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{{MainGameNotice|mobilePage=Triple Take (Mobile)}}
{{Infobox weapon
 
  +
{{Infobox-Weapon
 
| name = Triple Take
 
| name = Triple Take
  +
| description = Triple-barrel marksman rifle.
| image = Tripple Take SR.png
 
| description = Triple-barrel sniper rifle.
 
 
| type = Marksman weapon
 
| type = Marksman weapon
| fireModes = Single [[File:Choke Active Icon.svg|20px|Choke]]<br>Single
+
| fireModes = [[File:Single-fire Icon.svg|25px|link=]] Single
| ammoType = Supply Drop Energy Ammo
+
| ammoType = Energy Ammo
  +
| creator = [[Burrell Defense]]
| rpm = 78
 
  +
| magType = energy
| projectileSpeed = 32000
 
| cost1 = N/A
+
| optics = true
  +
| stock = sniper
| dmgBody = 23 per projectile<br/>69 (23×3) total
 
  +
| damageBody = 21×3
| dmgLegs = 21 per projectile<br/>63 (21×3) total
 
  +
| damageHead = 37×3 <small>(1.75×)</small>
| dmgHead = 46 (2×) per projectile<br/>138 (46×3) total
 
  +
| damageLegs = 19×3 <small>(0.9×)</small>
| dps = 90
 
| mag = 9
+
| rateOfFire = 81
| tacreload = 2.34
+
| dps = 85
  +
| magazineSize= {{Level0123|6|7|8|10}}
| fullreload = 3.06
 
  +
| tacReload = {{Level0123|2.34|2.26|2.18|2.11}}
| ADSspeed =
 
  +
| fullReload = {{Level0123|3.06|2.96|2.85|2.75}}
| recoil = Vertical + minor curve left
 
 
}}
 
}}
   
The '''Triple Take''' is a triple-barreled [[marksman rifle]] that utilizes {{ItemLink|Supply Drop Energy Ammo}}. It shoots 3 projectiles in one shot, one at the center and two to its sides, whose spread can be reduced while aiming down sights when using the choke fire mode.
+
The '''Triple Take''' is a triple-barreled semi-automatic [[marksman rifle]] that utilizes {{ItemLink|Energy Ammo}}. It fires 3 projectiles, one in the middle and two to the sides.
   
  +
The Triple Take has a {{ItemLink|Choke Active Icon|noText=1}} Choke function, which can be turned on/off, where the spread of the pellets is greatly reduced while aiming down sights.
Being a [[Care Package#Supply Drop Weapons|{{Heirloom|Supply Drop Weapon}}]], it can only be found in [[Care Package]]s, and cannot be equipped with foreign ammo. It comes pre-equipped with 63 backup ammo, an {{ItemLink|Extended Energy Mag|text={{Legendary|Extended Energy Mag}}}}, and a {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} scope.
 
   
== Damage profile ==
+
== Stats ==
  +
=== Attachments ===
{{Damage profile
 
|138|123|111|105|69|63
 
<!-- Fortified !-->
 
|117|105|93|87|60|54
 
}}
 
<references group="note"/>
 
 
== Attachments ==
 
 
{{main|Attachments}}
 
{{main|Attachments}}
 
; [[Optic]]s
 
; [[Optic]]s
Line 42: Line 35:
 
* {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}}
 
* {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}}
   
  +
; Other
==Pros and cons==
 
  +
* {{ItemLink|Extended Energy Mag}} ({{Common}}, {{Rare}}, {{Epic}}, {{Legendary}})
; Pros
 
  +
* {{ItemLink|Sniper Stock}} ({{Common}}, {{Rare}}, {{Epic}})
* High damage.
 
  +
* Fast projectile speed.
 
  +
* Low projectile drop.
 
  +
=== Damage Profile ===
* Fires 3 projectiles in a horizontal spread, which provides a higher chance of damaging evasive targets.
 
  +
{{Damage profile
* Uses exclusive ammo which does not take up inventory space.
 
  +
| damageref = <ref group="note">Assumes all three bullets hit.</ref>
* Good hipfire allows for the weapon to be used as a shotgun in close range.
 
