Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Sentinel (Mobile). |
Sentinel |
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Bolt-action sniper rifle. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Sniper | ||
Ammo | Sniper Ammo | ||
Fire modes | Single | ||
Manufacturer | Paradinha Arsenal | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
70 88 |
140 (2×) 176 (2×) |
63 (0.9×) 79 (0.9×) | |
Technical | |||
RPM | 31-38 | ||
DPS | 36-45 44-58 | ||
Magazine | 4 / 5 / 6 / 7 | ||
Tac reload time | 2.5 / 2.42 / 2.33 / 2.25 | ||
Full reload time | 3.6 / 3.48 / 3.36 / 3.24 |
The Sentinel is a bolt-action sniper rifle introduced in Season 4 that utilizes Sniper Ammo. When timing the shots correctly, the Sentinel's rate of fire increases.
The Sentinel can be Amped with a Shield Cell, increasing the damage by 25% for 120 seconds, with each shot shortening the charge by 15 seconds. Charging the Sentinel takes 5 seconds.
Stats[]
Attachments[]
- 1x HCOG "Classic"
- 1x Holo
- 1x-2x Variable Holo
- 2x HCOG "Bruiser"
- 6x Sniper
- 2x-4x Variable AOG
- 3x HCOG "Ranger"
- 4x-8x Variable Sniper
- 4x-10x Digital Sniper Threat
- Others
- Extended Sniper Mag (Common, Rare, epic, Legendary)
- Sniper Stock (Common, Rare, epic)
Damage Profile[]
- Base
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2×) |
- | 140 | 1 | 2 | 2 | 2 | 2 | |
LV.1 | 126 | 1 | 2 | 2 | 2 | 2 | ||
LV.2 | 105 | 1 | 2 | 2 | 2 | 3 | ||
LV.3/4 | 95 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 70 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 60 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.9×) |
- | 63 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 54 | 2 | 3 | 4 | 4 | 5 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2×) |
- | 168 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 151 | 1 | 1 | 2 | 2 | 2 | ||
LV. 2 | 126 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 113 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 84 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 71 | 2 | 3 | 3 | 3 | 4 | ||
Leg (0.9×) |
- | 76 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 64 | 2 | 3 | 3 | 4 | 4 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2×) |
- | 161 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 145 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 121 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 109 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 80 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 68 | 2 | 3 | 3 | 3 | 4 | ||
Leg (0.9×) |
- | 72 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 62 | 2 | 3 | 3 | 4 | 4 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2×) |
- | 193 | 1 | 1 | 1 | 2 | 2 | |
LV. 1 | 174 | 1 | 1 | 2 | 2 | 2 | ||
LV. 2 | 145 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 130 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 97 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 82 | 2 | 2 | 3 | 3 | 3 | ||
Leg (0.9×) |
- | 87 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 74 | 2 | 3 | 3 | 3 | 4 |
- Amped
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2×) |
- | 176 | 1 | 1 | 1 | 2 | 2 | |
LV.1 | 158 | 1 | 1 | 2 | 2 | 2 | ||
LV.2 | 132 | 1 | 2 | 2 | 2 | 2 | ||
LV.3/4 | 119 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 88 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 75 | 2 | 2 | 3 | 3 | 3 | ||
Leg (0.9×) |
- | 79 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 67 | 2 | 3 | 3 | 3 | 4 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2×) |
- | 211 | 1 | 1 | 1 | 1 | 2 | |
LV. 1 | 190 | 1 | 1 | 1 | 2 | 2 | ||
LV. 2 | 158 | 1 | 1 | 2 | 2 | 2 | ||
LV. 3/4 | 143 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 106 | 1 | 2 | 2 | 2 | 3 | |
Fortified | 90 | 2 | 2 | 2 | 3 | 3 | ||
Leg (0.9×) |
- | 95 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 81 | 2 | 2 | 3 | 3 | 3 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2×) |
- | 202 | 1 | 1 | 1 | 1 | 2 | |
LV. 1 | 182 | 1 | 1 | 1 | 2 | 2 | ||
LV. 2 | 152 | 1 | 1 | 2 | 2 | 2 | ||
LV. 3/4 | 137 | 1 | 2 | 2 | 2 | 2 | ||
Body | - | 101 | 1 | 2 | 2 | 2 | 3 | |
Fortified | 86 | 2 | 2 | 3 | 3 | 3 | ||
Leg (0.9×) |
- | 91 | 2 | 2 | 2 | 3 | 3 | |
Fortified | 77 | 2 | 2 | 3 | 3 | 3 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2×) |
- | 243 | 1 | 1 | 1 | 1 | 1 | |
LV. 1 | 219 | 1 | 1 | 1 | 1 | 2 | ||
LV. 2 | 182 | 1 | 1 | 1 | 2 | 2 | ||
LV. 3/4 | 164 | 1 | 1 | 2 | 2 | 2 | ||
Body | - | 121 | 1 | 2 | 2 | 2 | 2 | |
Fortified | 103 | 1 | 2 | 2 | 2 | 3 | ||
Leg (0.9×) |
- | 109 | 1 | 2 | 2 | 2 | 3 | |
Fortified | 93 | 2 | 2 | 2 | 3 | 3 |
Advanced Stats[]
mp_weapon_sentinel | ||
---|---|---|
