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The R-301 Carbine, an assault rifle.

Weapons are the primary method of dealing damage in Apex Legends. In Battle Royale, Legends drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In Arenas Icon.svg Arenas, any weapon that is not a Supply Drop Weapon can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.

A weapon's effectiveness and fire power can be enhanced through attachments that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.

All weapons are split in seven categories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.

Other weapons[]

Supply Drop Weapons[]

Supply Drop Weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Heirloom rarity weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.

Fully kitted weapons[]

Main article: Fully kitted weapon

Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.

Rampart's Custom Modded Paintball Weapons[]

Main article: Rampart's Custom Modded Paintball Weapons

These weapons are fully kitted weapons that have been modified by Rampart with the Splatter Rounds.svg Splatter Rounds hop-up. They reload faster and shoot paint-loaded rounds which have a visual colored effect. They can be purchased with Crafting Icon.svg Materials from Vend-it Machines located in Rampart's Big Maude, and are available in Rare, Epic, and Legendary rarities. Legends refer to them as "Rampart Specials" if pinged.

Ordnance[]

Main article: Ordnance

There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.

Melee weapons[]

Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's Heirloom Set, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.

List of weapons[]

Assault rifles[]

Sub machine guns[]

"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because that is how SMG is being spelled in the game.

Light machine guns[]

Marksman weapons[]

Sniper rifles[]

Shotguns[]

Pistols[]

Stats[]

