|“||After the funeral, I stood in our kitchen, and it was so... quiet. I had dreamt of quiet like that, but now that I had it, I was terrified. And alone. I sat on the floor, and I know how silly this sounds, but I hid under the table. That was where they found me. Anita. Makoa. Ajay. Even Dr. Caustic and he hates everybody. They’d just as soon stab each other in the back. Or the front. But they put that all aside. To support me. The electrician’s kid. I thought I knew what family was. But my equations were incomplete. My family is here. At the Games. And now it’s my turn to support them. With every last charge in me.|
|Real Name||Natalie Paquette|
|Height||5'4" (163 cm) |
|Tactical Ability||Perimeter Security|
|Passive Ability||Spark of Genius|
|Ultimate Ability||Interception Pylon|
|Voice Actor||Justine Huxley|
A Defensive Legend with a slower playstyle, Wattson is great at defending chokepoints and small interior areas. Her Perimeter Security Fences not only slow but damage and reveal enemies who attempt to storm your location by passing through them. Her Passive, Spark of Genius, fully recharges her ultimate ability with any Ultimate Accelerant and also slowly regenerates her own shields. When it is ready, her ultimate, Interception Pylon will stop all grenades, missiles, or anything else throwable from breaking into your base and will also recharge your shields within a certain radius.
Biography[edit | edit source]
Natalie Paquette is a familiar face in the Apex Games, though for a different reason than most. Daughter of the Games’ lead electrical engineer Luc Paquette, she studied his manuals to stay close to him and discovered her calling at a young age. Though she could be completely distracted one moment and hyper-focused the next, electricity grounded her – its ordered, predictable flow made sense in a way the rest of the world didn’t.
She devoured every book she could on the subject, and eventually became such a skilled engineer that she was commissioned by the Syndicate to build the Apex Games’ Modified Containment Ring. Unfortunately, her father died the day it was revealed, leaving her alone. At her lowest moment, a group of competitors invited her to return to the arena with them, assuring her she would always have a home. She now fights alongside her friends in the arena she helped build, destroying incoming missiles, recharging shields, creating fences, and using her pylon to silence fights that get too loud. Nobody knows the arena better than Wattson – anyone who underestimates her is in for a shock.
Abilities[edit | edit source]
Perimeter Security[edit | edit source]
|Description||Create electrified fences by connecting nodes. Fences damage and slow enemies.|
- You can hold up to four charges of this ability, and gain one charge every 30 seconds. Up to twelve nodes can be active on the map at once, and you're able to pick up unused nodes to regain a charge.
- Deploying a new node at the max amount will destroy the oldest node.
- Nodes must be within 20 meters to be able to create a fence between them. A node can be connected with up to 2 other nodes at the same time.
- Fences damage and slow enemies passing through them, and pings the breached fence's location on the screen and map. The damage is 15 for each tick and the slow lasts roughly 1-2 seconds.
- Fences will temporarily disengage when Wattson or her squadmates pass through them.
- Each node has 25 health.
- Doors that get in the way of a fence will shatter.
- Wattson can connect her nodes to nodes placed by enemy Wattsons. The fence in between will belong to the Wattson who linked them.
- The fences can trigger Caustic's Nox Gas Trap.
- The fences cannot be damaged by the Ring.
- The fences can be damaged by an enemy Caustic's Nox Gas.
- The fences ignore Knockdown Shields health and will damage the health of those affected.
- The fences can't be seen through Bangalore's Smoke Launcher.
- Enemy Mirages can send decoys into the fence to determine your location.
- Gibraltar's Dome of Protection will block line of sight for nodes like any wall would.
- Crypto's Drone EMP will destroy every node in range.
- Tridents passing through fences will be disabled for 5 seconds.
- The fences are NOT traps. Like the name implies, the fences are to guard your flanks and alert you to enemies, slow them down or force them to a choke point your squad is guarding.
- Most of the time, your goal is not to get enemies to run into your fences. It's to scare them into avoiding a particular route.
- Hide the nodes behind cover and close to your Interception Pylon so enemies must approach to destroy the fences.
- You can use this ability offensively by using the fences to block any exits before attacking.
- The fences don't require solid ground between nodes, so you can place them over gaps like stairways or vertical ziplines.
- Place fences around long ziplines. It's hard to shoot the nodes while ziplining, so most players will avoid taking them.
- When working with a Wraith, place fences through her Dimensional Rift to instantly electrocute enemies that chase you through it.
- Stand in the way of fences to disengage them and trick enemies into thinking it's safe to rush you down.
- Instead of making basic fences with two nodes to block doorways, get into the habit of making triangle fences with three nodes to block doorways. This way, the enemy or enemies will take twice the damage if they go through it.
- If you manage to spot an enemy about to walk through a door, place a fence in their way. They will either walk through and be slowed, or have to find another way in. Either way, this tactic will provide you a tactical advantage.
- Place fences in front of hallways like ones in the Pit, Bunker, etc so if an enemy squad is escaping the Ring, they will likely panic and run through them, slowing them and may result in a kill because of fatal damage involving the Ring. Extremely effective in later rounds.
- Always place fences at the top of vertical ziplines, where enemies will not be able to see them. Especially on World's Edge, where combat is much more urban.
- Don't place your nodes in a hallway unless you are forced to, as they can be easily shot by enemies.
