|Apex Legends content|
|“||Right, mate. I've been knocked down, taken out, hit from both sides hundreds of times - and that was just in a one gauntlet run on a Thursday. But this... this one was a blast! Big Sister's crap of a gang blindsided me at the shop. I mean, do they think they're from the bloody Fringe Worlds? They ain't that tough. I'm just sayin' if ya gonna throw a party at least book a DJ... or a band if you prefer real music, but don't just show up causin' a ruckus and expect not to get a punch in the bloody face. Those plonkers were just pissed that I ran circles around them in the club - cleaned ‘em out pretty good if I don't say so myself. But I ain't stayin' down. Never do. And now, I'm in the bloody big leagues. No more brawlin' for coin against small-town street gangs - . My shop may be gone, but the name 'Rampart' ain't. I reckon only one thing left to do... go out, make it Legendary, and be back in time for a midnight pint. Now THAT's a Thursday.|
|Base of Fire|
|Real Name||Ramya Parekh|
|Tactical Ability||Amped Cover|
|Passive Ability||Modded Loader|
|Ultimate Ability||Mobile Minigun "Sheila"|
|Voice Actor||Anjali Bhimani|
Rampart is a Defensive Legend that specializes in securing areas through firepower. Her tactical ability Amped Cover places a rectangular wall. The upper half of a wall blocks a certain amount of bullets taken from one direction, and enhances any bullets fired through from the other direction. Her passive ability Modded Loader increases reload speed and magazine size with LMGs and her ultimate. Her ultimate ability Mobile Minigun "Sheila" allows her to use a minigun that she can either carry or place down, but it can only be reloaded while immobile.
|Description||Build a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. (Max: 5)|
- You can hold up to 3 charges of this ability, and gain 1 charge every 20 seconds.
- Ignores ally collision during placement.
- Amped Cover takes 3.6 seconds to deploy.
- During deployment, it has 120 health. Once fully deployed, it will have full health.
- The base and the amped barrier have separate health:
- The crouch base has 400 health. If this part is destroyed, the entire cover is gone.
- The amped barrier has 175 health; health is shown through 7 hexagons, each one being worth 25 health.
- Boosts the damage of outgoing shots by 20%.
- Shooting through multiple Amped Barriers will still only amp the damage once, and all Amped barriers after the first one will be destroyed.
- Non-damaged cover can be picked up to restore one charge.
- The amped barrier can be destroyed by Crypto's Drone EMP.
- The amped barrier takes 1.5x damage from an Arc Star.
- The amped barrier can be damaged by Caustic's Nox Gas Trap and Nox Gas Grenade (1 dmg per tick), but cannot be destroyed by them.
- Thermite Grenades only damage the Amped Cover's base.
- It takes two melee hits to destroy the entire Amped Cover.
- If you melee an enemy who is too close to the Amped barrier, only the enemy takes damage, not the Amped barrier.
- Don't take cover behind an amped barrier that's still being deployed, for two reasons:
- The barrier has less health at this point, and being behind it when it's destroyed leaves you vulnerable.
- Enemies are less likely to try to destroy the in-progress barrier if no one is behind it.
- If you must quick-build an amped barrier (ie. take cover behind an amped barrier that's still being deployed, s listed above), crouch behind it while it is being built
- Alternatively, do a slide-build, which gives you extra protection on the move.
- A quickly deployed Amp Cover blocks a grenade's explosion.
- Unlike other defense characters' traps, Amped Cover's effective range is anywhere you have line of sight.
- Use long-range weapons to maximize its potential. Unlike other transulcent Legend's transulent shields, you can shoot throught it.
- A quick deployment provide users a safe space to confirm enemy's precise location
- Know the direction of the amped cover. When encountering another enemy's Amped Cover, consider Orange for facing Out, and Purple for Power.
- For that matter, be aware of your own amped cover, especially when fights become non-linear.
- Undeploy/destroy amped portion (if not the whole wall) as needed, especially when you foresee possibility of being at the Orange-side of the wall.
- Amped Cover can't protect shots from above. Don't set up on the low ground if you can help it.
- Due to head tilting affect position of the head's hitbox, it is viable to look at the ground even when hiding behind the crouch wall to minimize hitbox exposure.