  +
| damage = 21
  +
| bulletsPerBurst = 3
  +
| headshotMdfr = 1.75
  +
| legMdfr = 0.9
  +
}}
  +
<references group="note"/>
  +
  +
  +
=== Advanced Stats ===
  +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:left; width:75%"
  +
|-
  +
! colspan="3" | <big>mp_weapon_doubletake</big>
  +
|-
  +
! Variable !! Value !! Description
  +
|-
  +
| charge_time
  +
| style="text-align:center" | 0.75
  +
| Time to charge shots for better accuracy. Expressed in seconds.
  +
|-
  +
| fire_rate
  +
| style="text-align:center" | 1.35
  +
| Rounds fired in one second.
  +
|-
  +
| projectile_launch_speed
  +
| style="text-align:center" | 32000
  +
| Speed at which projectiles travel.<br>Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units] per second, equals to 812 meters per second.
  +
|-
  +
| headshot_distance
  +
| style="text-align:center" | 17716
  +
| Distance at which shots can no longer deal headshots.<br>Expressed in [https://en.wikipedia.org/wiki/List_of_unusual_units_of_measurement#Hammer_unit hammer units], equals to 450 meters.
  +
|-
  +
| spread_stand_hip
  +
| style="text-align:center" | 4
  +
| Hipfire spread radius while standing.
  +
|-
  +
| spread_stand_hip_run
  +
| style="text-align:center" | 6
  +
| Hipfire spread radius while walking.
  +
|-
  +
| spread_stand_hip_sprint
  +
| style="text-align:center" | 7
  +
| Hipfire spread radius while sprinting.
  +
|-
  +
| spread_crouch_hip
  +
| style="text-align:center" | 3
  +
| Hipfire spread radius while crouching.
  +
|-
  +
| spread_air_hip
  +
| style="text-align:center" | 8
  +
| Hipfire spread radius while in the air.
  +
|-
  +
| deployfirst_time
  +
| style="text-align:center" | 1.42
  +
| Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
  +
|-
  +
| deploy_time
  +
| style="text-align:center" | 0.65
  +
| Time to bring out the weapon. Expressed in seconds.
  +
|-
  +
| holster_time
  +
| style="text-align:center" | 0.55
  +
| Time to holster the weapon. Expressed in seconds.
  +
|-
  +
| raise_time
  +
| style="text-align:center" | 0.5
  +
| Time to bring out the weapon after performing an action. Expressed in seconds.
  +
|-
  +
| lower_time
  +
| style="text-align:center" | 0.4
  +
| Time to holster the weapon before performing an action. Expressed in seconds.
  +
|-
  +
| zoom_time_in
  +
| style="text-align:center" | 0.3
  +
| Time to enter ADS with the weapon. Expressed in seconds.
  +
|-
  +
| zoom_time_out
  +
| style="text-align:center" | 0.26
  +
| Time to exit ADS with the weapon. Expressed in seconds.
  +
|-
  +
| ads_move_speed_scale
  +
| style="text-align:center" | 0.425
  +
| Multiplier applied to the Legend's movement speed while ADS with the weapon.
  +
|-
  +
| spread_stand_ads
  +
| style="text-align:center" | 0
  +
| Spread radius when standing and ADS.
  +
|-
  +
| spread_crouch_ads
  +
| style="text-align:center" | 0
  +
| Spread radius when crouching and ADS.
  +
|-
  +
| spread_air_ads
  +
| style="text-align:center" | 4
  +
| Spread radius when in the air and ADS.
  +
|}
  +
  +
  +
== Weapon Mastery ==
  +
{| class="wikitable" style="text-align:center; width:75%"
  +
|-
  +
! colspan="4" | <span class="invert-image">[[File:{{PAGENAME}} Icon.svg|x30px|link=]]</span> <big>MASTERY TRIALS</big>
  +
|-
  +
! Level !! Trial Name !! colspan="2" | Requirements
  +
|-
  +
| 20
  +
| ''Pew Pew!''
  +
| style="text-align:left" | Down an enemy with hipfire.
  +
| 25 times
  +
|-
  +
| 40
  +
| ''Choking Hazard''
  +
| style="text-align:left" | Down an enemy with fully choked shot.
  +
| 20 times
  +
|-
  +
| 60
  +
| ''Baited''
  +
| style="text-align:left" | Down an enemy executing your teammate.
  +
| 10 times
  +
|-
  +
| 80
  +
| ''Landed''
  +
| style="text-align:left" | Land all bullets in one shot at least 10 times in one match.
  +
| 10 times
  +
|-
  +
| 100
  +
| ''All Choked Up''
  +
| style="text-align:left" | Down at least 2 enemies with a fully choked headshot in one match.
  +
| 3 times
  +
|}
  +
  +
  +
== Lore ==
  +
{{Quote|The Triple Take came close to dying at the blueprint stage. A successor to the Double Take that fires from three separate barrels with each shot, the base model's spread makes it less effective at long-range. The original Triple Take project was shelved, but a new version emerged in the Outlands after the Blackout. While many sniper rifles demand a high degree of precision from operators, the Triple Take's spread proved more forgiving and effective for operators at all skill levels.}}
   
; Cons
 
* Damage is split over 3 projectiles.
 
* Fully choked shots are required for maximum damage at long range, which reduces the fire rate.
 
* Only 63 reserve ammo (or 7 reloads) is available per Triple Take, forcing a weapon change upon depleting all of it.
 
   
 
== Skins ==
 
== Skins ==
There are a total of 63 weapon skins for the Triple Take: 14 {{Legendary}}, 9 {{Epic}}, 24 {{Rare}} and 16 {{Common}}.
+
There are a total of 82 skins for the Triple Take: 22 {{Legendary}}, 11 {{Epic}}, 34 {{Rare}}, and 16 {{Common}}.
   
