Apex Legends Wiki
Apex Legends Wiki
Sentinel
Sentinel.png
Bolt-action sniper rifle
Profile
Type Sniper
Fire modes Single
Ammo type Sniper Ammo.svg Sniper Ammo
Rate of fire 31.2 RPM
Deadeye's Tempo.svg 38.15 RPM
Projectile speed 31000 UPS
Rechamber time 1.60 seconds
Deadeye's Tempo 1.25 seconds
Arenas
Base cost Materials400
Level 1 upgrade cost Materials250
Level 2 upgrade cost Materials300
Level 3 upgrade cost Materials400
Total cost Materials?
Damage
Head 140 (2x)
Body 70
Legs 63 (0.9x)
Body DPS 36
Deadeye's Tempo.svg 45
Tactical
Magazine size 4 / 5 / 6 / 7
Tac reload time 2.50 / 2.38 / 2.25
Full reload time 3.60 / 3.42 / 3.24
ADS speed penalty -65%
Recoil Minor recoil

The Sentinel is a bolt-action sniper rifle introduced in Season 4.svg Season 4 that utilizes Sniper Ammo.svg Sniper Ammo.

It has a unique "Amped" mechanic: two Shield Cell.svg Shield Cells, or one when equipped with a Level 4 Body Shield.svg Body Shield, charge up the Sentinel increasing its damage by 25% for 120 seconds (or 8 shots), and each shot will shorten the charge by 15 seconds. Charging the Sentinel takes 5 seconds. It can also be enhanced with the Deadeye's Tempo.svg Deadeye's Tempo Hop-Up, which increases the weapon's rate of fire when timing the shots correctly.

Damage Profile[]

Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 140 1 2 2 2 2
Helmet.svg Level 1 Helmet 126 1 2 2 2 2
Helmet.svg Level 2 Helmet 112 1 2 2 2 3
Helmet.svg Level 3/4 Helmet 105 1 2 2 2 3
Body 70 2 3 3 3 4
Leg 63 2 3 3 4 4
Fortified.svg Fortified Legends[note 2]
Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 119 1 2 2 2 2
Helmet.svg Level 1 Helmet 107 1 2 2 2 3
Helmet.svg Level 2 Helmet 95 2 2 2 3 3
Helmet.svg Level 3/4 Helmet 89 2 2 2 3 3
Body 60 2 3 3 4 4
Leg 54 2 3 4 4 5


  1. 1.0 1.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  2. Fortified.svg Fortified decreases damage taken by 15%.

Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 176 1 1 1 2 2
Helmet.svg Level 1 Helmet 158 1 1 2 2 2
Helmet.svg Level 2 Helmet 141 1 2 2 2 2
Helmet.svg Level 3/4 Helmet 132 1 2 2 2 2
Body 88 2 2 2 3 3
Leg 79 2 2 3 3 3
Fortified.svg Fortified Legends[note 2]
Target Damage Shots to kill [note 1]
100 HP 150 HP 175 HP 200 HP 225 HP
Head 150 1 1 2 2 2
Helmet.svg Level 1 Helmet 134 1 2 2 2 2
Helmet.svg Level 2 Helmet 120 1 2 2 2 2
Helmet.svg Level 3/4 Helmet 112 1 2 2 2 3
Body 75 2 2 3 3 3
Leg 67 2 3 3 3 4


  1. 1.0 1.1 Body Shield.svg Body Shields and Evo Shield.svg Evo Shields increase hitpoints.
  2. Fortified.svg Fortified decreases damage taken by 15%.

Attachments[]

Main article: Attachments
Optics
Others
Hop-Up

Pros and Cons[]

Pros
  • High damage per shot.
  • High projectile speed.
  • Bullets penetrate enemies, allowing the player to hit multiple targets with one shot.
  • Amped function increases the damage by 25%.
  • Can open doors by shooting the handle.
Cons
  • Very low fire rate and DPS due to bolt-action mechanism. This can be somewhat remedied with the Deadeye's Tempo.svg Deadeye's Tempo.
  • Takes a long time to switch to another weapon without a Sniper Stock.svg Sniper Stock.

Bugs[]

  • In Arenas Icon.svg Arenas, the Sentinel sometimes cannot be amped regardless of the amount of Shield Cell.svg Shield Cells in the inventory.
  • Normally, between firing a shot and rechambering another, there is a small delay before the next bullet is rechambered. Aiming down the sights and simultaneously trying to amp the Sentinel after a shot is fired skips that delay.

Lore[]

The Sentinel ESR is a dual-stage, electromagnetic actuated sniper rifle manufactured by Paradinha Arsenal.[1] Rounds are chambered through the rear bolt action receiver and fired with a traditional closed bolt pin. The round is then accelerated with a muzzle velocity of 5km/s through the EM Propulsion system. This delivers a projectile with highly destructive kinetic energy to defeat the immediate effects of bullet drop over distances of 2km. This gives the weapon more accessibility and a faster cycle time than the Kraber .50-Cal Sniper in exchange for a little less lethality.[2]

Skins[]

There are a total of 51 weapon skins for the Sentinel; 8 Legendary, 6 Epic, 21 Rare and 16 Common.

History[]


Trivia[]

  • The Sentinel is visible on the DUMMIEs back in Crypto's finisher "Drone Scan", when previewed in the Legends tab. This was a whole season before the gun was first unveiled. As said by community coordinator Jason Garza on Reddit, he messed up while capturing the finisher, and it shipped with the weapon showing. He also said, that he'd let the fans figure out what the weapon was.[3]

Gallery[]

References[]