+ | | spread_crouch_hip || 3 || Hipfire spread radius while crouching. |
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+ | |- |
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+ | | spread_air_hip || 5.5 || Hipfire spread radius while in the air. |
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+ | |- |
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+ | | deploy_time || 5 || How long it takes to bring out the weapon. Expressed in seconds. |
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+ | |- |
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+ | | holster_time || 0.4 || How long it takes to holster the weapon. Expressed in seconds. |
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+ | |- |
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+ | | raise_time || 1.6 || How long it takes to enter ADS with the weapon. Expressed in seconds. |
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+ | |- |
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+ | | lower_time || 0.4 || How long it takes to exit ADS with the weapon. Expressed in seconds. |
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+ | |} |
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== History == |
== History == |
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{{Main|Rampart#History}} {{-}} |
{{Main|Rampart#History}} {{-}} |
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{{Patch notes| |
{{Patch notes| |
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+ | ; [[September 14, 2021 Patch]] |
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+ | * Sheila now can be used as Mobile Minigun Sheila instead of only Mounted Minigun Sheila |
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+ | |||
; [[May 04, 2021 Patch]] |
; [[May 04, 2021 Patch]] |
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* Jumping on and off a damaged minigun will no longer transfer the flame effect to your weapon. |
* Jumping on and off a damaged minigun will no longer transfer the flame effect to your weapon. |
Latest revision as of 11:56, 11 November 2022
Mobile Minigun "Sheila" | |||
---|---|---|---|
Manufacturer | Rampart | ||
Damage & Tactical | |||
BODY | HEAD | LEGS | |
14 | 28 (2×) | 14 | |
Rate of fire (RPM) | 1200 | ||
Damage per second | 280 | ||
Magazine size | 150 173 | ||
Reload time | 8.67 seconds 6.5 seconds |
This page lists the damage profile for Rampart's Mobile Minigun "Sheila".
Stats[ | ]
Damage profile[ | ]
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2×) |
- | 28 | 4 | 6 | 7 | 8 | 9 | |
LV.1 | 25 | 4 | 6 | 7 | 8 | 9 | ||
LV.2 | 21 | 5 | 8 | 9 | 10 | 11 | ||
LV.3/4 | 19 | 6 | 8 | 10 | 11 | 12 | ||
Body | - | 14 | 8 | 11 | 13 | 15 | 17 | |
Fortified | 12 | 9 | 13 | 15 | 17 | 19 | ||
Leg (1×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
Fortified | 12 | 9 | 13 | 15 | 17 | 19 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2×) |
- | 34 | 3 | 5 | 6 | 6 | 7 | |
LV. 1 | 30 | 4 | 5 | 6 | 7 | 8 | ||
LV. 2 | 25 | 4 | 6 | 7 | 8 | 9 | ||
LV. 3/4 | 23 | 5 | 7 | 8 | 9 | 10 | ||
Body | - | 17 | 6 | 9 | 11 | 12 | 14 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 | ||
Leg (1×) |
- | 17 | 6 | 9 | 11 | 12 | 14 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2×) |
- | 32 | 4 | 5 | 6 | 7 | 8 | |
LV. 1 | 29 | 4 | 6 | 7 | 7 | 8 | ||
LV. 2 | 24 | 5 | 7 | 8 | 9 | 10 | ||
LV. 3/4 | 22 | 5 | 7 | 8 | 10 | 11 | ||
Body | - | 16 | 7 | 10 | 11 | 13 | 14 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 | ||
Leg (1×) |
- | 16 | 7 | 10 | 11 | 13 | 15 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2×) |
- | 39 | 3 | 4 | 5 | 6 | 6 | |
LV. 1 | 35 | 3 | 5 | 5 | 6 | 7 | ||
LV. 2 | 29 | 4 | 6 | 7 | 7 | 8 | ||
LV. 3/4 | 26 | 4 | 6 | 7 | 8 | 9 | ||
Body | - | 19 | 6 | 8 | 10 | 11 | 12 | |
Fortified | 16 | 7 | 10 | 11 | 13 | 15 | ||
Leg (1×) |
- | 19 | 6 | 8 | 10 | 11 | 12 | |
Fortified | 16 | 7 | 10 | 11 | 13 | 15 |
Advanced Stats[ | ]
Variable | Value | Notes |
---|---|---|
id | mobile_hmg | How the weapon is referred to in the files. |
fire_rate | 20 | Expressed in rounds per second. |
projectile_launch_speed | 25000 | Expressed in hammer units per second. Equals to 647.7 m/s. |
headshot_distance | 2500 | Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 64 meters. |
spread_stand_hip | 3 | Hipfire spread radius while standing. |
spread_stand_hip_run | 3 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 3 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3 | Hipfire spread radius while crouching. |
spread_air_hip | 5.5 | Hipfire spread radius while in the air. |
deploy_time | 5 | How long it takes to bring out the weapon. Expressed in seconds. |
holster_time | 0.4 | How long it takes to holster the weapon. Expressed in seconds. |
raise_time | 1.6 | How long it takes to enter ADS with the weapon. Expressed in seconds. |
lower_time | 0.4 | How long it takes to exit ADS with the weapon. Expressed in seconds. |
History[ | ]
Main article: Rampart#History
Patch notes |
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