 
<tabber>
 
<tabber>
Legendary skins=
+
Legendary=
<gallery widths="150px" heights="300px" mode="nolines">
+
<gallery widths="250" heights="300" mode="nolines">
File:First Strike Triple Take.png|{{Legendary|First Strike}}<br/>{{CraftingMetals|1,200}}
+
First Strike Triple Take.png|{{Legendary|First Strike}}<br/>{{CraftingMetals|1,200}}
File:Absolute Zero Triple Take.png|{{Legendary|Absolute Zero}}<br/>{{CraftingMetals|1,200}}
+
Absolute Zero Triple Take.png|{{Legendary|Absolute Zero}}<br/>{{CraftingMetals|1,200}}
File:The Invader Triple Take.png|{{Legendary|The Invader}}<br/>{{CraftingMetals|1,200}}
+
The Invader Triple Take.png|{{Legendary|The Invader}}<br/>{{CraftingMetals|1,200}}
File:Triple Crown Triple Take.png|{{Legendary|Triple Crown}}<br/>{{CraftingMetals|1,200}}
+
Triple Crown Triple Take.png|{{Legendary|Triple Crown}}<br/>{{CraftingMetals|1,200}}
File:Tamed Beast Triple Take.png|{{Symbol|legendary hunt}} {{Legendary|Tamed Beast}}
+
Tamed Beast Triple Take.png|{{Cosmetic|Legendary Hunt|Legendary|Tamed Beast}}
<!-- File:The Sea Stalker Triple Take.png|{{Legendary|The Sea Stalker}}<br/>{{Tokens|10,500}}<br/>Needs {{Legendary|First Strike}} !-->
+
The Sea Stalker Triple Take.png|{{Cosmetic-NI|Recolor|Legendary|The Sea Stalker}}<br/>Needs {{Legendary|First Strike}}
<!-- File:The Body Snatcher Triple Take.png|{{Legendary|The Body Snatcher}}<br/>{{Tokens|6,500}}<br/>Needs {{Legendary|The Invader}} !-->
+
The Body Snatcher Triple Take.png|{{Cosmetic-NI|Recolor|Legendary|The Body Snatcher}}<br/>Needs {{Legendary|The Invader}}
<!-- File:Under the Sun Triple Take.png|{{Legendary|Under the Sun}}<br/>{{Tokens|10,500}}<br/>Needs {{Legendary|Absolute Zero}} !-->
+
Under The Sun Triple Take.png|{{Cosmetic-NI|Recolor|Legendary|Under The Sun}}<br/>Needs {{Legendary|Absolute Zero}}
File:Witchcraft Triple Take.png|{{Symbol|fight or fright 2019}} {{Legendary|Witchcraft}}
+
Witchcraft Triple Take.png|{{Cosmetic|Fight or Fright 2019|Legendary|Witchcraft}}
File:Hyperdrive Triple Take.png|{{Symbol|system override}} {{Legendary|Hyperdrive}}
+
Hyperdrive Triple Take.png|{{Cosmetic|System Override|Legendary|Hyperdrive}}
File:Deresolution Triple Take.png|{{Legendary|Deresolution}}<br/>{{Tokens|10,500}}<br/>Needs {{Legendary|Triple Crown}}
+
Deresolution Triple Take.png|{{Cosmetic-NI|Recolor|Legendary|Deresolution}}<br/>Needs {{Legendary|Triple Crown}}
File:Ghillied as Charged Triple Take.jpeg|{{Legendary|Ghillied as Charged}}<br/>{{Tokens|6,500}}<br/>Needs {{Legendary|First Strike}}
+
Ghillied as Charged Triple Take.png|{{Cosmetic-NI|Recolor|Legendary|Ghillied as Charged}}<br/>Needs {{Legendary|First Strike}}
File:Curse of the Awaken Triple Take.png|{{Symbol|champion}} {{Legendary|Curse of the Awaken}}
+
Curse of the Awaken Triple Take.png|{{Cosmetic|Champion Edition|Legendary|Curse of the Awaken}}
File:Abstract Idea Triple Take.png|{{Symbol|fight night}} {{Legendary|Abstract Idea}}
+
Abstract Idea Triple Take.png|{{Cosmetic|Fight Night|Legendary|Abstract Idea}}
  +
Death Wrap Triple Take.png|{{Cosmetic|Genesis|Legendary|Death Wrap}}
  +
Prime Precision Triple Take.png|{{Cosmetic|Evolution|Legendary|Prime Precision}}
  +
Fortune Hunter Triple Take.png|{{Cosmetic|Season 14|Legendary|Fortune Hunter}}<ref group="note" name="reactive">This skin is reactive.</ref><br/>Level 100
  +
Trophy Taker Triple Take.png|{{Cosmetic|Season 14|Legendary|Trophy Taker}}<ref group="note" name="reactive"/><br/>Level 110
  +
Frozen Rope Triple Take.png|{{Cosmetic|Wintertide|Legendary|Frozen Rope}}
  +
Beyond Sight Triple Take.png|{{Cosmetic|Threat Level|Legendary|Beyond Sight}}
  +
Arcade Blast Triple Take.png|[[File:Conduit Icon.svg|22px|link=Retro Arcade Store#Bundles]] {{Legendary|Arcade Blast}}
  +
Triple Stakes Triple Take.png|{{Cosmetic|Uprising|Legendary|Triple Stakes}}
 
</gallery>
 
</gallery>
  +
<references group="note"/>
* {{Legendary|The Sea Stalker}} - needs {{Legendary|First Strike}} and {{Tokens|10,500}}
 
  +
* {{Legendary|The Body Snatcher}} - needs {{Legendary|The Invader}} and {{Tokens|6,500}}
 
* {{Legendary|Under the Sun}} - needs {{Legendary|Absolute Zero}} and {{Tokens|10,500}}
 
<references group=note/>
 
 
|-|
 
|-|
  +
Epic skins=
 
  +
Epic=
<gallery widths="150px" heights="300px" mode="nolines">
 
  +
<gallery widths="250" heights="300" mode="nolines">
File:Eye of the Storm Triple Take.png|{{Epic|Eye of the Storm}}<br/>{{CraftingMetals|400}}
 
File:Trial By Fire Triple Take.png|{{Epic|Trial by Fire}}<br/>{{CraftingMetals|400}}
+
Eye of the Storm Triple Take.png|{{Epic|Eye of the Storm}}<br/>{{CraftingMetals|400}}
File:Code of Honor Triple Take.png|{{Epic|Code of Honor}}<br/>{{CraftingMetals|400}}
+
Trial by Fire Triple Take.png|{{Epic|Trial by Fire}}<br/>{{CraftingMetals|400}}
File:Off The Grid Triple Take.png|{{Epic|Off the Grid}}<br/>{{CraftingMetals|400}}
+
Code of Honor Triple Take.png|{{Epic|Code of Honor}}<br/>{{CraftingMetals|400}}
File:Break The Enemy Triple Take.png|{{Epic|Break the Enemy}}<br/>{{CraftingMetals|400}}
+
Off The Grid Triple Take.png|{{Epic|Off the Grid}}<br/>{{CraftingMetals|400}}
File:Rough Seas Triple Take.png|{{Symbol|iron crown}} {{Epic|Rough Seas}}
+
Break The Enemy Triple Take.png|{{Epic|Break the Enemy}}<br/>{{CraftingMetals|400}}
File:Gift Wrapped Triple Take.png|{{Symbol|holo-day bash 2019}} {{Epic|Gift Wrapped}}
+
Rough Seas Triple Take.png|{{Cosmetic|Iron Crown|Epic|Rough Seas}}
File:Electric Flux Triple Take.png|{{Symbol|aftermarket}} {{Epic|Electric Flux}}
+
Gift Wrapped Triple Take.png|{{Cosmetic|Holo-Day Bash 2019|Epic|Gift Wrapped}}
File:Crimson Gold Triple Take.png|{{Symbol|chaos theory}} {{Epic|Crimson Gold}}
+
Electric Flux Triple Take.png|{{Cosmetic|Aftermarket|Epic|Electric Flux}}
  +
Crimson Gold Triple Take.png|{{Cosmetic|Chaos Theory|Epic|Crimson Gold}}
  +
Bubble Blaster Triple Take.png|{{Cosmetic|Sun Squad|Epic|Bubble Blaster}}
  +
Gold Circuit Triple Take.png|{{Cosmetic|Dressed to Kill|Epic|Gold Circuit}}
 
