Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Triple Take (Mobile). |
Triple Take |
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Triple-barrel marksman rifle. | |||
Profile | |||
Icon | |||
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Type | Marksman weapon | ||
Ammo | Energy Ammo | ||
Fire modes | Single | ||
Manufacturer | Burrell Defense | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
21×3 | 37×3 (1.75×) | 19×3 (0.9×) | |
Technical | |||
RPM | 81 | ||
DPS | 85 | ||
Magazine | 6 / 7 / 8 / 10 | ||
Tac reload time | 2.34 / 2.26 / 2.18 / 2.11 | ||
Full reload time | 3.06 / 2.96 / 2.85 / 2.75 |
The Triple Take is a triple-barreled semi-automatic marksman rifle that utilizes Energy Ammo. It fires 3 projectiles, one in the middle and two to the sides.
The Triple Take has a Choke function, which can be turned on/off, where the spread of the pellets is greatly reduced while aiming down sights.
Stats[ | ]
Attachments[ | ]
Main article: Attachments
- Other
- Extended Energy Mag (Common, Rare, epic, Legendary)
- Sniper Stock (Common, Rare, epic)
Damage Profile[ | ]
Target | Modifiers | Damage[note 1] | Bursts to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.75×) |
- | 111 | 1 | 2 | 2 | 2 | 3 | |
LV.1 | 102 | 1 | 2 | 2 | 2 | 3 | ||
LV.2 | 87 | 2 | 2 | 3 | 3 | 3 | ||
LV.3/4 | 81 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 63 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 54 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.9×) |
- | 57 | 2 | 3 | 4 | 4 | 4 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage[note 1] | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.75×) |
- | 132 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 120 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 105 | 1 | 2 | 2 | 2 | 3 | ||
LV. 3/4 | 96 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 76 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 63 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.9×) |
- | 69 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 57 | 2 | 3 | 4 | 4 | 4 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.75×) |
- | 126 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 117 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 99 | 2 | 2 | 2 | 3 | 3 | ||
LV. 3/4 | 90 | 2 | 2 | 2 | 3 | 3 | ||
Body | - | 72 | 2 | 3 | 3 | 3 | 4 | |
Fortified | 63 | 2 | 3 | 3 | 4 | 4 | ||
Leg (0.9×) |
- | 66 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 54 | 2 | 3 | 4 | 4 | 5 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.75×) |
- | 153 | 1 | 1 | 2 | 2 | 2 | |
LV. 1 | 138 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 120 | 1 | 2 | 2 | 2 | 2 | ||
LV. 3/4 | 111 | 1 | 2 | 2 | 2 | 3 | ||
Body | - | 87 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 75 | 2 | 2 | 3 | 3 | 3 | ||
Leg (0.9×) |
- | 78 | 2 | 2 | 3 | 3 | 3 | |
Fortified | 66 | 2 | 3 | 3 | 4 | 4 |
- ↑ Assumes all three bullets hit.
Advanced Stats[ | ]
mp_weapon_doubletake | ||
---|---|---|
Variable | Value | Description |
charge_time | 0.75 | Time to charge shots for better accuracy. Expressed in seconds. |
fire_rate | 1.35 | Rounds fired in one second. |
projectile_launch_speed | 32000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 812 meters per second. |
headshot_distance | 17716 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 450 meters. |
spread_stand_hip | 4 | Hipfire spread radius while standing. |
spread_stand_hip_run | 6 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 7 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3 | Hipfire spread radius while crouching. |
spread_air_hip | 8 | Hipfire spread radius while in the air. |
deployfirst_time | 1.42 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.65 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.55 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.5 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.4 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.3 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.26 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.425 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 4 | Spread radius when in the air and ADS. |
Weapon Mastery[ | ]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Pew Pew! | Down an enemy with hipfire. | 25 times |
40 | Choking Hazard | Down an enemy with fully choked shot. | 20 times |
60 | Baited | Down an enemy executing your teammate. | 10 times |
80 | Landed | Land all bullets in one shot at least 10 times in one match. | 10 times |
100 | All Choked Up | Down at least 2 enemies with a fully choked headshot in one match. | 3 times |
Lore[ | ]
“ | The Triple Take came close to dying at the blueprint stage. A successor to the Double Take that fires from three separate barrels with each shot, the base model's spread makes it less effective at long-range. The original Triple Take project was shelved, but a new version emerged in the Outlands after the Blackout. While many sniper rifles demand a high degree of precision from operators, the Triple Take's spread proved more forgiving and effective for operators at all skill levels. |
Skins[ | ]
There are a total of 82 skins for the Triple Take: 22 Legendary, 11 epic, 34 Rare, and 16 Common.
History[ | ]
Patch notes |
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Gallery[ | ]
Concept art for the Abstract Idea skin by Dallas Doan.[1]
See also[ | ]
References[ | ]
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