There are two ranked modes: Ranked Leagues for Battle Royale and Ranked Arenas for Arenas.
Ranked Leagues[]

Ranked Leagues Information Screen
Ranked Leagues is a game mode introduced in Season 2. It differs from the normal Play Apex game mode in that players are matched with other players of the same or adjacent tier.
The Ranked Leagues seasons coincide with the main seasons. At the end of a season, players receive a reward based on their rank.
Mechanics[]
Ranked matches play the same as the normal Play Apex with the only difference being the matchmaking and the awarding of Ranked Points (RP) after every match. In Ranked, players are matched with players of the same or similar tier with placement. RP is is used to measure progress to the next tier. Each match deducts a small amount of RP to enter, but the players can earn more by getting kills, assists and high placement.
Starting in Season 4, Ranked Seasons are divided into "splits". Tiers reset after each split and the player's final ranked rewards are determined by the highest rank reached on either split.
Abandon and Penalties[]
Prematurely leaving matches results in an abandon penalty. This starts from match is being connected, all the way up to the entire team being eliminated. Even after a player is eliminated, players will still receive penalties if they leave while their banners are still available to be picked up. If their banners do get picked up, players must wait 2 minutes and 30 seconds before they can leave without penalties.
Disconnecting due to server issues or client end will also result in penalties if the player fails to reconnect within 2 minutes. If one or both teammates go AFK, or seen partially disconnect (that is to say, their name banner still shows in HUD), leaving is considered as abandoning and results in a penalty. If the player does not have a full team (either due to teammates disconnect/abandoning or failure to fill by matchmaking), player must wait until they are in the dropship before they can leave.
Players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up, players are free to leave, subject to the server's calculation.
In Ranked Leagues, these are the penalties:
- A minimum of 10 minutes lockout from ALL modes, including Firing Range and Training.
- Forfeiture of any RP earned, and a double subtraction of the entry cost.
Loss Forgiveness[]

Screen displayed when a player hits three used forgiveness abandons.
When a player is eligible for Loss Forgiveness and would lose RP after a match, Loss Forgiveness will grant them enough RP to negate the loss, making the total RP change zero.
Loss Forgiveness is granted in the following scenarios:
- A match-made teammate abandons the game. (This does NOT apply if the player is partied with the leaver; in that case, all members of the party get penalized.)
- The player gets to the start of the drop sequence and does not have a full squad. (Leaving before that results in an abandon penalty.[note 1])
- The player gets an unexpected quit, once per 24 hours. If the player exceeds this three times during a season, the player loses all forgiveness for the remainder of that season and all further unexpected quits will incur penalties.
Tiers[]
Players are divided into eight tiers, each with four divisions, except Master and Apex Predator where players are ranked globally via their current RP. The rankings are based on platform.
Players can promote to a higher tier upon meeting its point requirement, receiving 100RP promotion bonus upon rank up. Players can also demote to a lower tier, if their RP is about to go below the tier threshold. At the tier threshold, players have a soft demotion protection to lower tiers for three games. After exhausting the protection, the player will be demoted, dropping to 50% of the lower division (e.g. Masters → 50% of Diamond 1). Ranking up or down divisions within tiers is not protected nor will it grant additional RP. Apex Predator tier is also exempt from the usual promotion and demotion procedure, since it is defined as the current top 750 players.
Upon first entering Ranked Leagues, players are placed in "Rookie" tier, which serves as an introductory tier to ranked. Rookie tier has no entry cost, and after leaving it, players cannot demote back to it from Bronze.
Tier | RP Needed | Entry Cost (RP) | ||||||
---|---|---|---|---|---|---|---|---|
Division | IV | III | II | I | IV | III | II | I |
Rookie | 0 | 250 | 500 | 750 | 0 | |||
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1000 | 1500 | 2000 | 2500 | 5 | 8 | 11 | 14 |
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3000 | 3600 | 4200 | 4800 | 17 | 20 | 23 | 26 |
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5400 | 6100 | 6800 | 7500 | 29 | 32 | 35 | 38 |
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8200 | 9000 | 9800 | 10,600 | 41 | 44 | 47 | 50 |
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11,400 | 12,300 | 13,200 | 14,100 | 53 | 56 | 59 | 62 |
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15,000 | 65 (+5 every 1000RP up to 175) | ||||||
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Top 750 players |
Progression[]
At the start of each match, a set amount of RP is deducted as an entry cost, the amount depending on the player's rank tier and division. In turn, RP is awarded to players after each match depending on their performance.
The amount of RP gained is based on two factors: Placement and Kills /
Assists. Kills and assists award more RP when higher placement is reached, having relatively little value unless a placement of 10 or better is reached.
