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Show new changes starting from 21:07, 26 July 2021
   
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26 July 2021

 m   19:13  30-30 Repeater diffhist 0 Osvaldatore talk contribs

21 July 2021

     17:20  30-30 Repeater‎‎ 3 changes history+1[Osvaldatore‎; Metafysika‎; Lightning Laxus‎]
     
17:20 (cur | prev) 0 Lightning Laxus talk contribs In Apex, if there are multiple multipliers, you DO NOT multiply them all together in 1 big equation. You do them separately, and round separately. e.g. amped Sentinel headshot through Rampart wall does 212 (NOT 211) bc 88 * 1.2 = 105.6, which gets rounded to 106. THEN 106 * 2 = 212. Same thing happens with Fortified/Low Profile and headshot/leg shot multipliers. You calculate Fortified/LP first, round the result, then calculate HS/LS using the rounded result.
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16:26 (cur | prev) -1 Osvaldatore talk contribs General edits, I know the multiplier internally is 36%, but it doesn't add up with legshot and bodyshot damage and I think it's 36% internally just because of the calculation they made behind the scenes, the effective multiplier in-game is 35%
     
03:17 (cur | prev) +2 Metafysika talk contribs Undo revision 47924 by LeovonGamer (talk) Shouldn't base fire rate solely on rechamber time. Tag: Undo

20 July 2021

     16:32  30-30 Repeater diffhist -2 LeovonGamer talk contribs changed the rate of fire based on the rechamber time (60 / 0.685 = ~87.59, rounded: 88) and therefore changed the dps (42 * 88 / 60 = 61.6) Tag: Source edit