Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Volt SMG (Mobile). |
Volt SMG |
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Energy actuated SMG. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Sub machine gun | ||
Ammo | Energy Ammo | ||
Fire modes | Auto | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
15 | 19 (1.25×) | 12 (0.8×) | |
Technical | |||
RPM | 720 | ||
DPS | 180 | ||
Magazine | 19 / 21 / 23 / 26 | ||
Tac reload time | 1.44 / 1.39 / 1.34 / 1.3 | ||
Full reload time | 2.03 / 1.96 / 1.89 / 1.83 |
The Volt SMG, or Volt, is a fully-automatic submachine gun introduced in Season 6 that utilizes Energy Ammo.
Stats[ | ]
Attachments[ | ]
Main article: Attachments
- Others
- Laser Sight (Common, Rare, epic)
- Extended Energy Mag (Common, Rare, epic, Legendary)
- Standard Stock (Common, Rare, epic)
Damage Profile[ | ]
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (1.25×) |
- | 19 | 6 | 8 | 10 | 11 | 12 | |
LV.1 | 18 | 6 | 9 | 10 | 12 | 13 | ||
LV.2 | 17 | 6 | 9 | 11 | 12 | 14 | ||
LV.3/4 | 16 | 7 | 10 | 11 | 13 | 15 | ||
Body | - | 15 | 7 | 10 | 12 | 14 | 15 | |
Fortified | 13 | 8 | 12 | 14 | 16 | 18 | ||
Leg (0.8×) |
- | 12 | 9 | 13 | 15 | 17 | 19 | |
Fortified | 10 | 10 | 15 | 18 | 20 | 23 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (1.25×) |
- | 23 | 5 | 7 | 8 | 9 | 10 | |
LV. 1 | 22 | 5 | 7 | 8 | 10 | 11 | ||
LV. 2 | 20 | 5 | 8 | 9 | 10 | 12 | ||
LV. 3/4 | 20 | 5 | 8 | 9 | 10 | 12 | ||
Body | - | 18 | 6 | 9 | 10 | 12 | 13 | |
Fortified | 15 | 7 | 10 | 12 | 14 | 15 | ||
Leg (0.8×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
Fortified | 12 | 9 | 13 | 15 | 17 | 19 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (1.25×) |
- | 22 | 5 | 7 | 8 | 10 | 11 | |
LV. 1 | 21 | 5 | 8 | 9 | 10 | 11 | ||
LV. 2 | 19 | 6 | 8 | 10 | 11 | 12 | ||
LV. 3/4 | 19 | 6 | 8 | 10 | 11 | 12 | ||
Body | - | 17 | 6 | 9 | 11 | 12 | 14 | |
Fortified | 15 | 7 | 10 | 12 | 14 | 15 | ||
Leg (0.8×) |
- | 14 | 8 | 11 | 13 | 15 | 17 | |
Fortified | 12 | 9 | 13 | 15 | 17 | 19 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (1.25×) |
- | 26 | 4 | 6 | 7 | 8 | 9 | |
LV. 1 | 25 | 4 | 6 | 7 | 8 | 9 | ||
LV. 2 | 23 | 5 | 7 | 8 | 9 | 10 | ||
LV. 3/4 | 23 | 5 | 7 | 8 | 9 | 10 | ||
Body | - | 21 | 5 | 8 | 9 | 10 | 11 | |
Fortified | 18 | 6 | 9 | 10 | 12 | 13 | ||
Leg (0.8×) |
- | 17 | 6 | 9 | 11 | 12 | 14 | |
Fortified | 14 | 8 | 11 | 13 | 15 | 17 |
Advanced Stats[ | ]
mp_weapon_volt_smg | ||
---|---|---|
Variable | Value | Description |
fire_rate | 12 | Rounds fired in one second. |
projectile_launch_speed | 22000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 596 meters per second. |
headshot_distance | 1500 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 38 meters. |
spread_stand_hip | 4.125 | Hipfire spread radius while standing. |
spread_stand_hip_run | 4.875 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 5.25 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 3 | Hipfire spread radius while crouching. |
spread_air_hip | 5.625 | Hipfire spread radius while in the air. |
deployfirst_time | 1 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.35 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.3 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.3
I’m 0.2 0.22 0.2 0.75 movement speed while ADS with the weapon. | |
spread_stand_ads | 0.35 | Spread radius when standing and ADS. |
spread_crouch_ads | 0.25 | Spread radius when crouching and ADS. |
spread_air_ads | 5 | Spread radius when in the air and ADS. |
Weapon Mastery[ | ]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Eagle Eye | Down an enemy at least 40 meters range while ADS with the weapon. | 253747 times |
40 | Survivor | Down an enemy while you are severely injured. | 15 times |
60 | Slick | Down an enemy with the weapon without releasing the trigger while sliding. | 10 times |
80 | Rapid Fire | Rapidly down at least 2 enemies in one match (5 seconds window). | 5 times |
100 | Onslaught | Break an enemy's armor with the weapon at least 50 meters away then get a knock within 10 meters in 8 seconds. | 5 times |
Lore[ | ]
“ | The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window. In the early days of Frontier exploration, expeditions were often waylaid by dense populations of local wildlife. Progress ground to a halt as settlers were ill-equipped to protect themselves in unfamiliar terrain. The IMC commissioned the Volt, which could be used quickly and effectively at multiple distances, reducing casualties from local fauna and jumpstarting excursions into untouched territory. |
Skins[ | ]
There are a total of 79 weapon skins for the Volt SMG: 23 Legendary, 9 epic, 32 Rare and 16 Common.
History[ | ]
Patch notes |
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Gallery[ | ]
Concept Art by Cliff Childs.[1]
Concept art for the The Mantlepiece skin.[2]
Concept art for the Symbiotic Relationship skin.[3]
Concept art for the Inked and Infused skin.[4]
References[ | ]
See also[ | ]
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