</gallery>
 
</gallery>
  +
 
|-|
 
|-|
  +
Rare skins=
 
  +
Rare=
<gallery widths="150px" heights="300px" mode="nolines">
 
  +
<gallery widths="250" heights="300" mode="nolines">
File:Solstice Triple Take.png|{{Rare|Solstice}}<br/>{{CraftingMetals|60}}
 
File:Warlord Triple Take.png|{{Rare|Warlord}}<br/>{{CraftingMetals|60}}
+
Solstice Triple Take.png|{{Rare|Solstice}}<br/>{{CraftingMetals|60}}
File:Shockwave Triple Take.png|{{Rare|Shockwave}}<br/>{{CraftingMetals|60}}
+
Warlord Triple Take.png|{{Rare|Warlord}}<br/>{{CraftingMetals|60}}
File:Fun Fair Triple Take.png|{{Rare|Fun Fair}}<br/>{{CraftingMetals|60}}
+
Shockwave Triple Take.png|{{Rare|Shockwave}}<br/>{{CraftingMetals|60}}
File:Rock Bed Triple Take.png|{{Rare|Rock Bed}}<br/>{{CraftingMetals|60}}
+
Fun Fair Triple Take.png|{{Rare|Fun Fair}}<br/>{{CraftingMetals|60}}
File:Kaleidoscope Triple Take.png|{{Rare|Kaleidoscope}}<br/>{{CraftingMetals|60}}
+
Rock Bed Triple Take.png|{{Rare|Rock Bed}}<br/>{{CraftingMetals|60}}
File:Clockwork Triple Take.png|{{Rare|Clockwork}}<br/>{{CraftingMetals|60}}
+
Kaleidoscope Triple Take.png|{{Rare|Kaleidoscope}}<br/>{{CraftingMetals|60}}
File:Slither Triple Take.png|{{Rare|Slither}}<br/>{{CraftingMetals|60}}
+
Clockwork Triple Take.png|{{Rare|Clockwork}}<br/>{{CraftingMetals|60}}
File:Ladybug Triple Take.png|{{Rare|Ladybug}}<br/>{{CraftingMetals|60}}
+
Slither Triple Take.png|{{Rare|Slither}}<br/>{{CraftingMetals|60}}
File:Envy Triple Take.png|{{Rare|Envy}}<br/>{{CraftingMetals|60}}
+
Ladybug Triple Take.png|{{Rare|Ladybug}}<br/>{{CraftingMetals|60}}
File:Nile Triple Take.png|{{Rare|Nile}}<br/>{{CraftingMetals|60}}
+
Envy Triple Take.png|{{Rare|Envy}}<br/>{{CraftingMetals|60}}
File:Coral Reef Triple Take.png|{{Rare|Coral Reef}}<br/>{{CraftingMetals|60}}
+
Nile Triple Take.png|{{Rare|Nile}}<br/>{{CraftingMetals|60}}
File:Morning Dew Triple Take.png|{{Rare|Morning Dew}}<br/>{{CraftingMetals|60}}
+
Coral Reef Triple Take.png|{{Rare|Coral Reef}}<br/>{{CraftingMetals|60}}
File:Cosmos Triple Take.png|{{Rare|Cosmos}}<br/>{{CraftingMetals|60}}
+
Morning Dew Triple Take.png|{{Rare|Morning Dew}}<br/>{{CraftingMetals|60}}
File:Zeal Triple Take.png|{{Rare|Zeal}}<br/>{{CraftingMetals|60}}
+
Cosmos Triple Take.png|{{Rare|Cosmos}}<br/>{{CraftingMetals|60}}
File:Harvest Triple Take.png|{{Symbol|season 1}} {{Rare|Harvest}}<br/>Level 02
+
Zeal Triple Take.png|{{Rare|Zeal}}<br/>{{CraftingMetals|60}}
File:Whirlpool Triple Take.png|{{Symbol|season 2}} {{Rare|Whirlpool}}<br/>Level 93
+
Harvest Triple Take.png|{{Cosmetic|Season 1|Rare|Harvest}}<br/>Level 02
File:Lightshow Triple Take.png|{{Symbol|season 3}} {{Rare|Lightshow}}<br/>Level 94
+
Whirlpool Triple Take.png|{{Cosmetic|Season 2|Rare|Whirlpool}}<br/>Level 93
File:Metallization Triple Take.png|{{Symbol|season 4}} {{Rare|Metallization}}<br/>Level 63
+
Lightshow Triple Take.png|{{Cosmetic|Season 3|Rare|Lightshow}}<br/>Level 94
File:Scarabs Bite Triple Take.png|{{Symbol|season 5}} {{Rare|Scarab's Bite}}<br/>Level 19
+
Ice Clouds Triple Take.png|{{Cosmetic-NI|PlayStation+|Rare|Ice Clouds}}<br/>November 2019
File:Ocean Breeze Triple Take.png|{{Symbol|season 6}} {{Rare|Ocean Breeze}}<br/>Level 65
+
Metallization Triple Take.png|{{Cosmetic|Season 4|Rare|Metallization}}<br/>Level 63
File:Focused Strategy Triple Take.png|{{Symbol|season 7}} {{Rare|Focused Strategy}}<br/>Level 31
+
Scarabs Bite Triple Take.png|{{Cosmetic|Season 5|Rare|Scarab's Bite}}<br/>Level 19
File:Snake Eyes Triple Take.png|{{Symbol|season 8}} {{Rare|Snake Eyes}}<br/>Level 79
+
Ocean Breeze Triple Take.png|{{Cosmetic|Season 6|Rare|Ocean Breeze}}<br/>Level 65
  +
Focused Strategy Triple Take.png|{{Cosmetic|Season 7|Rare|Focused Strategy}}<br/>Level 31
  +
Snake Eyes Triple Take.png|{{Cosmetic|Season 8|Rare|Snake Eyes}}<br/>Level 79
  +
Iconic Aim Triple Take.png|{{Cosmetic|Season 9|Rare|Iconic Aim}}<br/>Level 79
  +
Warning Colors Triple Take.png|{{Cosmetic|Season 10|Rare|Warning Colors}}<br/>Level 20
  +
Spring Serenity Triple Take.png|{{Cosmetic-NI|PlayStation+|Rare|Spring Serenity}}</br>August 2021
  +
Orange Crush Triple Take.png|{{Cosmetic|Season 11|Rare|Orange Crush}}<br/>Level 68
  +
Links To The Past Triple Take.png|{{Cosmetic|Season 12|Rare|Links To The Past}}<br/>Level 29
  +
Fantastic Trails Triple Take.png|{{Cosmetic|Season 13|Rare|Fantastic Trails}}<br/>Level 33
  +
Hibiscus Summer Triple Take.png|{{Cosmetic-NI|Prime Gaming Loot|Rare|Hibiscus Summer}}<br/>June 2022
  +
The Big Picture Triple Take.png|{{Cosmetic|Season 15|Rare|The Big Picture}}<br/>Level 70
  +
Deadly Decals Triple Take.png|{{Cosmetic|Season 16|Rare|Deadly Decals}}<br/>Level 78
  +
Holographic Ember Triple Take.png|{{Cosmetic|S18|Rare|Holographic Ember}}<br/>Level 57
 
