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Sentinel
Sentinel.png
Bolt-action sniper rifle.
Profile
Type Sniper
Fire modes Single-fire Icon.svg Single
Ammo type Sniper Ammo.svg Sniper Ammo
Rate of fire 31 RPM
Deadeye's Tempo 38 RPM
Projectile speed 31000 UPS
Rechamber time 1.6 seconds
Deadeye's Tempo 1.25 seconds
Manufacturer Icon Paradinha Arsenal.svg Paradinha Arsenal
Arenas
Base cost Materials400
Level 1 upgrade cost Materials250
Level 2 upgrade cost Materials300
Level 3 upgrade cost Materials400
Total cost Materials1350
Damage
Head 140 (2×)
Body 70
Legs 63 (0.9×)
Body DPS 36
Deadeye's Tempo 45
Tactical
Magazine size 4 / 5 / 6 / 7
Tac reload time 2.5 / 2.42 / 2.33 / 2.25
Full reload time 3.6 / 3.48 / 3.36 / 3.24
ADS speed penalty -65%
Recoil Minor recoil

The Sentinel is a bolt-action sniper rifle introduced in Season 4.svg Season 4 that utilizes Sniper Ammo.svg Sniper Ammo.

It has a unique Sniper Ammo Amped.png Amped mechanic: two Shield Cell.svg Shield Cells, or one when equipped with a Level 4 Body Shield.svg Body Shield, charge up the Sentinel increasing its damage by 25% for 120 seconds (or 8 shots), and each shot will shorten the charge by 15 seconds. Charging the Sentinel takes 5 seconds. It can also be enhanced with the Deadeye's Tempo.svg Deadeye's Tempo Hop-Up, which increases the weapon's rate of fire when timing the shots correctly.

Damage profile[]

Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 140 1 2 2 2 2
Helmet.svg Level 1 Helmet 126 1 2 2 2 2
Helmet.svg Level 2 Helmet 112 1 2 2 2 3
Helmet.svg Level 3/4 Helmet 105 1 2 2 2 3
Body 70 2 3 3 3 4
Leg 63 2 3 3 4 4
Fortified.svg Fortified Legends[note 2]
Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 119 1 2 2 2 2
Helmet.svg Level 1 Helmet 107 1 2 2 2 3
Helmet.svg Level 2 Helmet 95 2 2 2 3 3
Helmet.svg Level 3/4 Helmet 89 2 2 2 3 3
Body 60 2 3 3 4 4
Leg 54 2 3 4 4 5


  1. 1.0 1.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  2. Fortified.svg Fortified decreases damage taken by 15%.

Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 176 1 1 1 2 2
Helmet.svg Level 1 Helmet 158 1 1 2 2 2
Helmet.svg Level 2 Helmet 141 1 2 2 2 2
Helmet.svg Level 3/4 Helmet 132 1 2 2 2 2
Body 88 2 2 2 3 3
Leg 79 2 2 3 3 3
Fortified.svg Fortified Legends[note 2]
Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 150 1 1 2 2 2
Helmet.svg Level 1 Helmet 134 1 2 2 2 2
Helmet.svg Level 2 Helmet 120 1 2 2 2 2
Helmet.svg Level 3/4 Helmet 112 1 2 2 2 3
Body 75 2 2 3 3 3
Leg 67 2 3 3 3 4


  1. 1.0 1.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  2. Fortified.svg Fortified decreases damage taken by 15%.

Attachments[]

Main article: Attachments
Optics
Others
Hop-Up

Pros and cons[]

Pros
  • High damage per shot.
  • Fast projectile speed.
  • Low bullet drop.
  • Can cause collateral shots, as projectiles are able to pierce through multiple enemies.
  • Amping the Sentinel will give it a 25% damage boost.
  • Can open doors by shooting the handle.
Cons
  • Low fire rate and DPS due to bolt-action mechanism. This can be slightly hindered with the Deadeye's Tempo.svg Deadeye's Tempo.
  • Slow draw/holster speed.

Lore[]

The Sentinel ESR (Electromagnetic Sniper Rifle) is a dual-stage, electromagnetic actuated sniper rifle manufactured by Paradinha Arsenal. Rounds are chambered through the rear bolt action receiver and fired with a traditional closed bolt pin. The round is then accelerated with a muzzle velocity of 5km/s through the EM Propulsion system. This delivers a projectile with highly destructive kinetic energy to defeat the immediate effects of bullet drop over distances of 2km. This gives the weapon more accessibility and a faster cycle time than the Kraber .50-Cal Sniper in exchange for a little less lethality.[1]

Skins[]

There are a total of 51 weapon skins for the Sentinel: 8 Legendary, 6 Epic, 21 Rare and 16 Common.

History[]


Trivia[]

  • The Sentinel is visible on the DUMMIEs back in Crypto's finisher "Drone Scan", when previewed in the Legends tab. This was a whole season before the gun was first unveiled. As said by community coordinator Jason Garza on Reddit, he messed up while capturing the finisher, and it shipped with the weapon showing. He also said, that he'd let the fans figure out what the weapon was.[2]

Gallery[]

Bugs[]

  • In Arenas Icon.svg Arenas, the Sentinel sometimes cannot be amped regardless of the amount of Shield Cell.svg Shield Cells in the inventory.

References[]


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