- If you realize there are 2 possible attack directions that are perpendicular to each other (eg one in front, one to your right), consider putting one wall at an angle instead of setting up 2 walls to each direction.
- While stacking Amped Cover will still only provide you one single effective Amped Barrier, the crouch-covered wall still works. As such, it is still viable to stack Amped Cover during initial setup, depending on the situation.
- While fighting, deploying an Amped Cover wall right behind the base of a destroyed Amped barrier will make it harder for enemies to destroy it during the building animation.
- Enemies like to rush close and jump past your Amped Cover. Counter this by retreating to a second Amped Cover behind it.
- Similar to Nox Gas Trap, it can be used as a barricade to block a door, so the enemy cannot open the door toward it.
- Careful not to accidentally lock your squadmates out. They can't open the doors either.
- For aggressive Ramparts fighting in the open, consider placing a wall and then strafe into the open (and continue fighting). In effect the wall serve as a pseudo-decoy: enemy can either shoot you, in which you can go back to the wall for protection; or shoot the wall, which allows you to shoot them back.
- If one is good with deploying, deploy 2 walls side-by-side will force enemy spread their damages across 2 walls and prevent one or both from being destroyed.
- If your teammate is blocking your wall's optimal placement location, jumping vertically will allow the placement marker to mark the area in front of the teammate while you are in the air.
- Sometimes the wall won’t deploy when placed on certain geometry.
- Occasionally, in the Firing Range, you'll hear the sound of the wall getting destroyed or picked up, even if there are no walls in your realm.
- In arena, sometimes you cannot undeploy walls
|Description||Increased magazine/heat capacity and faster reloads/recharge when using LMGs and the Minigun.|
- Increases magazine size by 15% and decreases reload time by 25%.
- Stacks with the magazine increase of Extended Mags and the reload time decrease of Standard Stocks. Also stacks with the Splatter Rounds hop-up, which has the same effect as Modded Loader.
- Magazine/heat size increases include:
- Reload time decreases include:
- Sheila: 8.67 seconds → 6.5 seconds
- Tactical: 2.78 → 2.09
- Full: 3.31 → 2.48
- Tactical: 2.6 / 2.51 / 2.43 / 2.34 → 1.95 / 1.89 / 1.82 / 1.76
- Full: 3.33 / 3.22 / 3.11 / 3 → 2.5 / 2.42 / 2.33 / 2.25
- Tactical: 2.80 / 2.71 / 2.61 / 2.52 → 2.10 / 2.03 / 1.96 / 1.89
- Full: 3.63 / 3.51 / 3.39 / 3.27 → 2.72 / 2.63 / 2.54 / 2.45
- L-STAR (when overheat): 2.45 / 2.37 / 2.29 / 2.21 → 1.84 / 1.78 / 1.71 / 1.65
- As the passive also affect the cooldown of L-Star, it becomes a very powerful weapon in the hand of a Rampart who can manage its recoil pattern,
- A Rampart player can carry 2 Purple-Stocked L-STARs, fire a quick burst, then swap to bypass the heat cooldown. Note that this swap must be done before the gun reaching critical, otherwise the full part-swap animation will be played.
- The passive can make Rampart extremely viable in Arena mode due to the lower cost of LMG.
- This ability can persist even after changing characters in the Firing Range. Replacing the LMG you already have with another weapon will fix this.
Mobile Minigun "Sheila"
|Mobile Minigun "Sheila"|
|Description||Wield a mobile minigun with a single high capacity magazine. Place it down for anyone to use as a stationary and reloadable turret (Max: 3)|
|Charge time||2 minutes|
- When activated, Rampart carries Sheila with a single magazine of 173 rounds.
- After firing all the shots, it can either be placed down as a turret or be put away. (Holster will also count as putting it away.)
- Toggle fire-mode to start the cooldown and the % of unused ammo gets refunded as ultimate energy (max: 75%, unless Sheila was never fired).
- Use the normal weapon switch to holster Sheila; it will remain "active" with that magazine, and can be switched back with the ultimate button, until it was placed in cooldown or emplaced.
- Press "Utility action" key to switch between mobile mode and placement mode.
- While emplaced, Sheila has 350 health, a magazine size of 150 (or 173 with Modded Loader), and infinite reserve ammo.