</gallery>
 
</gallery>
  +
* {{Symbol|ps+}} {{Rare|Ice Clouds}} - November 2019
 
 
|-|
 
|-|
  +
Common skins=
 
  +
Common=
<gallery widths="150px" heights="300px" mode="nolines">
 
  +
<gallery widths="250" heights="300" mode="nolines">
File:Factory Issue Triple Take.png|{{Common|Factory Issue}}<br/>Default
 
File:Midnight Triple Take.png|{{Common|Midnight}}<br/>{{CraftingMetals|30}}
+
Factory Issue Triple Take.png|{{Common|Factory Issue}}<br/>Default
File:Cardinal Triple Take.png|{{Common|Cardinal}}<br/>{{CraftingMetals|30}}
+
Midnight Triple Take.png|{{Common|Midnight}}<br/>{{CraftingMetals|30}}
File:Arctic Triple Take.png|{{Common|Arctic}}<br/>{{CraftingMetals|30}}
+
Cardinal Triple Take.png|{{Common|Cardinal}}<br/>{{CraftingMetals|30}}
File:Sunfire Triple Take.png|{{Common|Sunfire}}<br/>{{CraftingMetals|30}}
+
Arctic Triple Take.png|{{Common|Arctic}}<br/>{{CraftingMetals|30}}
File:Clearwater Triple Take.png|{{Common|Clearwater}}<br/>{{CraftingMetals|30}}
+
Sunfire Triple Take.png|{{Common|Sunfire}}<br/>{{CraftingMetals|30}}
File:Flamingo Triple Take.png|{{Common|Flamingo}}<br/>{{CraftingMetals|30}}
+
Clearwater Triple Take.png|{{Common|Clearwater}}<br/>{{CraftingMetals|30}}
File:Sandstorm Triple Take.png|{{Common|Sandstorm}}<br/>{{CraftingMetals|30}}
+
Flamingo Triple Take.png|{{Common|Flamingo}}<br/>{{CraftingMetals|30}}
File:Rainforest Triple Take.png|{{Common|Rainforest}}<br/>{{CraftingMetals|30}}
+
Sandstorm Triple Take.png|{{Common|Sandstorm}}<br/>{{CraftingMetals|30}}
File:Evergreen Triple Take.png|{{Common|Evergreen}}<br/>{{CraftingMetals|30}}
+
Rainforest Triple Take.png|{{Common|Rainforest}}<br/>{{CraftingMetals|30}}
File:Orchid Triple Take.png|{{Common|Orchid}}<br/>{{CraftingMetals|30}}
+
Evergreen Triple Take.png|{{Common|Evergreen}}<br/>{{CraftingMetals|30}}
File:Bengal Triple Take.png|{{Common|Bengal}}<br/>{{CraftingMetals|30}}
+
Orchid Triple Take.png|{{Common|Orchid}}<br/>{{CraftingMetals|30}}
File:Yellowjacket Triple Take.png|{{Common|Yellowjacket}}<br/>{{CraftingMetals|30}}
+
Bengal Triple Take.png|{{Common|Bengal}}<br/>{{CraftingMetals|30}}
File:Lagoon Triple Take.png|{{Common|Lagoon}}<br/>{{CraftingMetals|30}}
+
Yellowjacket Triple Take.png|{{Common|Yellowjacket}}<br/>{{CraftingMetals|30}}
File:Clover Triple Take.png|{{Common|Clover}}<br/>{{CraftingMetals|30}}
+
Lagoon Triple Take.png|{{Common|Lagoon}}<br/>{{CraftingMetals|30}}
File:Oceanic Triple Take.png|{{Common|Oceanic}}<br/>{{CraftingMetals|30}}
+
Clover Triple Take.png|{{Common|Clover}}<br/>{{CraftingMetals|30}}
  +
Oceanic Triple Take.png|{{Common|Oceanic}}<br/>{{CraftingMetals|30}}
 
</gallery>
 
</gallery>
 
</tabber>
 
</tabber>
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== History ==
 
== History ==
 
{{Patch notes|
 
{{Patch notes|
; [[May 04, 2021 Patch]]
+
; {{ItemLink|Season 17|noText=yes}} [[May 09, 2023 Patch]]
  +
* Increased projectile size.
* Changed weapon type from sniper to marksman weapon.
 
