Triple-barrel marksman rifle.
Profile
Type
Marksman weapon
Fire modes
Single Single
Ammo type
Energy Ammo
Manufacturer
Burrell Defense
Attachment slots
Damage & Tactical
BODY
HEAD
LEGS
21×3
37×3 (1.75×)
19×3 (0.9×)
Rate of fire (RPM )
72
Damage per second
76
Magazine size
18 / 21 / 24 / 27
Reload time
Tac reload time
2.34 / 2.26 / 2.18 / 2.11
Full reload time
3.06 / 2.96 / 2.85 / 2.75
The Triple Take is a triple-barreled semi-automatic marksman rifle that utilizes Energy Ammo . It fires 3 projectiles, one in the middle and two to the sides, consuming 3 ammo each shot. When Choke is active, the spread of the pellets is greatly reduced while aiming down sights.
The Triple Take can be enhanced with the Kinetic Feeder Hop-Up, which automatically adds 1 round into the magazine every second and speeds up the choke function while aiming down sights as long as the wielder is sliding.
Stats [ ]
Attachments [ ]
Optics
Other
Hop-Up
Damage profile [ ]
Target
Modifiers
Damage[note 1]
Shots to kill
100 HP
150 HP
175 HP
200 HP
225 HP
Head
None
111
1
2
2
2
3
LV. 1
102
1
2
2
2
3
LV. 2
87
2
2
3
3
3
LV. 3 /4
81
2
2
3
3
3
Body
None
63
2
3
3
4
4
Fortified
54
2
3
4
4
5
Leg
None
57
2
3
4
4
4
Fortified
48
3
4
4
5
5
↑ Assumes all three bullets hit.
Arenas [ ]
Purchasing
Base
★
★★
★★★
Upgrade
500
200
250
300
Total
700
950
1250
Advanced Stats [ ]
Variable
Value
Notes
id
doubletake
How the weapon is referred to in the files.
fire_rate
1.2
Expressed in rounds per second.
projectile_launch_speed
32000
Expressed in hammer units per second. Equals to 812 m/s.
headshot_distance
17716
Distance at which shots can no longer deal headshots. Expressed in hammer units per second, equals to 450 meters.
spread_stand_hip
4
Hipfire spread radius while standing.
spread_stand_hip_run
6
Hipfire spread radius while walking.
spread_stand_hip_sprint
7
Hipfire spread radius while sprinting.
spread_crouch_hip
3
Hipfire spread radius while crouching.
spread_air_hip
8
Hipfire spread radius while in the air.
deployfirst_time
1.5
Time before the weapon can be fired after first picking it up. Expressed in seconds.
Skins [ ]
There are a total of 72 skins for the Triple Take: 16 Legendary , 9 Epic , 31 Rare , and 16 Common .
First Strike 1,200
Absolute Zero 1,200
The Invader 1,200
Triple Crown 1,200
Tamed Beast
The Sea Stalker Needs First Strike
The Body Snatcher Needs The Invader
Under The Sun Needs Absolute Zero
Witchcraft
Hyperdrive
Deresolution Needs Triple Crown
Ghillied as Charged Needs First Strike
Curse of the Awaken
Abstract Idea
Death Wrap
Prime Precision
Eye of the Storm 400
Trial by Fire 400
Code of Honor 400
Off the Grid 400
Break the Enemy 400
Rough Seas
Gift Wrapped
Electric Flux
Crimson Gold
Solstice 60
Warlord 60
Shockwave 60
Fun Fair 60
Rock Bed 60
Kaleidoscope 60
Clockwork 60
Slither 60
Ladybug 60
Envy 60
Nile 60
Coral Reef 60
Morning Dew 60
Cosmos 60
Zeal 60
Harvest Level 02
Whirlpool Level 93
Lightshow Level 94
Ice Clouds November 2019
Metallization Level 63
Scarab's Bite Level 19
Ocean Breeze Level 65
Focused Strategy Level 31
Snake Eyes Level 79
Iconic Aim Level 79
Warning Colors Level 20
Spring Serenity August 2021
Orange Crush Level 68
Links To The Past Level 29
Fantastic Trails Level 33
Hibiscus Summer June 2022
Midnight 30
Cardinal 30
Arctic 30
Sunfire 30
Clearwater 30
Flamingo 30
Sandstorm 30
Rainforest 30
Evergreen 30
Orchid 30
Bengal 30
Yellowjacket 30
Lagoon 30
Clover 30
Oceanic 30
History [ ]
Patch notes
March 29, 2022 Patch
Fixed issue where Precision Choke was disabled by default on Golden Triple Take.
February 08, 2022 Patch
Added Kinetic Feeder . Compatible with Peacekeeper and Triple Take.
Reduced damage per pellet from 23 to 21.
Removed projectile growth from bullets.
November 05, 2021 Patch
Reduced headshot damage multiplier from 2x to 1.75x.
(Undocumented ) Reduced fire rate from 1.3 to 1.2.
November 02, 2021 Patch
No longer a Supply Drop Weapon .
Now utilizes Energy Ammo instead of Mythic Energy Ammo .
Increased ADS charge time from 0.8 seconds to 1.1 seconds.
Increased magazine size from 6 / 7 / 8 / 9 to 18 / 21 / 24 / 27 .
Increased ammo consumed per shot from 1 to 3.
Increased ammo required per shot from 1 to 3.
September 14, 2021 Patch
Reduced ADS charge time from 1 second to 0.8 seconds.
May 04, 2021 Patch
Changed weapon type from sniper rifle to marksman weapon.
Is now a Supply Drop Weapon .
Now utilizes Mythic Energy Ammo instead of Sniper Ammo .
Increased magazine size from 6 / 7 / 8 / 9 to 9.
Increased fire rate from 1.2 to 1.3.
Reduced ADS charge time from 1.1 seconds to 1 second.
Now maintains charge for a bit after exiting ADS instead of instantly losing it.
Increased ADS strafe speed to match other marksman weapons: faster than snipers, slower than Assault rifles.
Increased spread of bullets while airborne and aiming down sights.
November 04, 2020 Patch
Reduced fire rate from 1.3 to 1.2.
October 06, 2020 Patch
Reduced fire rate from 1.4 to 1.3.
August 18, 2020 Patch
May 12, 2020 Patch
Added a new visual static electricity effect on target(s) hit with the gun.
February 04, 2020 Patch
January 14, 2020 Patch
October 01, 2019 Patch
September 03, 2019 Patch
Increased projectile width.
July 02, 2019 Patch
April 16, 2019 Patch
Reduced leg shot damage reduction from 25% to 10%.
Reduced base weapon sway by about 33%.
Reduced base sway speed by about 25%.
March 06, 2019 Patch
Increased spawn rate in all zone tiers.
Gallery [ ]
Concept art for the Abstract Idea skin by Dallas Doan.[1]
See also [ ]
References [ ]