- Emplaced Sheila can be destroyed by pressing "Utility action" key. No charges will be refunded.
- Requires spin up of barrels before can fire. Takes 1.25 seconds. Laser sight will be activated when spinning.
- Press Aim Down Sight Button to start spinning up. As long as the barrels keep spinning, you can shoot it immediately.
- Tap the sprint button to toggle zoom:
- Mobile mode: 1.8x; Emplaced mode: 3x.
- Built-in Zoom-in Holosight will pop up when zoomed in.
- Distance to the target is shown in the holo sight like a sniper scope.
- Deals 14 damage per round, at 20 rounds/second, with a 2x headshot multiplier and no leg multiplier (full damage profile available at Rampart/Mobile Minigun "Sheila").
- Accuracy is initially poor but improves after ramping up.
- As a turret it limits your angle of fire: 180° on horizontal view, upward to 71°, and downward to 53° in vertical view.
- Takes two melee attacks to destroy.
- The minigun has two inspect animations by Rampart herself and only one inspect animation by other Legends.
- Can destroy doors.
- Can be mounted on the back of the Trident.
- Friendly minigun marker is shown on the map.
- Mobile form is affected by Revenant and Seer's Silence.
- Holding Mobile Sheila prevents interactions with loot, death boxes, activation panels, and material canisters; players also cannot remove items from inventory screen; also cannot take down Amped Cover (due to the same key used to switch to placement mode)
- Can still open loot containers and doors; can still interact with and on zipline; can still use items on the inventory screen.
- ADS Sheila will slow your movement on gravity cannons
- In arena mode:
- Once the round is over, the ultimate is gone, with no charges carry over; nor would you get a discount for purchase if there are remaining charges.
- Putting it in cooldown in mid-match will not be able to bring it back out, even if there are remaining charge.
- Sheila users need to pay extra attention to the environment.
- The spin-up time of mobile mode is lengthy, as well as greatly reduces user's mobility and rotation
- The zoomed scope can easily create tunnel vision
- Emplace Sheila makes the gunner stationary, and has a limited field of view; smart enemies can easily flank an inattentive gunner.
- Because of its loud ramp-up sound and tracking laser, enemies will notice when you stay on Sheila for too long and will plan around it.
- Due to the above, Sheila is best used as a proactive weapon instead of reactive. Put Sheila away if you are suddenly caught by the enemy.
- Even within a fortified position with walls, sometimes mobile Sheila is better; the addition of movement allows the user to get out of danger fast, while mobile Sheila has a significantly greater FOV, allowing the user to even shoot straight down from the high ground.
- Emplace Sheila behind a deployed Amped Cover to gain extra cover and more damage.
- Place Amped Cover behind Sheila so the gunner won't get shot from the back by surprise.
- Emplace Sheila near chokepoints to force enemies into your line of fire, especially by the Ring-closing in.
- Emplaced Sheila's reload time is very long and leaves you vulnerable. Sometimes you'll have to use just one magazine and abandon it.
- Take every opportunity you can to finish off downed enemies. With a fresh magazine, Sheila will grind through at least purple Knockdown Shield in seconds, and even possible a team of enemies all equipped with a purple knockdown shield.
- Panicked enemies have a hard time hitting even a stationary target. The more you can catch them off guard, the better.
- Consider picking up an emplaced Sheila back up when leaving an area as the enemy may use it against you.
- If the mobile Sheila has more than 130 bullets (75%) remain, putting it in cooldown mode allows it to be usable after 43 seconds has passed.
- If the mobile Sheila used more than 87 bullets (50%), consider placing Mobile Sheila in cooldown when one is expected to rotate to a different point of the map to ensure a fresh magazine is available.
- Holstering a completely depleted mobile Sheila will still put it away until it's fully charged. Thus, if you almost deplete a mobile Sheila (eg less than 15 bullets remain), consider holstering it instead of completely depleting it. That way you can run toward the desired location to emplace it.
- While you can place Sheila on a Trident's back, your accuracy will take a significant drop, even when stationary. Don't consider this a serious strategy.
- Occasionally, in the Firing Range, you'll hear the sound of the turret getting destroyed or picked up, even if there are no turrets in your realm.