  +
* Reduced hipfire spread.
** Can no longer equip the {{ItemLink|6x Sniper|text={{Rare|6x Sniper}}}}, {{ItemLink|4x-8x Variable Sniper|text={{Epic|4x-8x Variable Sniper}}}}, or {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} optics.
 
  +
* Tightened bullet pattern when fully choked.
* Is now a [[Care Package#Supply Drop Weapons|{{Heirloom|Supply Drop Weapon}}]].
 
  +
* Reduced ammo consumed per shot from 3 to 1.
** Comes pre-equipped with 63 backup ammo, a {{ItemLink|2x-4x Variable AOG|text={{Epic|2x-4x Variable AOG}}}} scope, and a level 4 {{ItemLink|Extended Energy Mag|text={{Legendary|Extended Energy Mag}}}}.
 
  +
* Reduced ammo required per shot from 3 to 1.
* Now utilizes {{ItemLink|Supply Drop Energy Ammo}} instead of {{ItemLink|Sniper Ammo}}.
 
* Increased magazine size from {{Level0123|6|7|8|9}} to 9.
+
* Reduced magazine size from {{Level0123|18|21|24|27}} to {{Level0123|6|7|8|10}}.
  +
* Added to the loot table of [[Fully Kitted Weapon|{{Legendary|Fully Kitted Weapons}}]] for {{ItemLink|Season 17}}.
  +
  +
; {{ItemLink|Season 15|noText=yes}} [[November 01, 2022 Patch]]
  +
* Increased fire rate from 1.2 to 1.35.
  +
* Reduced {{ItemLink|Choke Active Icon|noText=1}} Choke charge time from 1.1 to 0.75 seconds.
  +
* Removed {{ItemLink|Kinetic Feeder|text={{Epic|Kinetic Feeder}}}}.
  +
  +
; {{ItemLink|Warriors|noText=yes}} [[March 29, 2022 Patch]]
  +
* Fixed issue where {{ItemLink|Choke Active Icon|noText=1}} Choke was disabled by default on {{Legendary|Fully Kitted}} Triple Take.
  +
  +
; {{ItemLink|Season 12|noText=yes}} [[February 08, 2022 Patch]]
  +
* Introduced {{ItemLink|Kinetic Feeder|text={{Epic|Kinetic Feeder}}}}. Compatible with [[Peacekeeper]] and Triple Take.
  +
* Reduced damage per pellet from 23 to 21.
  +
* Removed projectile growth from bullets.
  +
* Added to the loot table of [[Fully Kitted Weapon|{{Legendary|Fully Kitted Weapons}}]] for {{ItemLink|Season 12}}.
  +
  +
; [[November 05, 2021 Patch]]
  +
* Reduced headshot damage multiplier from 2× to 1.75×.
  +
* ('''Undocumented''') Reduced fire rate from 1.3 to 1.2.
  +
  +
; {{ItemLink|Season 11|noText=yes}} [[November 02, 2021 Patch]]
  +
* Removed from the [[Care Package|{{Mythic|Care Package}}]].
  +
* Increased {{ItemLink|Choke Active Icon|noText=1}} Choke charge time from 0.8 to 1.1 seconds.
  +
* Changed magazine size from {{Level0123|6|7|8|9}} to {{Level0123|18|21|24|27}}.
  +
* Increased ammo consumed per shot from 1 to 3.
  +
* Increased ammo required per shot from 1 to 3.
  +
  +
; {{ItemLink|Season 10|noText=yes}} [[September 14, 2021 Patch]]
  +
* Reduced {{ItemLink|Choke Active Icon|noText=1}} Choke charge time from 1 to 0.8 seconds.
  +
  +
; {{ItemLink|Season 9|noText=yes}} [[May 04, 2021 Patch]]
  +
* Changed weapon type from sniper rifle to marksman weapon.
  +
** No longer compatible with the {{ItemLink|6x Sniper|text={{Rare|6x Sniper}}}}, {{ItemLink|4x-8x Variable Sniper|text={{Epic|4x-8x Variable Sniper}}}}, and {{ItemLink|4x-10x Digital Sniper Threat|text={{Legendary|4x-10x Digital Sniper Threat}}}} optics.
  +
* Changed ammo type from {{ItemLink|Sniper Ammo|text=Sniper}} to {{ItemLink|Energy Ammo|text=Energy}}.
  +
* Moved in the [[Care Package|{{Mythic|Care Package}}]]. Comes pre-equipped with 63 {{ItemLink|Mythic Energy Ammo|text=Ammo}}.
  +
* Changed magazine size from {{Level0123|6|7|8|9}} to 9.
 
* Increased fire rate from 1.2 to 1.3.
 
* Increased fire rate from 1.2 to 1.3.
* Reduced ADS charge time from 1.1 seconds to 1 second.
+
* Reduced {{ItemLink|Choke Active Icon|noText=1}} Choke charge time from 1.1 to 1 second.
** Now maintains charge for a bit after exiting ADS instead of instantly losing it.
+
* Now maintains charge for a bit after exiting ADS instead of instantly losing it.
  +
* Reduced ADS movement speed penalty from -65% to -57.5%.
* Increased ADS strafe speed to match other marksman weapons: faster than snipers, slower than Assault rifles.
 
* Increased spread of bullets while airborne and aiming down sights.
+
* Increased spread of bullets while in the air and aiming down sights.
   
; [[November 04, 2020 Patch]]
+
; {{ItemLink|Season 7|noText=yes}} [[November 04, 2020 Patch]]
 
* Reduced fire rate from 1.3 to 1.2.
 
* Reduced fire rate from 1.3 to 1.2.
   