Assists occur if the player damaged an enemy within 15 seconds of that enemy getting downed by a team member, and that enemy is eliminated. The 15 second timer is reset when the knocked enemy is revived and the assist is still granted if the enemy is downed again by a team member. Crypto can also get assists by scanning enemies with his Surveillance Drone.
A participation award of 50% of the regular RP (rounded down) is given to a player for a kill by a team member, in case the assist rules did not apply.
Placement | 14th+ | 13th | 12th | 11th | 10th | 9th | 8th | 7th | 6th | 5th | 4th | 3rd | 2nd | 1st |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RP given | 0 | 5 | 10 | 20 | 30 | 45 | 55 | 70 | 95 | 125 | ||||
Awarded RP per K/A | 1 | 5 | 10 | 12 | 14 | 16 | 18 | 20 | 23 | 25 |
Killing (or getting an assist on) a player of a higher tier rewards more RP. Inversely, killing (or getting an assist on) a player of a lower tier rewards less RP. Master and Apex Predator are treated as the same tier.
Tier delta | K/A RP modifier |
---|---|
−3 | 30% |
−2 | 70% |
−1 | 100% |
0 | 100% |
+1 | 150% |
+2 | 200% |
+3 | 250% |
There is no limit to the total amount of RP that can be gained from kills and assists; however, the amount of RP awarded per kill or assist is gradually reduced: Every 3 kills or assists will result in 20% less RP value for the next 3 kills or assists, to a minimum of 20%. In other words, three K/A will be worth 100%, then three will be worth 80%, then three will be worth 60%, then three will be worth 40%, and anything after that will be worth 20%. The game automatically assigns the higher values to the higher worth kills/assists, regardless of order.[1]
Ranked Seasons[]
Note: since the introduction of Ranked Splits in Season 4, it's possible to receive an animated Badge instead of a static one if the same Tier is reached in both splits of each Ranked Season.
Season | Duration | Map | Rewards |
---|---|---|---|
Season 2 |
July 02, 2019 - October 01, 2019 |
![]() Kings Canyon |
|
Season 3 |
October 01, 2019 - February 04, 2020 |
![]() World's Edge |
|
Season 4 |
February 04, 2020 - March 24, 2020 |
![]() World's Edge |
|
March 24, 2020 - May 12, 2020 |
![]() Kings Canyon | ||
Season 5 |
May 12, 2020 - June 30, 2020 |
![]() Kings Canyon |
|
June 30, 2020 - August 18, 2020 |
![]() World's Edge | ||
Season 6 |
August 18, 2020 - September 29, 2020 |
![]() World's Edge |
|
September 29, 2020 - November 04, 2020 |
![]() Kings Canyon | ||
Season 7 |
November 04, 2020 - December 15, 2020 |
![]() Olympus |
|
December 15, 2020 - February 02, 2021 |
![]() World's Edge | ||
Season 8 |
February 02, 2021 - March 23, 2021 |
![]() Kings Canyon |
|
March 23, 2021 - May 04, 2021 |
![]() Olympus | ||
Season 9 |
May 04, 2021 - June 15, 2021 |
![]() World's Edge |
|
June 15, 2021 - August 03, 2021 |
![]() Olympus | ||
Season 10 |
August 03, 2021 - September 28, 2021 |
![]() World's Edge |
|
September 28, 2021 - November 02, 2021 |
![]() Kings Canyon | ||
Season 11 |
November 02, 2021 - December 21, 2021 |
![]() Storm Point |
|
December 21, 2021 - February 08, 2022 |
![]() World's Edge | ||
Season 12 |
February 08, 2022 - April 05, 2022 |
![]() Olympus |
|
April 05, 2022 - May 10, 2022 |
![]() Kings Canyon | ||
Season 13 |
May 10, 2022 - June 28, 2022 |
![]() Storm Point |
|
June 28, 2022 - August 09, 2022 |
![]() World's Edge |
Ranked placement results[]
The following are the distributions for each season among all players who have played more than 5 hours of Ranked. The data from Season 4 onward is only for Split 2, and may not be an accurate representation of Split 1. Apex Predator is included in Master, though before the introduction of the Master tier in Season 4, it was just Apex Predator.