  • All damage is calculated ignoring Fortified.svg Fortified and Helmet.svg Helmets damage modifiers.
  • Damage per second (DPS) and time to kill (TTK) values are obtained from bodyshots.
  • Time to kill value is calculated against Evo Shield.svg Evo Shields, and against a target no farther than 25 meters/82 feet.
  • Time to kill value is expressed in seconds (s).
  • Projectile speed is expressed in units per second (UPS).
Weapon Type Ammo Attachments Mag size Damage per mag RPM DPS TTK Projectile
speed
Fire
modes
Damage
Body Head Legs
HAVOC Rifle Icon.svg
HAVOC Rifle
Assault rifle Energy Ammo.svg Energy Spacing.png Extended Energy Mag Assault rifle optics Standard Stock Turbocharger 24 432 672 202 0.98 30500 Auto Icon.svg Auto 18 32 14
VK-47 Flatline Icon.svg
VK-47 Flatline
Assault rifle Heavy Rounds.svg Heavy Extended Heavy Mag Assault rifle optics Standard Stock 20 380 600 190 1 24000 Auto Icon.svg Auto
Single-fire Icon.svg Single
19 33 14
Hemlok Burst AR Icon.svg
Hemlok Burst AR
Assault rifle Heavy Rounds.svg Heavy Barrel Stabilizer Extended Heavy Mag Assault rifle optics Standard Stock Boosted Loader 18 360 441 Burst Icon.svg
384 Single-fire Icon.svg
147 Burst Icon.svg
128 Single-fire Icon.svg
1.22 Burst Icon.svg
1.41 Single-fire Icon.svg
27500 Burst Icon.svg Burst
Single-fire Icon.svg Single
20 35 15
R-301 Carbine Icon.svg
R-301 Carbine
Assault rifle Light Rounds.svg Light Barrel Stabilizer Extended Light Mag Assault rifle optics Standard Stock Spacing.png 18 252 810 189 1.04 29000 Auto Icon.svg Auto
Single-fire Icon.svg Single
14 25 11
Alternator SMG Icon.svg
Alternator SMG
SMG Supply Drop Light Rounds.svg Light SMG optics 27 432
Disruptor Rounds 594
600 160
Disruptor Rounds 220
1 19500 Auto Icon.svg Auto 16
Disruptor Rounds 22
24
Disruptor Rounds 34
13
Disruptor Rounds 18
Prowler Burst PDW Icon.svg
Prowler Burst PDW
SMG Heavy Rounds.svg Heavy Extended Heavy Mag SMG optics Standard Stock 20 280 697 163 1.21 18000 Burst Icon.svg Burst 14 21 11
R-99 SMG Icon.svg
R-99 SMG
SMG Light Rounds.svg Light Barrel Stabilizer.svg Extended Light Mag.svg Optics Slot.svg Standard Stock.svg Spacing.png 20 220 1080 198 1 21000 Auto Icon.svg Auto 11 17 9
Volt SMG Icon.svg
Volt SMG
SMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag SMG optics Standard Stock Spacing.png 19 285 720 180 1.08 23500 Auto Icon.svg Auto 15 23 12
C.A.R. SMG Icon.svg
C.A.R. SMG
SMG Heavy Rounds.svg Heavy
Light Rounds.svg Light
Barrel Stabilizer Extended Heavy Mag SMG optics Standard Stock Spacing.png
Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png
20 260 930 202 0.97 18500 Auto Icon.svg Auto 13 20 10
Devotion LMG Icon.svg
Devotion LMG
LMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Turbocharger 36
Modded Loader 41
576
Modded Loader 656
300~900 80-240 2.4~0.8 33500 Auto Icon.svg Auto 16 28 14
L-STAR EMG Icon.svg
L-STAR EMG
LMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Spacing.png 600 170 1.1 22000 Auto Icon.svg Auto 17 30 14
M600 Spitfire Icon.svg
M600 Spitfire
LMG Supply Drop Heavy Rounds.svg Heavy LMG optics 55
Modded Loader 63
1045
Modded Loader 1197
540 171 1.11 27500 Auto Icon.svg Auto 19 33 16
Rampage LMG Icon.svg
Rampage LMG
LMG Heavy Rounds.svg Heavy Barrel Stabilizer Extended Heavy Mag LMG optics Standard Stock Spacing.png 28
Modded Loader 32
728
Modded Loader 832
300
Heavy Rounds Revved Up.png 390
130
Heavy Rounds Revved Up.png 169
1.4
Heavy Rounds Revved Up.png 1.08
26500 Auto Icon.svg Auto 26 39 22
G7 Scout Icon.svg
G7 Scout
Marksman
weapon
Supply Drop Light Rounds.svg Light Marksman optics 20 720 240
Double Tap Trigger ???
136
Double Tap Trigger ???
1.25
Double Tap Trigger ???
30000 Single-fire Icon.svg Single
Burst Icon.svg Burst
36 72 26
Triple Take Icon.svg
Triple Take
Marksman
weapon
Energy Ammo.svg Energy Extended Energy Mag Marksman optics Sniper Stock 18 414 78 90 1.54 32000 Single-fire Icon.svg Single 69
23×3
120
40×3
63
21×3
30-30 Repeater Icon.svg
30-30 Repeater
Marksman
weapon
Heavy Rounds.svg Heavy Spacing.png Extended Heavy Mag Marksman optics Sniper Stock Dual Shell OR Shatter Caps 6 252-342 139 97 1.73 29000 Single-fire Icon.svg Single 42-57 74-100 36-48
Bocek Compound Bow Icon.svg
Bocek Compound Bow
Marksman
weapon
Arrows.svg Arrows Spacing.png Spacing.png Marksman optics except 2x-4x Variable AOG Shatter Caps Deadeye's Tempo 180~107 75-107 2.33~1.68 10000-28000 Single-fire Icon.svg Single 25-60 31-105 20-54
Charge Rifle Icon.svg
Charge Rifle
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Spacing.png Sniper optics Sniper Stock Spacing.png 8 360 26 39 4.62 Hitscan Single-fire Icon.svg Single 90
3×15+45
116
4×15+56
90
3×15+45
Longbow DMR Icon.svg
Longbow DMR
Sniper rifle Sniper Ammo.svg Sniper Barrel Stabilizer Extended Sniper Mag Sniper optics Sniper Stock Spacing.png 6 330 78 72 2.31 30500 Single-fire Icon.svg Single 55 129 48
Kraber .50-Cal Sniper Icon.svg
Kraber .50-Cal Sniper
Sniper rifle Supply Drop Sniper Ammo.svg Sniper 4 580 25 60 2.4 29500 Single-fire Icon.svg Single 145 435 116
Sentinel Icon.svg
Sentinel
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Extended Sniper Mag Sniper optics Sniper Stock Deadeye's Tempo 4 280
Amped 352
31 36
Amped 46
3.87 31000 Single-fire Icon.svg Single 70
Amped 88
140
Amped 176
63
Amped 79
EVA-8 Auto Icon.svg
EVA-8 Auto
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Spacing.png 8 432 120 108 1.43 16000 Auto Icon.svg Auto 54
6×9
72
8×9
54
6×9
Mastiff Shotgun Icon.svg
Mastiff Shotgun
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Dual Shell 6 528 66 97 1.82 16000 Single-fire Icon.svg Single 88
11×8
112
14×8
88
11×8
Mozambique Shotgun Icon.svg
Mozambique Shotgun
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Pistol optics Spacing.png 6 270 132 99 1.82 10000 Auto Icon.svg Auto 45
15×3
69
23×3
42
14×3
Peacekeeper Icon.svg
Peacekeeper
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Spacing.png 5 495 44 73 2.73 16000 Single-fire Icon.svg Single 99
9×11
121
11×11
77
7×11
RE-45 Auto Icon.svg
RE-45 Auto
Pistol Light Rounds.svg Light Barrel Stabilizer Extended Light Mag Pistol optics Spacing.png Spacing.png 16 192 780 169 1.23 19500 Auto Icon.svg Auto 12 18 11
P2020 Icon.svg
P2020
Pistol Light Rounds.svg Light Extended Light Mag Pistol optics Spacing.png 14 252 420 126 1.57 18500 Single-fire Icon.svg Single 18 27 16
Wingman Icon.svg
Wingman
Pistol Heavy Rounds.svg Heavy Extended Light Mag Pistol optics Boosted Loader 6 270 156 117 1.54 18000 Single-fire Icon.svg Single 45 97 41