; [[October 06, 2020 Patch]]
+
; {{ItemLink|Aftermarket|noText=yes}} [[October 06, 2020 Patch]]
 
* Reduced fire rate from 1.4 to 1.3.
 
* Reduced fire rate from 1.4 to 1.3.
   
; [[August 18, 2020 Patch]]
+
; {{ItemLink|Season 6|noText=yes}} [[August 18, 2020 Patch]]
 
* Increased fire rate from 1.25 to 1.4.
 
* Increased fire rate from 1.25 to 1.4.
 
* Increased magazine size from {{Level0123|5|6|7|8}} to {{Level0123|6|7|8|9}}.
 
* Increased magazine size from {{Level0123|5|6|7|8}} to {{Level0123|6|7|8|9}}.
* Built the {{ItemLink|Precision Choke|text={{Epic|Precision Choke}}}} [[Hop-Up]] into the weapon by default. Can be toggled on/off.
+
* Integrated {{ItemLink|Precision Choke|text={{Epic|Precision Choke}}}} into the weapon. Can be toggled on/off.
* Added to the loot table of [[fully kitted weapons]] for {{ItemLink|Season 6}}.
+
* Added to the loot table of [[Fully Kitted Weapon|{{Legendary|Fully Kitted Weapons}}]] for {{ItemLink|Season 6}}.
   
; [[May 12, 2020 Patch]]
+
; {{ItemLink|Season 5|noText=yes}} [[May 12, 2020 Patch]]
* Added a new visual static electricity effect on target(s) hit with the gun.
+
* Added a new visual static effect on targets hit.
   
; [[February 04, 2020 Patch]]
+
; {{ItemLink|Season 4|noText=yes}} [[February 04, 2020 Patch]]
* Changed ammo type from {{ItemLink|Energy Ammo}} to {{ItemLink|Sniper Ammo}}.
+
* Changed ammo type from {{ItemLink|Energy Ammo|text=Energy}} to {{ItemLink|Sniper Ammo|text=Sniper}}.
* Now accepts {{ItemLink|Extended Sniper Mag|text=Extended Sniper Mags}}.
+
* Introduced {{ItemLink|Extended Sniper Mag|text=Extended Sniper Mags}}. Compatible with [[Longbow DMR]], [[Sentinel]], and Triple Take.
* Magazine size is now {{Level0123|5|6|7|8}} instead of 7 due to the introduction of {{ItemLink|Extended Sniper Mag|text=Extended Sniper Mags}}.
+
* Changed magazine size from 7 to {{Level0123|5|6|7|8}}.
* Improved ironsights accuracy.
+
* Improved iron sights accuracy.
   
; [[January 14, 2020 Patch]]
+
; {{ItemLink|Grand Soirée|noText=yes}} [[January 14, 2020 Patch]]
* Magazine size is now 7 instead of {{Level0123|5|6|7|8}} due to the removal of {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}}.
+
* Removed {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}} as they got removed from the game.
  +
* Changed magazine size {{Level0123|5|6|7|8}} from to 7.
   
; [[October 01, 2019 Patch]]
+
; {{ItemLink|Season 3|noText=yes}} [[October 01, 2019 Patch]]
* Added to the loot table of [[fully kitted weapons]] for {{ItemLink|Season 3}}.
+
* Added to the loot table of [[Fully Kitted Weapon|{{Legendary|Fully Kitted Weapons}}]] for {{ItemLink|Season 3}}.
   
; [[September 03, 2019 Patch]]
+
; {{ItemLink|Voidwalker|noText=yes}} [[September 03, 2019 Patch]]
 
* Increased projectile width.
 
* Increased projectile width.
   
; [[July 02, 2019 Patch]]
+
; {{ItemLink|Season 2|noText=yes}} [[July 02, 2019 Patch]]
* Magazine size is now {{Level0123|5|6|7|8}} instead of 5 due to the introduction of {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}}.
+
* Introduced {{ItemLink|Extended Energy Mag|text=Extended Energy Mags}}. Compatible with [[HAVOC Rifle]], [[Devotion LMG]], and Triple Take.
  +
* Changed magazine size from 5 to {{Level0123|5|6|7|8}}.
* Reduced {{ItemLink|Precision Choke|text={{Epic|Precision Choke}}}} charge-up time from 1.5 to 1.1.
 
  +
* Reduced {{ItemLink|Choke Active Icon|noText=1}} Choke charge time from 1.5 to 1.1 seconds.
   
 
; [[April 16, 2019 Patch]]
 
; [[April 16, 2019 Patch]]
* Reduced leg shot damage reduction from 25% to 10%.
+
* Increased legshot damage multiplier from 0.75× to 0.9×.
 
* Reduced base weapon sway by about 33%.
 
* Reduced base weapon sway by about 33%.
 
* Reduced base sway speed by about 25%.
 
* Reduced base sway speed by about 25%.
Line 200: Line 383:
 
; [[March 06, 2019 Patch]]
 
; [[March 06, 2019 Patch]]
 
* Increased spawn rate in all zone tiers.}}
 
* Increased spawn rate in all zone tiers.}}
  +
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="150px" heights="100px">
+
<gallery widths="250" heights="250">
 
ConceptArt Dallas Doan Triple Take Abstract Idea 01.jpg|Concept art for the {{Legendary|Abstract Idea}} skin by Dallas Doan.<ref>[https://www.artstation.com/artwork/8eLXYE Dallas Doan on ArtStation]</ref>
 
ConceptArt Dallas Doan Triple Take Abstract Idea 01.jpg|Concept art for the {{Legendary|Abstract Idea}} skin by Dallas Doan.<ref>[https://www.artstation.com/artwork/8eLXYE Dallas Doan on ArtStation]</ref>
 
ConceptArt Dallas Doan Triple Take Abstract Idea 02.jpg
 
ConceptArt Dallas Doan Triple Take Abstract Idea 02.jpg
Line 210: Line 394:
 
</gallery>
 
</gallery>
   
== Bugs ==
 
* Since the {{Symbol|season 9}} [[May 04, 2021 Patch]], all {{Heirloom|Supply Drop Weapons}}, including the Triple Take, are marked as weapons that utilize {{ItemLink|Light Rounds}} and therefore, that ammo type is marked as compatible in the inventory despite not being true. Requesting ammo by pinging the weapon requests Light Rounds, plus when the Triple Take automatically reloads thanks to the {{ItemLink|Extended Energy Mag|text={{Legendary|Extended Energy Mag}}}}, the Light Rounds icon appears.
 
