This deserted island wasn't always so deserted. Part of the New Antillia Archipelago, this beautiful island teeming with plentiful resources was one of the first places where early IMC expeditions made landfall on the planet Gaea. However, the area was isolated and beset by tropical storms. A permanent settlement was established on a nearby coastline – today known as the city of Suotamo – and power-generating storm catchers were built on Storm Point to meet the growing city’s energy needs.
When the IMC pulled out of the Outlands, the storm catchers fell into disrepair. Eventually, one finally stopped working – but not on its own. It had been pulled down, and its absence exacerbated the storm that surrounded the island. A survey of the area revealed the remains of several unique settlements built across the centuries, but no survivors. The people of Gaea abandoned the island for many years, apart from the occasional scavenger or pirate group that attempted to loot what was left behind. Until, of course, it caught the eye of the Mercenary Syndicate, who saw it as a perfect location for the Apex Games.
Locations in bold are marked on the map screen. Non-bold locations' names can only be seen in the top-left corner of the HUD when entering these areas.
|Name||Loot Tier||Description||Supply Bins|
|Alex's Crossing||TBD||The bridge connecting Cenote Cave to Barometer.||TBD|
|Antenna||Mid||A massive communications dish with a network of catwalks built over it.||TBD|
|Barometer||Mid||A large island with a research tower and a spinning platform. Located in the southwest.||TBD|
|Black Sand Islands||TBD||A chain of islands between North Pad and The Wall.||TBD|
|Cascade Falls||Mid||A settlement in the center of the map beside a waterfall.||TBD|
|The Caves||Mid||An underground passage from the Forbidden Zones to the river to the north.||TBD|
|Cenote Cave||High||A large island in the southwest corner of the map, composed of massive cenotes.||TBD|
|Checkpoint||High||A complex suspended high above a dense forest in the northwest.||TBD|
|Colony East Camp||TBD||TBD|
|Command Center||Mid||A massive complex built into the mountains in the northeast. Has a chute to the top of the mountain, allowing squads to drop inside at the start of the match.||TBD|
|Cory's Crossing||TBD||The bridge connecting Barometer to Southern Point.||TBD|
|Dave's Crossing||TBD||The bridge connecting Cenote Cave to The Mill.||TBD|
|Davis' Crossing||TBD||The bridge connecting Barometer to Shipfall.||TBD|
|East Lift||TBD||The steep zipline connecting The Lagoon to Storm Catcher.||TBD|
|Fish Farms||TBD||A collection of small islands in the southeast corner of the map.||TBD|
|Forbidden Zone||High||A caged-off enclave near the center of the map with many Prowler dens.||TBD|
|Forest||Mid||The forest beneath Checkpoint.||TBD|
|Gale Station||Mid||A settlement next to Fish Farms.||TBD|
|Highpoint||Mid||A settlement at the northern end of the map. Contains the map's only Jump Tower.||TBD|
|The Lagoon||Basic||The river settlement north of Antenna and Launch Pad.||TBD|
|Launch Pad||High||A launch site near the end of the eastern river.||TBD|
|Lightning Rod||High||A cliffside facility at the highest point of the island in the northeast corner.||TBD|
|Lonely Island||TBD||A caged-off enclave near the center of the map with many Prowler dens.||TBD|
|McCord's Landing||TBD||A cluster of buildings at the northernmost point of the map.||TBD|
|The Mill||High||A small settlement on the western coast, distinguished by the windmills atop the buildings.||TBD|
|Mountain Lift||TBD||The steep zipline connecting River's Center to Command Center.||TBD|
|North Pad||Mid||A launch site right on the ocean on the northwest corner of the map.||TBD|
|Oasis||TBD||An island in the river next to Cascade Falls.||TBD|
|Prowler Island||Basic||An island in the western river with several Prowler dens.||TBD|
|River's Center||Basic||A settlement southeast of Cascade Falls.||TBD|
|Ship Fall||High||The ruins of the engine of the IMS Hestia, crashed on the southern coast.||TBD|
|Siren Isle||Basic||The peninsula east of Shipfall.||TBD|
|Southern Point||TBD||The island south of Barometer and west of Shipfall.||TBD|
|Storm Catcher||Mid||A large ring-shaped facility with steep hills on either side.||TBD|
|The Ridge||TBD||The beach cliffs north of Fish Farms.||TBD|
|Thunder Watch||High||A settlement near the northeast overlooking massive hills.||TBD|
|Trenches||Basic||A series of trenches that connects North Pad to the rest of the map.||TBD|
|The Wall||Mid||A large facility overlooking the northern beaches.||TBD|
|Zavala's Crossing||TBD||The bridge connecting Barometer to Forbidden Zones.||TBD|
With only one jump tower on the map (at Highpoint), legends will cross large areas of the map mostly with the use of Gravity Cannons, which launch them to a predetermined location. When being launched, players will have their full arsenal available.
Players will encounter three different types of wildlife; Prowlers, Spiders and Flyers. Prowlers and Spiders have their own nests where killing them will cause them to drop loot based on a players' equipment loadout. Flyers, similar to those in Kings Canyon, will drop death boxes carrying random loot. Damaging any animal will grant a small damage percentage increase on players' evo-shields. Clearing a nest will provide a squad with crafting materials divided amongst them.
- Storm Point has the longest vertical zip-lines in the game. Found in the "Command Center", this allows you to reach the very top of the mountain.
- The five bridges in the southwest corner of the map are named after developers; four are named after level designers Dave Osei, Alex Graner, Cory De La Torre, and Davis Standley, and one is named after lead environment artist Jose Zavala.
- It is the biggest map after World's Edge