Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see VK-47 Flatline (Mobile). |
VK-47 pd |
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File:VK-47 pd.png |
Full-auto with a punch. | |||
Profile | |||
Icon | File:VK-47 pd Icon.svg | ||
---|---|---|---|
Type | Assault rifle | ||
Ammo | |||
Fire modes | |||
Manufacturer | |||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
18 | 32 (1.75×) | 14 (0.75×) | |
Technical | |||
RPM | 600 | ||
DPS | 180 | ||
Magazine | 19 / 23 / 27 / 29 | ||
Tac reload time | 2.4 / 2.32 / 2.24 / 2.16 | ||
Full reload time | 3.1 / 3 / 2.89 / 2.79 |
The VK-47 Flatline, or Flatline, is an assault rifle that utilizes Heavy Rounds. It can be switched between fully-automatic and semi-automatic fire modes.
Stats[]
Attachments[]
Main article: Attachments
- Others
Extended Heavy Mag (Common, Rare, epic, Legendary)
Standard Stock (Common, Rare, epic)
Anvil Receiver
Damage Profile[]
Target | Modifiers | Shots to kill | ||||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.75×) |
- | 32 | 4 | 5 | 6 | 7 | 8 | |
29 | 4 | 6 | 7 | 7 | 8 | |||
25 | 4 | 6 | 7 | 8 | 9 | |||
23 | 5 | 7 | 8 | 9 | 10 | |||
Body | - | 18 | 6 | 9 | 10 | 12 | 13 | |
15 | 7 | 10 | 12 | 14 | 15 | |||
Leg (0.75×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
11 | 10 | 14 | 16 | 19 | 21 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Shots to kill | ||||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.75×) |
- | 38 | 3 | 4 | 5 | 6 | 6 | |
35 | 3 | 5 | 5 | 6 | 7 | |||
30 | 4 | 5 | 6 | 7 | 8 | |||
27 | 4 | 6 | 7 | 8 | 9 | |||
Body | - | 22 | 5 | 7 | 9 | 10 | 11 | |
18 | 6 | 9 | 10 | 12 | 13 | |||
Leg (0.75×) |
- | 16 | 7 | 10 | 11 | 13 | 15 | |
14 | 8 | 11 | 13 | 15 | 17 | |||
Marked with | ||||||||
Head (1.75×) |
- | 36 | 3 | 5 | 5 | 6 | 7 | |
33 | 4 | 5 | 6 | 7 | 7 | |||
28 | 4 | 6 | 7 | 8 | 9 | |||
26 | 4 | 6 | 7 | 8 | 9 | |||
Body | - | 21 | 5 | 8 | 9 | 10 | 11 | |
18 | 6 | 9 | 10 | 12 | 13 | |||
Leg (0.75×) |
- | 16 | 7 | 10 | 11 | 13 | 15 | |
13 | 8 | 12 | 14 | 16 | 18 | |||
Head (1.75×) |
- | 43 | 3 | 4 | 5 | 5 | 6 | |
40 | 3 | 4 | 5 | 5 | 6 | |||
34 | 3 | 5 | 6 | 6 | 7 | |||
31 | 4 | 5 | 6 | 7 | 8 | |||
Body | - | 25 | 5 | 7 | 8 | 9 | 10 | |
21 | 5 | 8 | 9 | 10 | 11 | |||
Leg (0.75×) |
- | 19 | 6 | 8 | 10 | 11 | 12 | |
16 | 7 | 10 | 11 | 13 | 15 |
Advanced Stats[]
mp_weapon_vinson | ||
---|---|---|
Variable | Value | Description |
fire_rate | 10 | Rounds fired in one second. |
projectile_launch_speed | 24000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 609 meters per second. |
headshot_distance | 11828 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 300 meters. |
spread_stand_hip | 6.5 | Hipfire spread radius while standing. |
spread_stand_hip_run | 8.5 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 9.5 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 5 | Hipfire spread radius while crouching. |
spread_air_hip | 9.5 | Hipfire spread radius while in the air. |
deployfirst_time | 1.25 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.6 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.55 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.5 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.4 | Time to holster the weapon before performing an action. Expressed in seconds. |
zoom_time_in | 0.27 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.23 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 0.5 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
spread_stand_ads | 0 | Spread radius when standing and ADS. |
spread_crouch_ads | 0 | Spread radius when crouching and ADS. |
spread_air_ads | 6 | Spread radius when in the air and ADS. |
Weapon Mastery[]
Level | Trial Name | Requirements | |
---|---|---|---|
20 | Optimal | Down an enemy when ADS with optic attachment equipped. | 25 times |
40 | Impactful | Down an enemy from 50m away in Semi-Auto mode. | 20 times |
60 | Flexible | Down an enemy with hipfire after dealing damage on the target with ADS. | 15 times |
80 | Flatlined | Down an enemy with the Flatline right after being revived by a teammate. | 15 times |
100 | Cracked | Break enemy armor at least 10 times with the Flatline in one match. | 10 times |
Lore[]
“ | The Flatline is a standard and beloved civilian firearm, used throughout the Frontier against predators of all species. Many Militia volunteers brought their personal Flatlines with them when they joined the ranks. Its harsh recoil makes it an inelegant piece of machinery, but its famous reliability and resilience ensure it will always have a place in Frontier life. |
The VK-47 Flatline is the successor to the Frontier War-era V-47 Flatline, although the changes made to the weapon aside from a different grip and a shorter exposed barrel are unknown.
Skins[]
There are a total of 93 skins for the VK-47 Flatline: 27 Legendary, 16 epic, 35 Rare, and 16 Common.
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History[]
Patch notes |
|
Gallery[]
-
Concept art for the Flatline.[1]
-
Concept art for the
Teal Zeal skin by Gadget-Bot Productions.[2]
-
Concept art for the
Chained Beast skin by Gadget-Bot Productions.[3]
-
Concept art for the Revelations skin.[4]
Trivia[]
- The "V" in the weapon's model number means, following what the weapon ID says, "Vinson". Whether or not this means that Vinson Dynamics had contributed in the creation or design of the weapon, or if it's just a reference of the Respawn Entertainment developer of the same name, is unknown.
- The
Heavy Metal and
Heat Sink skins are weapon mods designed by Rampart, indicated by the presence of a Rampart Mods logo.
See also[]
References[]
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