   
  +
== See also ==
<gallery widths="250px" heights="150px">
 
  +
* [[Triple Take (Mobile)|Triple Take (''Apex Legends Mobile'')]]
File:CP Light Ammo.png|Requesting ammo by pinging the Triple Take results in asking for {{ItemLink|Light Rounds}}.
 
  +
* [https://titanfall.fandom.com/wiki/D-2_Double_Take D-2 Double Take (''Titanfall 2'')]
File:Triple Take accepting Light Ammo.png|The Triple Take seemingly accepting {{ItemLink|Light Rounds}}.
 
File:Triple Take reloading Light Ammo.png|The Triple Take seemingly reloading in {{ItemLink|Light Rounds}}.
 
</gallery>
 
   
== See also ==
 
* [[titanfall:D-2 Double Take|D-2 Double Take (Titanfall 2)]]
 
   
 
== References ==
 
== References ==
 
<references/>
 
<references/>
   
{{Nav weapons}}
+
{{Nav-Weapons}}

Latest revision as of 04:19, 14 January 2024


Triple Take
Triple Take
Triple-barrel marksman rifle.
Profile
Icon Triple Take Icon
Type Marksman weapon
Ammo Energy Ammo Energy Ammo
Fire modes Single-fire Icon Single
Manufacturer Burrell Defense
Attachment Slots
Extended Energy MagOpticsSniper Stock
Damage
BODY HEAD LEGS
21×3 37×3 (1.75×) 19×3 (0.9×)
Technical
RPM 81
DPS 85
Magazine 6 / 7 / 8 / 10
Tac reload time 2.34 / 2.26 / 2.18 / 2.11
Full reload time 3.06 / 2.96 / 2.85 / 2.75


The Triple Take is a triple-barreled semi-automatic marksman rifle that utilizes Energy Ammo Energy Ammo. It fires 3 projectiles, one in the middle and two to the sides.

The Triple Take has a Choke Active Icon Choke function, which can be turned on/off, where the spread of the pellets is greatly reduced while aiming down sights.

Stats[ | ]

Attachments[ | ]

Main article: Attachments
Optics
Other


Damage Profile[ | ]

Target Modifiers Damage Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.75×)
- 111 1 2 2 2 3
Helmet LV.1 102 1 2 2 2 3
Helmet LV.2 87 2 2 3 3 3
Helmet LV.3/4 81 2 2 3 3 3
Body - 63 2 3 3 4 4
Fortified Fortified 54 2 3 4 4 5
Leg
(0.9×)
- 57 2 3 4 4 4
Fortified Fortified 48 3 4 4 5 5
  1. Assumes all three bullets hit.


Advanced Stats[ | ]

mp_weapon_doubletake
Variable Value Description
charge_time 0.75 Time to charge shots for better accuracy. Expressed in seconds.
fire_rate 1.35 Rounds fired in one second.
projectile_launch_speed 32000 Speed at which projectiles travel.
Expressed in hammer units per second, equals to 812 meters per second.
headshot_distance 17716 Distance at which shots can no longer deal headshots.
Expressed in hammer units, equals to 450 meters.
spread_stand_hip 4 Hipfire spread radius while standing.
spread_stand_hip_run 6 Hipfire spread radius while walking.
spread_stand_hip_sprint 7 Hipfire spread radius while sprinting.
spread_crouch_hip 3 Hipfire spread radius while crouching.
spread_air_hip 8 Hipfire spread radius while in the air.
deployfirst_time 1.42 Time before the weapon can be fired after picking it up for the first time. Expressed in seconds.
deploy_time 0.65 Time to bring out the weapon. Expressed in seconds.
holster_time 0.55 Time to holster the weapon. Expressed in seconds.
raise_time 0.5 Time to bring out the weapon after performing an action. Expressed in seconds.
lower_time 0.4 Time to holster the weapon before performing an action. Expressed in seconds.
zoom_time_in 0.3 Time to enter ADS with the weapon. Expressed in seconds.
zoom_time_out 0.26 Time to exit ADS with the weapon. Expressed in seconds.
ads_move_speed_scale 0.425 Multiplier applied to the Legend's movement speed while ADS with the weapon.
spread_stand_ads 0 Spread radius when standing and ADS.
spread_crouch_ads 0 Spread radius when crouching and ADS.
spread_air_ads 4 Spread radius when in the air and ADS.


Weapon Mastery[ | ]

Triple Take Icon MASTERY TRIALS
Level Trial Name Requirements
20 Pew Pew! Down an enemy with hipfire. 25 times
40 Choking Hazard Down an enemy with fully choked shot. 20 times
60 Baited Down an enemy executing your teammate. 10 times
80 Landed Land all bullets in one shot at least 10 times in one match. 10 times
100 All Choked Up Down at least 2 enemies with a fully choked headshot in one match. 3 times


Lore[ | ]

The Triple Take came close to dying at the blueprint stage. A successor to the Double Take that fires from three separate barrels with each shot, the base model's spread makes it less effective at long-range. The original Triple Take project was shelved, but a new version emerged in the Outlands after the Blackout. While many sniper rifles demand a high degree of precision from operators, the Triple Take's spread proved more forgiving and effective for operators at all skill levels.


Skins[ | ]

There are a total of 82 skins for the Triple Take: 22 Legendary, 11 epic, 34 Rare, and 16 Common.

  1. 1.0 1.1 This skin is reactive.

History[ | ]


Gallery[ | ]


See also[ | ]


References[ | ]