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Apex Legends Wiki

The subject of this article appears in Apex Legends.

Triple Take
Triple-barrel marksman rifle.
Type Marksman weapon
Fire modes Single-fire Icon.svg Choke Single
Single-fire Icon.svg Single
Ammo type Energy Ammo.svg Energy Ammo
Manufacturer Burrell Defense Icon.svg Burrell Defense
Attachment slots
Extended Energy MagOpticsSniper StockKinetic Feeder
Damage & Tactical
21×3 37×3 (1.75×) 19×3 (0.9×)
Rate of fire (RPM) 72
Damage per second 76
Magazine size 18 / 21 / 24 / 27
Tac reload time 2.34 / 2.26 / 2.18 / 2.11
Full reload time 3.06 / 2.96 / 2.85 / 2.75

The Triple Take is a triple-barreled semi-automatic marksman rifle that utilizes Energy Ammo.svg Energy Ammo. It fires 3 projectiles, one in the middle and two to the sides, consuming 3 ammo each shot. When Choke Active Icon.svg Choke is active, the spread of the pellets is greatly reduced while aiming down sights.

The Triple Take can be enhanced with the Kinetic Feeder.svg Kinetic Feeder Hop-Up, which automatically adds 1 round into the magazine every second and speeds up the choke function while aiming down sights as long as the wielder is sliding.



Main article: Attachments

Damage profile[]

Target Modifiers Damage.svg Damage[note 1] Shots to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head None 111 1 2 2 2 3
Helmet.svg LV. 1 102 1 2 2 2 3
Helmet.svg LV. 2 87 2 2 3 3 3
Helmet.svg LV. 3/4 81 2 2 3 3 3
Body None 63 2 3 3 4 4
Fortified.svg Fortified 54 2 3 4 4 5
Leg None 57 2 3 4 4 4
Fortified.svg Fortified 48 3 4 4 5 5
  1. Assumes all three bullets hit.


Purchasing Base ★★ ★★★
Upgrade Materials500 Materials200 Materials250 Materials300
Total Materials700 Materials950 Materials1250
Attachment Base ★★ ★★★ ★★★★
Extended Energy Mag.svg Extended Energy Mag
Sniper Stock.svg Sniper Stock
1x HCOG Classic.svg 1x HCOG "Classic"
1x Holo.svg 1x Holo
1x-2x Variable Holo.svg 1x-2x Variable Holo
2x HCOG Bruiser.svg 2x HCOG “Bruiser”
3x HCOG Ranger.svg 3x HCOG "Ranger"
2x-4x Variable AOG.svg 2x-4x Variable AOG
Kinetic Feeder.svg Kinetic Feeder

Advanced Stats[]

Variable Value Notes
id doubletake How the weapon is referred to in the files.
fire_rate 1.2 Expressed in rounds per second.
projectile_launch_speed 32000 Expressed in hammer units per second. Equals to 812 m/s.
headshot_distance 17716 Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 450 meters.
spread_stand_hip 4 Hipfire spread radius while standing.
spread_stand_hip_run 6 Hipfire spread radius while walking.
spread_stand_hip_sprint 7 Hipfire spread radius while sprinting.
spread_crouch_hip 3 Hipfire spread radius while crouching.
spread_air_hip 8 Hipfire spread radius while in the air.
deployfirst_time 1.5 Time before the weapon can be fired after first picking it up. Expressed in seconds.


There are a total of 72 skins for the Triple Take: 16 Legendary, 9 Epic, 31 Rare, and 16 Common.



See also[]