Season | ![]() |
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---|---|---|---|---|---|---|
2 | 5.2% | 40.0% | 35.7% | 16.8% | 2.1% | 0.2% |
3 | 3.9% | 29.1% | 35.3% | 23.6% | 7.1% | 1.0% |
4 | 17.54% | 27.2% | 33.72% | 18.82% | 2.51% | 0.21% |
5 | 16.22% | 22.83% | 32.31% | 23.96% | 4.37% | 0.31% |
6 | 17.76% | 26.23% | 36.25% | 17.75% | 1.89% | 0.12% |
7 | 16.35% | 23.86% | 32.09% | 23.13% | 4.37% | 0.2% |
8 | 17.87% | 17.86% | 31.84% | 26.16% | 5.86% | 0.4% |
Trivia[]
- Ranked series used to be numbered starting from 1. Since Ranked Leagues was introduced in
Season 2, this meant that each ranked series would be 1 number lower than the season number, causing some minor confusion. It was changed so that the numbers match the seasons starting with
Season 6.
- With Season 13 some more fundamental changes were introduced into the ranking system[2], where a base "Rookie" tier below Bronze was added, demotion protection between tiers was removed and entry costs and point requirements were increased across the board.
Gallery[]
Ranked Arenas[]

Ranked Arenas is a game mode introduced in Season 10.
Mechanics[]
Ranked Arenas matches play the same as the normal Arenas with the only difference being the matchmaking and the awarding of Arenas Points (AP) after every match.
In Ranked Arenas, there are two separate measures of a player's skill: a visible rank/AP and an invisible MMR (matchmaking rating) score. MMR is based on performance. So for example, if a Silver player consistently performs like a Platinum player, that Silver player will have Platinum-level MMR and will be matched with other players of similar MMR. If so, that player will earn more AP upon wins and lose less AP upon losses so that their visible rank catches up to their MMR, though the MMR will drop if the player loses.
10 placement matches are played in order to determine a player's initial rank and MMR. Each season or mid-season split is paired with a soft MMR reset, and the player would have to do placements again. (10 for seasons and 5 for splits.)
Abandon and Penalties[]
Prematurely leaving matches results in an abandon penalty. This includes any time from character select all the way up to the player being eliminated.
Disconnecting due to server issues or client end will also result in penalties if the player fails to reconnect within 2 minutes. Even if the player does not have a full team (either due to teammates disconnect/leave or failure to fill by matchmaking) or if one or both teammates go AFK, abandoning results in a penalty. Players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up, players are free to leave, subject to the server's calculation.
In Ranked Arenas, these are the penalties:
- A minimum of 10 minutes lockout from ALL modes, including Firing Range and Training.
- Automatic loss; used to calculate amount of RP loss
- A double subtraction RP of the loss. For example, if you are expected to yield -13 RP had you loss normally, abandoning will yield -26 RP.
Loss Forgiveness[]

Screen displayed when a player hits three used forgiveness abandons.
Loss Forgiveness is when a player would lose AP in a match and all AP loss becomes zero.
Loss Forgiveness is granted in the following scenarios:
- A match-made teammate abandons the game. (This does NOT apply if the player is partied with the leaver; in that case, all members of the party get penalized.)
- The player gets to the start of the first round and does not have a full squad. (Leaving before that results in an abandon penalty.[note 2])
- The player gets an unexpected quit, once per 24 hours. If the player exceeds this three times during a season, the player loses all forgiveness for the remainder of that season and all further unexpected quits will incur penalties.
Tiers[]
Players are divided into seven tiers, each with four divisions, except Master and Apex Predator where players are ranked globally via their current RP. The rankings are based on platform.
Unlike the Ranked Leagues, rank demotion in Ranked Arenas is simply based on the amount on Arena RP a player has.
Tier | AP Needed | |||
---|---|---|---|---|
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1 | 400 | 800 | 1200 |
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1600 | 2000 | 2400 | 2800 |
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3200 | 3600 | 4000 | 4400 |
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4800 | 5200 | 5600 | 6000 |
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6400 | 6800 | 7200 | 7600 |
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8000 | |||
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Top 750 players |
Progression[]
Players gain AP if they win and lose AP if they lose. Unlike the Ranked Leagues, kills/assists do not count for AP.
History[]
Patch notes |
Ranked Reloaded
|
Notes[]
- ↑ There is an exception to this: If player A joins the server, and player B joins player A's team, but before B finishes loading in player A disconnects. If player C then joins player B's team, from the server's perspective players B and C have had a full squad, thus player A leaving doesn't necessarily give them loss forgiveness, especially if A was a party mate of B.
- ↑ There is an exception to this: If player A joins the server, and player B joins player A's team, but before B finishes loading in player A disconnects. If player C then joins player B's team, from the server's perspective players B and C have had a full squad, thus player A leaving doesn't necessarily give them loss forgiveness, especially if A was a party mate of B.
References[]
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