Variable | Value | Description |
start_energized | 0 | When found the first time, the Sentinel is not Amped. |
energized_duration | 120 | Amped duration. Expressed in seconds. |
energized_time_consumed_per_shot | 15 | Time detracted from Amped with each shot. Expressed in seconds. |
fire_rate | 3.1 | Rounds fired in one second. |
rechamber_time | 1.6 | Time delay between two shots. Expressed in seconds. |
projectile_launch_speed | 31000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 787 meters per second. |
headshot_distance | 29528 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 750 meters. |
spread_stand_hip | 8 | Hipfire spread radius while standing. |
spread_stand_hip_run | 10 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 11 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 6 | Hipfire spread radius while crouching. |
spread_air_hip | 10 | Hipfire spread radius while in the air. |
deployfirst_time | 1.6 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 1 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.7 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.55 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.65 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.31 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.28 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.35 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery[]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Amped Up | Down an enemy with amped shots. | 20 times |
40 | Death Trap | Down an enemy with headshot when target is looting a deathbox. | 20 times |
60 | Feel the Rhythm | Land 2 headshots in a row while in tempo. | 15 times |
80 | Gotcha | Down an enemy at least 200 meters away with headshot. | 10 times |
100 | Simple Geometry | Down an airborne enemy with an amped headshot. | 3 times |
Lore[]
“ | The Sentinel is a bolt action sniper rifle, effective at medium to long range and retrofitted to solve a unique problem. Snipers for the Frontier Militia acted as lynchpins in many of the Titan War's initial conflicts, but their effectiveness was undercut by the mass mobilization of Titans by the IMC. Militia snipers realized that if they could destroy a Titan's energy shield, that would create an opportunity for ground troops to do significant damage to the chassis. The result of those efforts - the Sentinel - was outfitted with a charge port that allowed projectiles to be energized and interfere with energy shields on impact. It would ultimately fall out of favor in Titan warfare (replaced by the heavy-hitting Charge Rifle), but remains a destructive force against a variety of targets at distance. |
The Sentinel ESR (Electromagnetic Sniper Rifle) is a dual-stage, electromagnetic actuated sniper rifle manufactured by Paradinha Arsenal. Rounds are chambered through the rear bolt action receiver and fired with a traditional closed bolt pin. The round is then accelerated with a muzzle velocity of 5km/s through the EM Propulsion system. This delivers a projectile with highly destructive kinetic energy to defeat the immediate effects of bullet drop over distances of 2km. This gives the weapon more accessibility and a faster cycle time than the Kraber .50-Cal Sniper in exchange for a little less lethality.[1]
The A-13 Sentry, Vantage's signature sniper rifle, was what laid the basis for the Sentinel's development.[2]
Skins[]
There are a total of 73 skins for the Sentinel: 19 Legendary, 9 epic, 29 Rare, and 16 Common.
History[]
Patch notes |
|
Trivia[]
- The Sentinel is visible on the DUMMIEs back in Crypto's finisher "Drone Scan", when previewed in the Legends tab. This was a whole Season before the weapon was first revealed. As said by community coordinator Jason Garza on Reddit, he messed up while capturing the finisher, and it shipped with the weapon showing. He also said that he'd let the fans figure out what the weapon was[3].
- Vantage has different first equip, draw, and holster animations when using a Sentinel, along with some voice lines.
- A "5km/s" muzzle velocity, mentioned in the "Lore" section and quoted verbatim from the blurb included in the original concpt art, is likely an error. A speed of 5,000 m/s roughly equates to mach 14.5, which is more than 4 times faster than the current real-life record for the fastest small arms ammunition, held by .220 Swift at over 1,200 m/s. A projectile - any projectile - travelling at mach 14.5 would be astonishingly destructive, far beyond that of a Kraber shot, contrary to the source description.
Gallery[]
References[]
- ↑ Ryan Lastimosa on ArtStation
- ↑ Transition - Happy Birthday, Mara
- ↑ u/thisnotfor on Reddit