- On very rare occasions, enemy Wattson fences can be invisible to certain players.
- On very rare occasions, placing too many fences in a certain area can cause the game to crash.
Spark of Genius[edit | edit source]
|Spark of Genius|
|Description||Ultimate Accelerants fully charge Wattson's ultimate and she can carry more Ultimate Accelerants. Wattson slowly restores her shields over time.|
- If you find an Ultimate Accelerant at the start of the match, use it as it'll give Wattson much more potential.
- It's best to carry at least one stack of Ultimate Accelerants in your Inventory at all times.
- Try saving an Ultimate Accelerant for the last few rounds (especially on Rounds 5 or higher) as her abilities increase in utility as the play area shrinks.
- This ability can allow you to save up on shield cells and shield batteries.
- Just like Octane's Swift Mend, this ability will take a long time to fully recharge your shields, so it should mainly be counted on when you only have a few shields to heal.
Interception Pylon[edit | edit source]
|Description||Place an electrified pylon that destroys incoming ordnance and repairs damaged shields. Standing near Pylons boosts Wattson's tactical recharge rate. (Max: 3)|
|Charge time||3 minutes|
- The pylon will also destroy outgoing ordnance if it will land in its radius.
- Deploying a new interception pylon while already having the maximum amount deployed will automatically destroy the oldest pylon.
- Recharges around 2 shields per second (does not apply when using Revenant’s Death Totem).
- The Pylon lasts for 90 seconds, seen as a countdown around the base or by hovering over the placed Pylon's ping.
- The Pylon has 150 health.
- The Pylon is neutral and therefore can recharge enemy shields and shoot down your squad's ordnance. The shield recharge effect doesn't stack if there are other Pylons nearby.
- The Pylon won't protect you from any ordnance or airstrike if it hasn't got clear sight or if the ordnance has already landed.
- The Pylon can be destroyed by shooting it. It can also block doors and is climbable.
- Perimeter Security charges have 3-second cooldowns instead of 30 when near an Interception Pylon, made by either you or another Wattson.
- Incoming ordnance include:
- Grenades such as Frag Grenades, Thermite Grenades, and Arc Stars.
- Tacticals such as Bangalore’s Smoke Launcher, Caustic’s Nox Gas Traps (while midair), Revenant’s Silence, Horizon's Gravity Lift, Fuse’s Knuckle Cluster, and Valkyrie's Missile Swarm.
- Ultimates such as Bangalore’s Rolling Thunder (only the airstrike), Gibraltar’s Defensive Bombardment, Caustic’s Nox Gas Grenade, Horizon's Black Hole, and Fuse’s The Motherlode.
- The Pylon will not shoot down throwable objects, like D.O.C. Heal Drones, or Domes of Protection.
- The Pylon can be damaged by an enemy Caustic’s Nox Gas Trap.
- The Pylon cannot be damaged by The Ring.
- The Pylon will be instantly destroyed by Crypto's Drone EMP, regardless of health.
- Gibraltar’s Dome of Protection will block line of sight for the Pylon like any wall or cover would.
- Hide the Pylon into a place where it cannot be shot like building corners.
- While fighting and behind cover and you're in need to heal, you can place a Pylon nearby and while using a consumable, you'll be regenerating shield health at the same time. This can also be done if you need to recover some shield health while reviving a teammate at the same time.
- Try saving a Pylon for the last few rounds (especially on Rounds 5 or higher) as her abilities increase in utility as the play area shrinks.
- Try to always have at least one available, so the second you hear an airstrike voice line, you can place it on your position and it will intercept every explosive, and you can stay right where you are.
- Don't be afraid to use this ability. Anytime you and your squad are holding down any type of cover, any ordnance an enemy squad throws to force you out of cover will ineffective. Be careful, however, as any ordnance you or your squad throws will be intercepted if close enough to the pylon.
Cosmetic Items[edit | edit source]
Skins[edit | edit source]
There are a total of 60 Legend skins for Wattson: 17 Legendary, 8 Epic, 19 Rare and 16 Common.
Chaos Conductor[note 1]
- Was originally named “Charged Conquistador”.
Finishers[edit | edit source]
Badges[edit | edit source]
Skydive Emotes[edit | edit source]
Holo-Sprays[edit | edit source]
Music Packs[edit | edit source]
Loading Screens[edit | edit source]
Voice lines[edit | edit source]
History[edit | edit source]
Trivia[edit | edit source]
- Wattson is one of two Legends to have a unique animation for reviving a squadmate, the other being Gibraltar. She uses her equipment like a defibrillator.
- The subtle scar on Wattson's face is a Lichtenberg figure, a mark caused by high-voltage equipment or being struck by lightning.
- It is speculated Wattson may have a form of Autism or ADHD, based on her biography and voice lines. This theory has been given subtle nods to by some of the writers and developers of Apex. Tom Casiello has confirmed that Wattson is on the spectrum.
- Wattson is referred to as "The Eye of the Storm" both by herself and her comrades.
- In early concept art, Wattson had a cybernetic arm. That idea got scrapped but it occasionally returns in non-canon skins. The real Wattson has both her arms.
- Wattson has a cat named "Nikola".
Gallery[edit | edit source]
A letter from Wattson's father.
Concept art of the Cyberpunk Wattson Skin.
3D Render of the Cyberpunk Wattson Skin.
References[edit | edit source]