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The subject of this article appears in Apex Legends.

Sentinel
Bolt-action sniper rifle.
Profile
Type Sniper
Fire modes Single-fire Icon.svg Single
Ammo type Sniper Ammo.svg Sniper Ammo
Manufacturer Paradinha Arsenal Icon.svg Paradinha Arsenal
Attachment slots
Extended Energy MagOpticsSniper StockDeadeye's Tempo
Damage & Tactical
BODY HEAD LEGS
70
Sniper Ammo Amped.png 88
140 (2×)
Sniper Ammo Amped.png 176 (2×)
63 (0.9×)
Sniper Ammo Amped.png 79 (0.9×)
Rate of fire (RPM) 31
Deadeye's Tempo 38
Damage per second 36
Deadeye's Tempo 44
Sniper Ammo Amped.png 45
Deadeye's TempoSniper Ammo Amped.png 58
Magazine size 4 / 5 / 6 / 7
Tac reload time 2.5 / 2.42 / 2.33 / 2.25
Full reload time 3.6 / 3.48 / 3.36 / 3.24


The Sentinel is a bolt-action sniper rifle introduced in Season 4.svg Season 4 that utilizes Sniper Ammo.svg Sniper Ammo.

It has a unique Sniper Ammo Amped.png Amped mechanic: two (one with a Body Shield.svg Body Shield) Shield Cell.svg Shield Cells charge up the Sentinel increasing its damage by 25% for 120 seconds, and each shot will shorten the charge by 15 seconds. Charging the Sentinel takes 5 seconds.

The Sentinel can also be enhanced with the Deadeye's Tempo.svg Deadeye's Tempo Hop-Up, which increases the weapon's rate of fire when timing the shots correctly.

Stats[]

Attachments[]

Main article: Attachments
Optics
Others
Hop-Up

Damage profile[]

Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 140 1 2 2 2 2
Helmet.svg LV. 1 126 1 2 2 2 2
Helmet.svg LV. 2 105 1 2 2 2 3
Helmet.svg LV. 3/4 95 2 2 2 3 3
Body None 70 2 3 3 3 4
Fortified.svg Fortified 60 2 3 3 4 4
Leg None 63 2 3 3 4 4
Fortified.svg Fortified 54 2 3 4 4 5

Target Modifiers Damage.svg Damage Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 176 1 1 1 2 2
Helmet.svg LV. 1 158 1 1 2 2 2
Helmet.svg LV. 2 132 1 2 2 2 2
Helmet.svg LV. 3/4 119 1 2 2 2 2
Body None 88 2 2 2 3 3
Fortified.svg Fortified 75 2 2 3 3 3
Leg None 79 2 2 3 3 3
Fortified.svg Fortified 67 2 3 3 3 4

Arenas[]

Purchasing Base ★★ ★★★
Upgrade Materials400 Materials250 Materials300 Materials350
Total Materials650 Materials950 Materials1300
Attachment Base ★★ ★★★ ★★★★
Extended Sniper Mag.svg Extended Sniper Mag
Sniper Stock.svg Sniper Stock
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
6x Sniper.svg 6x Sniper
3x HCOG Ranger.svg 3x HCOG "Ranger"
2x-4x Variable AOG.svg 2x-4x Variable AOG
4x-8x Variable Sniper.svg 4x-8x Variable Sniper
4x-10x Digital Sniper Threat.svg 4x-10x Digital Sniper Threat

Advanced Stats[]

Variable Value Notes
id sentinel How the weapon is referred to in the files.
rechamber_time 1.6
Deadeye's Tempo 1.25
Time to rechamber between shots. Expressed in seconds.
fire_rate 3.1 Expressed in rounds per second.
projectile_launch_speed 31000 Expressed in hammer units per second. Equals to 787 m/s.
headshot_distance 29528 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 750 meters.
spread_stand_hip 8 Hipfire spread radius while standing.
spread_stand_hip_run 10 Hipfire spread radius while walking.
spread_stand_hip_sprint 11 Hipfire spread radius while sprinting.
spread_crouch_hip 6 Hipfire spread radius while crouching.
spread_air_hip 10 Hipfire spread radius while in the air.
deployfirst_time 1.6 Time before the weapon can be fired after first picking it up. Expressed in seconds.

Lore[]

The Sentinel ESR (Electromagnetic Sniper Rifle) is a dual-stage, electromagnetic actuated sniper rifle manufactured by Paradinha Arsenal. Rounds are chambered through the rear bolt action receiver and fired with a traditional closed bolt pin. The round is then accelerated with a muzzle velocity of 5km/s through the EM Propulsion system. This delivers a projectile with highly destructive kinetic energy to defeat the immediate effects of bullet drop over distances of 2km. This gives the weapon more accessibility and a faster cycle time than the Kraber .50-Cal Sniper in exchange for a little less lethality.[1]

Skins[]

There are a total of 59 skins for the Sentinel: 12 Legendary, 6 Epic, 25 Rare, and 16 Common.

  • Legend Tokens Hollow
    Needs Nightcore

History[]


Trivia[]

  • The Sentinel is visible on the DUMMIEs back in Crypto's finisher "Drone Scan", when previewed in the Legends tab. This was a whole Season before the weapon was first revealed. As said by community coordinator Jason Garza on Reddit, he messed up while capturing the finisher, and it shipped with the weapon showing. He also said that he'd let the fans figure out what the weapon was[2].

Gallery[]

References[]


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