Sentinel |
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Bolt-action sniper rifle. | |||
Profile | |||
Type | Sniper | ||
---|---|---|---|
Fire modes | |||
Ammo type | |||
Manufacturer | |||
Attachment slots | |||
Damage & Tactical | |||
BODY | HEAD | LEGS | |
70![]() |
140 (2×)![]() |
63 (0.9×)![]() | |
Rate of fire (RPM) | 31 | ||
Damage per second | 36![]() ![]() | ||
Magazine size | 4 / 5 / 6 / 7 | ||
Tac reload time | 2.5 / 2.42 / 2.33 / 2.25 | ||
Full reload time | 3.6 / 3.48 / 3.36 / 3.24 |
The Sentinel is a bolt-action sniper rifle introduced in Season 4 that utilizes
Sniper Ammo.
It has a unique Amped mechanic: two (one with a
Body Shield)
Shield Cells charge up the Sentinel increasing its damage by 25% for 120 seconds, and each shot will shorten the charge by 15 seconds. Charging the Sentinel takes 5 seconds.
The Sentinel can also be enhanced with the Deadeye's Tempo Hop-Up, which increases the weapon's rate of fire when timing the shots correctly.
Stats[]
Attachments[]
1x HCOG "Classic"
1x Holo
2x HCOG "Bruiser"
1x-2x Variable Holo
6x Sniper
3x HCOG "Ranger"
2x-4x Variable AOG
4x-8x Variable Sniper
4x-10x Digital Sniper Threat
- Others
Extended Sniper Mag (Common, Rare, Epic, Legendary)
Sniper Stock (Common, Rare, Epic)
- Hop-Up
Damage profile[]
Arenas[]
Purchasing | Base | ★ | ★★ | ★★★ |
---|---|---|---|---|
Upgrade | ||||
Total |
Attachment | Base | ★ | ★★ | ★★★ | ★★★★ |
---|---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ||
✔ | ✔ | ✔ | ✔ | ||
✔ | ✔ | ✔ | |||
✔ | ✔ | ✔ | |||
✔ | ✔ | ||||
✔ | ✔ | ||||
✔ | ✔ | ✔ | ✔ | ||
✔ | |||||
✔ | |||||
✔ | |||||
✔ | ✔ |
Advanced Stats[]
Variable | Value | Notes |
---|---|---|
id | sentinel | How the weapon is referred to in the files. |
rechamber_time | 1.6
|
Time to rechamber between shots. Expressed in seconds. |
fire_rate | 3.1 | Expressed in rounds per second. |
projectile_launch_speed | 31000 | Expressed in hammer units per second. Equals to 787 m/s. |
headshot_distance | 29528 | Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 750 meters. |
spread_stand_hip | 8 | Hipfire spread radius while standing. |
spread_stand_hip_run | 10 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 11 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 6 | Hipfire spread radius while crouching. |
spread_air_hip | 10 | Hipfire spread radius while in the air. |
deployfirst_time | 1.6 | Time before the weapon can be fired after first picking it up. Expressed in seconds. |
Lore[]
The Sentinel ESR (Electromagnetic Sniper Rifle) is a dual-stage, electromagnetic actuated sniper rifle manufactured by Paradinha Arsenal. Rounds are chambered through the rear bolt action receiver and fired with a traditional closed bolt pin. The round is then accelerated with a muzzle velocity of 5km/s through the EM Propulsion system. This delivers a projectile with highly destructive kinetic energy to defeat the immediate effects of bullet drop over distances of 2km. This gives the weapon more accessibility and a faster cycle time than the Kraber .50-Cal Sniper in exchange for a little less lethality.[1]
Skins[]
There are a total of 59 skins for the Sentinel: 12 Legendary, 6 Epic, 25 Rare, and 16 Common.
History[]
Patch notes |
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Trivia[]
- The Sentinel is visible on the DUMMIEs back in Crypto's finisher "Drone Scan", when previewed in the Legends tab. This was a whole Season before the weapon was first revealed. As said by community coordinator Jason Garza on Reddit, he messed up while capturing the finisher, and it shipped with the weapon showing. He also said that he'd let the fans figure out what the weapon was[2].
Gallery[]
References[]
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