- Performing a melee attack with a completely depleted mobile Sheila will start recharging it's magazine. This persists while remaining in placement mode. Switching to mobile mode allows using the ammo currently on magazine (and stops magazine from recharging any further).
|“||Rampart is a blue-collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands. Before opening her popular modding shop on Gaea, Ramya Parekh (Rampart for short) made a name for herself in the underground gauntlet circuit. Parekh climbed to the top showcasing pure skill using her custom-modded gear. She began taking jobs from smugglers, Syndicate members, and everyone in between. Some say it ain’t great unless it’s got “Rampart” written on it.
Parekh never shied away from letting people know how great she was, or better yet, how bad they were. Maybe that’s what led a group of assailants to ambush her at her shop one night. Her business burned down and she was left with nothing -- except an Apex Card. For Parekh, the Apex card is more than just an invitation to compete - it's a sign that she may have lost her shop, but she didn't lose what built it. Like her motto says, she's the kind of person who can always "turn crap into gold.”
There are a total of 61 skins for Rampart; 14 Legendary, 11 Epic, 20 Rare and 16 Common.
The set contains:
- A Banner Pose: Wrench In Your Plan
- A Melee weapon skin: Problem Solver
- A Intro Quip: "I make things by hand, and kill things by hand."
- Loose Cannon - 1,200
- Rampart Rodeo - 1,200
- Spin Up - 400
- Throwdown - Default
- The Light Bombastic - Level 67
Wait 'Til Ya Meet Sheila!
- On August 4th, 2020, a tweet from the official game account shows a voice message Bangalore left to Rampart, where she calls Rampart by "P" (from Parekh) and asks if an implied commission is done - almost certainly a gun, considering Rampart's background.
- On August 5th, 2020, signs of Hammond Robotics future worksites on World's Edge were vandalized with spray paint reading "", "SHOP ⟶ ", and "ALL HAIL SHEILA!".
- The same day, a second tweet shows a voice message that a woman called Dion Bakar left to Rampart, where she calls Rampart by "Parekh", praises the pistol that Rampart modded for her and asks for a replica with discount.
- On August 6th, 2020, the Season 6 Launch Trailer was released.
- On August 7th, 2020, another tweet shows a voice message that a man called Nix left to Rampart, where he calls Rampart by "Rami" and implores for a specific "baby" - almost certainly a nickname for gun.
- On August 8th, 2020, the train and Capitol City were vandalized with "SORRY SORRY" and "NOT SORRY". Capitol City was also vandalized with images of Kuben Blisk, one of them having a crown, and the message "WON'T LET YA DOWN " beside them.
- The same day, a tweet shows a voice message from a woman called Frances trying to induce Rampart into losing the next day's match for her, and her friends, gambling profits.
- On August 10th, 2020, a fifth tweet shows a voice message that a man called Grimes left to Rampart. In this message, Grimes offers a good amount of cash for the turret (Sheila) he saw Rampart use in the Gauntlet.
- On August 11, 2020, "The Endorsement" was released.
- On August 14, 2020, the Season 6 Gameplay Trailer was released.
- Rampart's abilities are derived from Titanfall 2's A-Wall tactical ability. Her affinity for LMGs likely comes from the meta of using the Spitfire with the A-Wall for easy long-range kills.
- Due to some inaccurate leaks, there was a misconception that Rampart was a white male before she was revealed. (The dataminer responsible for the leak admitted that he paired names and faces through guesswork.) When Respawn was accused of "changing" Rampart's design, principal animator Moy Parra responded by stating that the leaked image was never Rampart and that designs cannot be changed on a whim. Knowing that people believed in the bad leaks, writer Tom Casiello seemingly created a male gunsmith character "Reginald" as a red herring to Rampart's identity on Twitter, before Rampart was revealed.
- While playing Rampart, the sound of a bubble popping can often be heard after landing on the ground from a fall that is higher than the player jump height since Rampart can be seen chewing gum and blowing bubbles in her menu animations, and in her icon on the legend select screen.
- Rampart's Heirloom is the only heirloom to include an animation that involves a different legend entirely, that being Octane's leg in a rare door kick animation.
- During very early development, Rampart was concepted as an old woman as revealed by concept art posted by Moy Parra on Twitter.