September 03, 2019 Patch

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September 03, 2019 Patch
Voidwalker tt.jpg
The Voidwalker town takeover
Version number 2.2
Previous patch August 13, 2019 Patch
Next patch October 01, 2019 Patch

New Content[edit | edit source]

Legends[edit | edit source]

  • Beast of the Hunt.svg Beast of the Hunt: Fixed an issue that allowed players to cancel the startup animation when activated while using a zipline.

Weapons[edit | edit source]

Quality of Life[edit | edit source]

  • Added Auto Sprint feature to all platforms that can be turned on or off. This is disabled by default and can be changed in the Settings menu.
  • Players can now adjust Aim Down Sight look sensitivity per optic zoom level.
  • Added setting to disable weapon auto switching when ammo runs out.
  • New Promo Window - A new feature we’ve added to the Lobby that will display offers and info and allows for direct navigation to the website or store.
  • Visual improvements to Legends in the Lobby and Character Select screen
    • Increased overall brightness.
    • Softer/lighter shadows.
  • Improved reflections on hard surfaces.
  • Improved detail and contrast to textures.
  • Added UI to the Spectator View that lets players easily tell if they are spectating a squadmate or enemy.

Bug Fixes[edit | edit source]

  • Fixed a bug where sometimes a player’s reward would not display properly after completing a challenge that awards crafting metals.
  • Fixed a bug where sometimes players would see a different rare skin equipped to the Legend they are spectating when hanging from a ledge.
  • Fixed some issues related to script errors.
  • Fixed a bug where sometimes players would still be in an out of bounds state when they are not actually out of bounds.
  • [Xbox] Fixed issue where sometimes players would have issues connecting to a match at the same time as their party forcing them to join Legend Select late with Legends already locked.
  • [PS4] code fixes to address crashes related to out of memory issues.

Designer Notes[edit | edit source]

  1. Our goal with this change is to better define weapon archetypes and improve the looting experience so that players aren’t accidentally picking up a long range site for a close range weapon that they have to manually remove.