Gameplay[ | ]
Setting | Description |
---|---|
Interact Prompt Style | Display more or less information about weapons and items on the ground. |
Button Hints | Toggles displaying your controls for weapons and abilities on the HUD. |
Crosshair Damage Feedback | Off: No indicator when hitting targets. Crosshair X: Shows an X on the crosshair. X with Shield Icon: Displays an X and an icon indicating the target's Body Shield level. |
Damage Numbers | Off: No numbers appear when hitting targets. Stacking: Damage numbers appear and combine with each hit. Floating: Each damage instance has a separate number. Both: One number combines, the rest float. |
Ping Opacity | Default: Fully opaque pings. Faded: Partially transparent pings. |
Obituaries | Toggles displaying a feed for all kills and deaths. |
Minimap Rotation | When off, the north side of the map stays at the top. When on, the map rotates to put the terrain in front of the player on top. |
Weapon Auto-Cycle on Empty | When on, running out of ammo in one weapon will automatically switch to the other. |
Auto-Sprint | When on, you will always sprint when possible. |
Double-Tap Sprint | Double-tapping the sprint button will always make you sprint. Move backwards or tap the sprint button again to stop. |
Incoming Damage Feedback | 2D: Circular two-dimensional indicator showing where damage comes from. 3D: Three-dimensional indicator. Both: Both. |
Taking Damage Closes Deathbox Menu | When on, taking damage while looting a deathbox closes the menu immediately. |
Hop-up Pop-up | When on, a small description of your equipped hop-ups appears above your weapons on the HUD. |
Streamer Mode | Off: All player's names are displayed normally. Killer: The player that kills you will have their name replaced with an alias. (i.e. Wraith2691) All: Every player's name is replaced with an alias. |
Anonymous Mode | When on, players not on your squad will see an alias (i.e. Wraith2691) instead of your username. |
Usage Sharing | EA automatically collects data from players for bug fixing and optimization. Disabling this reduces information sharing to the minimum amount necessary for the game, but may limit some functionality. |
Performance Display | When on, a panel is added to the top right that displays the following:[1]
|
Club Invites | When on, club invites will display as a pop-up. |
Reticle | Default: In-game reticle color is red.
Customize: In-game reticle color is set by the user. |
- Accessibility
Setting | Description |
---|---|
Color Blind Mode | Modifies important colors for protanopia, deuteranopia, or tritanopia. |
Subtitles | Displays subtitles for dialogue. |
Subtitle Size | Normal, large, or huge text for subtitles. |
Enable Accessible Chat Features | Toggles onscreen hint text or voice instruction for accessing chat. |
Convert Incoming Voice to Chat Text | Transcribes voice chat into the text chat. |
Play Incoming Text Chat as Speech | Uses text-to-speech on text chat. |
Mouse/Keyboard[ | ]
Setting | Description |
---|---|
Mouse Sensitivity | Ranges from 0.2 to 20. Higher mouse sensitivity will make the view turn faster. |
ADS Mouse Sensitivity | By default, mouse sensitivity stays the same when aiming down sights. This setting can apply a universal multiplier for all ADS, or individually adjust each level of zoom. |
Mouse Acceleration | When on, your view turning speed will accelerate. |
Mouse Invert | Inverts up and down on the mouse. |
Lighting Effects | Enables lighting effects on compatible keyboards, mice, and other hardware. |
- Controls
Two keys can be bound to each control. By default, only one is used for each.
Action | Default Key |
---|---|
Move Forward | W |
Move Back | S |
Move Left | A |
Move Right | D |
Sprint | ⇧ Left Shift |
Jump | Space |
Crouch (Toggle) | C |
Crouch (Hold) | Left Ctrl |
Tactical Ability | Q |
Ultimate Ability | Z |
Interact/Pickup | E |
Alternate Interact | X |
Inventory (Toggle) | Tab ↹ |
Map (Toggle) | M |
Attack | |
Toggle Fire Mode | B |
Aim Down Sight (Toggle) | |
Aim Down Sight (Hold) | |
Melee | V |
Reload | R |
Cycle Weapon | (scroll down) |
Equip Weapon 1 | 1 |
Equip Weapon 2 | 2 |
Holster Weapons | 3 |
Equip Grenade | G |
Use Selected Health Item | 4 |
Use Syringe | |
Use Med Kit | |
Use Shield Cell | |
Use Shield Battery | |
Use Phoenix Kit | |
Character Utility Action | H |
Inspect Weapon | N |
Open Quip Wheel/Thank You | F1 |
Ping | |
Ping (Enemy Here) | F |
Ping (Going Here) | |
Ping (Looting Here) | |
Ping (Defending Here) | |
Ping (Watching Here) | |
Ping (Someone's Been Here) | |
Push To Talk (Hold) | T |
Message Team (In Match) | ↵ Enter |
Screenshot |
Controller[ | ]
Video[ | ]
Setting | Description |
---|---|
Display Mode | Toggles between full screen, windowed, or borderless windowed. |
Aspect Ratio | Toggles between 4:3 and 5:4, 16:9, and 16:10 aspect ratios. |
Resolution | Toggles the size of your game window. Values change depending on your aspect ratio. |
Brightness | In full screen mode, changes your display brightness. |
Field of View | Adjusts your range of vision. Ranges from 70-110 (Not available on Nintendo Switch). |
Sprint View Shake | Adjusts the amount your screen shakes while sprinting. |
- Advanced
Setting | Description |
---|---|
V-Sync | Controls the trade-off between screen “tearing” and input lag. |
Adaptive Resolution FPS Target | Sets what frame rate to try to maintain by dynamically lower rendering resolution. |
Adaptive Supersampling | If enabled, dynamically raises rendering resolution if the game is running faster than the target frame rate. |
Anti-aliasing | Smooths the image, reducing jagged lines and sparkles. |
Texture Streaming Budget | Controls the amount of memory reserved for texture streaming. Each setting specifies the recommended GPU VRAM amount. |
Texture Filtering | Controls the sharpness of surface details. |
Ambient Occlusion Quality | Controls the render target resolution used for Screen Space Ambient Occlusion. |
Sun Shadow Coverage | Controls the coverage of shadows from the sun. |
Sun Shadow Detail | Controls how detailed shadows are from sunlight. |
Spot Shadow Detail | Controls how detailed shadows are from lights in the environment. |
Volumetric Lighting | If enabled, adds sunbeams to simulate light scattering in the air. |
Dynamic Spot Shadows | If enabled, lights in the environment can move. |
Model Detail | Controls detail of objects and legends. |
Effects Detail | Controls detail of visual effects like explosions. |
Impact Marks | Controls how many impact marks appear from bullets and other attacks. |
Ragdolls | Controls how physically accurate dead body animations are. |
Audio[ | ]
Setting | Description |
---|---|
Master Volume | Adjusts the overall game volume. |
Voice Chat Record Mode | Push to Talk: Hold your chosen Push to Talk button to enable voice chat. Open Mic: Speaking loudly enough will automatically send voice. |
Open Mic Record Threshold | With Open Mic, controls how loud sounds need to be to enable voice chat. |
Incoming Voice Chat Volume | Adjusts volume of incoming voice chat. |
Sound Effects Volume | Adjusts volume of sound effects. |
Dialogue Volume | Adjusts volume of legend dialogue. |
Music Volume | Adjusts volume of music in-game. |
Lobby Music Volume | Adjusts volume of music in the lobby. |
Sound in Background | If enabled, game sounds will continue to play if Apex Legends is minimized or in the background. |