The Ring

From Apex Legends Wiki
Jump to: navigation, search
Mirage escaping The Ring.

The Ring is a frequently shrinking circular zone, outside of which players will take constant damage. As the game progresses in Rounds, the ring will deal more damage and shrink to smaller and smaller sizes until the whole map is enveloped.

Any Recon Legend Icon.svg Recon Legend can show their team where the next round's ring will be when they interact with a Survey Beacon.

Stats[edit | edit source]

Round Wait period Time to close Damage/tick Ring Diameter after closing
1 3:00 3:45 2 1000 m
2 2:45 0:45 3 650 m
3 2:15 0:45 10 400 m
4 2:00 0:35 20 200 m
5 1:30 0:30 20 100 m
6 1:30 1:40 25 0.05 m

There is a roughly 60 seconds period before Round 1 starts during which players cannot see where the ring will shrink to.

Lore[edit | edit source]

The Modified Containment Ring functions on similar principles to an Active Denial System. The outer area is filled with 95 GHz light waves, causing the surface of a target's skin to continuously heat up to painful degrees. The field is contained within two bubble shields similar to Gibraltar's Dome of Protection.png Dome of Protection; one envelops the entire arena, while the other keeps the ADS out of the playable area, and shrinks throughout the match.

The Syndicate commissioned the Ring for the Apex Games after noticing that practice matches were often drawn out overnight because some competitors preferred to stay put. The ADS concept was designed by 15 year old Natalie Paquette and pitched by her father Luc. The two went on to build the final product, though Luc would die the day of its unveiling.

During testing, MRVNs were programmed to be able to access the Ring's future positions via Survey Beacons, so they would be able to escort humans to safety.

History[edit | edit source]

See also[edit | edit source]