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| fireModes = Single [[File:Choke Active Icon.svg|20px|Choke]]<br>Single |
| fireModes = Single [[File:Choke Active Icon.svg|20px|Choke]]<br>Single |
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| ammoType = Supply Drop Energy Ammo |
| ammoType = Supply Drop Energy Ammo |
||
− | | |
+ | | rpm = 78 |
| projectileSpeed = 32000 |
| projectileSpeed = 32000 |
||
| cost1 = N/A |
| cost1 = N/A |
||
− | | |
+ | | dmgBody = 23 per projectile<br/>69 (23×3) total |
− | | |
+ | | dmgLegs = 21 per projectile<br/>63 (21×3) total |
− | | |
+ | | dmgHead = 46 (2×) per projectile<br/>138 (46×3) total |
− | | |
+ | | dps = 90 |
− | | |
+ | | mag = 9 |
| tacreload = 2.34 |
| tacreload = 2.34 |
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| fullreload = 3.06 |
| fullreload = 3.06 |
Revision as of 21:39, 18 June 2021
Triple Take |
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File:Tripple Take SR.png |
Triple-barrel sniper rifle. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Marksman weapon | ||
Ammo | Supply Drop Energy Ammo | ||
Fire modes | Single Single | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
??? | ??? | ??? | |
Technical | |||
RPM | |||
DPS | 90 | ||
Magazine |
The Triple Take is a triple-barreled marksman rifle that utilizes Supply Drop Energy Ammo. It shoots 3 projectiles in one shot, one at the center and two to its sides, whose spread can be reduced while aiming down sights when using the choke fire mode.
Being a Supply Drop Weapon, it can only be found in Care Packages, and cannot be equipped with foreign ammo. It comes pre-equipped with 63 backup ammo, an Extended Energy Mag, and a 2x-4x Variable AOG scope.
Damage profile
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV.1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV.3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Marked with Sniper's Mark (1.15x) | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
LV. 1 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 2 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
LV. 3/4 | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Body | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | |||||||
Leg | - | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. | ||||||
Fortified | Lua error in Module:ShotsToKill at line 36: attempt to compare nil with number. |
Attachments
Pros and cons
- Pros
- High damage.
- Fast projectile speed.
- Low projectile drop.
- Fires 3 projectiles in a horizontal spread, which provides a higher chance of damaging evasive targets.
- Uses exclusive ammo which does not take up inventory space.
- Good hipfire allows for the weapon to be used as a shotgun in close range.
- Cons
- Damage is split over 3 projectiles.
- Fully choked shots are required for maximum damage at long range, which reduces the fire rate.
- Only 63 reserve ammo (or 7 reloads) is available per Triple Take, forcing a weapon change upon depleting all of it.
Skins
There are a total of 63 weapon skins for the Triple Take: 14 Legendary, 9 epic, 24 Rare and 16 Common.
History
Patch notes |
|
Gallery
Concept art for the Abstract Idea skin by Dallas Doan.[1]
Bugs
- Since the May 04, 2021 Patch, all Supply Drop Weapons, including the Triple Take, are marked as weapons that utilize Light Rounds and therefore, that ammo type is marked as compatible in the inventory despite not being true. Requesting ammo by pinging the weapon requests Light Rounds, plus when the Triple Take automatically reloads thanks to the Extended Energy Mag, the Light Rounds icon appears.
Requesting ammo by pinging the Triple Take results in asking for Light Rounds.
The Triple Take seemingly accepting Light Rounds.
The Triple Take seemingly reloading in Light Rounds.
See also
References
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