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Triple Take
Triple-barrel Sniper Rifle with choke fire mode.
Profile
Icon
Type Marksman weapon
Ammo Energy Ammo
Fire modes Single (Choke)
Single
Manufacturer Burrell Defense
Attachment Slots
Extended Energy MagOpticsSniper Stock
Damage
BODY HEAD LEGS
69 (23×3) 120 (40×3) 63 (21×3)
Technical
RPM 78
DPS 90
Magazine 21 / 24 / 27 / 33
Tac reload time 2.6 / ? / ? / ?
Full reload time 3.05 / ? / ? / ?


The Triple Take is a triple-barreled marksman rifle that utilizes Energy Ammo. It fires 3 projectiles, one at the center and two to its sides, and consumes 3 ammo each shot. The spread is gradually reduced while aiming down sights when using the choke fire mode ( ).

Stats[]

Attachments[]

Main article: Attachments
Optics
Other

Damage profile[]

Target Modifiers Damage[note 1] Bursts to kill
100 HP 150 HP 175 HP 200 HP 225 HP
Head
(1.75×)
- 120 1 2 2 2 2
LV.1 111 1 2 2 2 3
LV.2 96 2 2 2 3 3
LV.3/4 87 2 2 3 3 3
Body - 69 2 3 3 3 4
Fortified 60 2 3 3 4 4
Leg
(0.9×)
- 63 2 3 3 4 4
Fortified 54 2 3 4 4 5
  1. Assumes all three bullets hit.

Pros and cons[]

Pros
  • High theoretical damage output.
  • High projectile speed.
  • Low projectile drop.
  • Good hipfire performance due to several factors.
    • Fires 3 projectiles in a horizontal spread, which provides a higher chance of damaging evasive targets.
    • Low bullet spread.
Cons
  • Slowest fire rate out of all marksman weapons.
    • Fully choked shots are required for maximum damage at long range. As a result, the fire rate is further reduced.
  • Damage is split over 3 projectiles.
  • Consumes 3 Energy Ammo per shot.

Skins[]

There are a total of 10 skins for the Triple Take: 2 Eternal, 3 Legendary, 5 epic, and 1 Common.

  • Rough Seas

History[]


See also[]