Weapon statistics[]

Weapons have different statistics, and some of them can be altered by equipping attachments.

Ammo
Main article: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types: Light Rounds.svg Light Rounds, Heavy Rounds.svg Heavy Rounds, Energy Ammo.svg Energy Ammo, Shotgun Shells.svg Shotgun Shells, Sniper Ammo.svg Sniper Ammo, and Arrows.svg Arrows. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.

Bullet drop

Most weapons in the game fire projectiles that drop over time. Weapons that use Heavy Rounds.svg Heavy Rounds tend to have a more pronounced drop; weapons that use Energy Ammo.svg Energy Ammo are the least affected by bullet drop. The only weapon without bullet drop is the Charge Rifle; its beam travels instantly and experiences damage falloff over distance.

Damage falloff

Hitscan weapons have damage falloff in which, after a set distance, the damage is reduced the further the target is.

Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds. This can only happen once every 3 seconds. This does not apply to Legends with Fortified.svg Fortified.

Firing modes

These are the different ways a weapon can shoot:

  • Auto Icon.svg Auto - the weapon fires continuously as long as the trigger is held;
  • Single-fire Icon.svg Single - the weapon fires once per trigger pull;
  • Burst Icon.svg Burst - the weapon fires multiple times per trigger pull.

Some weapons can be switched between multiple firing modes. For example, the R-301 Carbine and VK-47 Flatline can both be switched between Auto and Single.

Handling

How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Head and leg shot multipliers

Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.

  • Head: Headshots increase the damage dealt. Helmet.svg Helmets can lower the damage taken.
  • Legs: Leg shots lower the damage dealt.
Magazine size

A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.

Movement penalty

All weapons slow players down equally (by 13.333%), no matter the type of weapon.

Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.

Muzzle flash

The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a Barrel Stabilizer lvl4.svg Barrel Stabilizer, though the attachment has been vaulted since Season 8.svg Season 8.

Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.

Rate of fire

How fast a weapon can shoot. For shotguns, it can be modified with a Shotgun Bolt.svg Shotgun Bolt.

Recoil

The amount of physical recoil per shot that should be compensated for. It can be reduced with a Barrel Stabilizer.svg Barrel Stabilizer.

Reload speed

The speed at which a weapon changes its magazine with another. For all weapons except the Wingman, P2020, and HAVOC Rifle, reloading when the magazine is not fully emptied will take less time than reloading it with a completely empty magazine. Reload speed is increased with Stocks.

For the Wingman and Hemlok Burst AR, the reload speed can be further enhanced with the Boosted Loader.svg Boosted Loader Hop-Up, which increases the reload speed and adds bonus rounds after reloading if the reload is performed when the mag is almost empty (replacing the "LOW AMMO" on-screen warning with a "FAST RELOAD" message).

RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a Turbocharger.svg Turbocharger hop-up attachment.

Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. With most shotguns, aiming down the sights slightly narrows their shots. However, the Triple Take and Peacekeeper are unique in that their choke builds over time to reduce spread. Their chokes can also be turned on and off at will.

Weapon sway

The sway of a weapon while idling aiming down sights. It can be reduced with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Wind-up

The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a Turbocharger.svg Turbocharger.

Trivia[]

  • Out of the current 28 weapons, 21 are derived from the Titanfall series.
  • The Longbow DMR is classified as a sniper rifle, even though DMR stands for Designated Marksman Rifle.
  • The Mozambique Shotgun is a shotgun pistol and is actually classified as both. For challenges it is only treated as a shotgun, however in the game it is classified as a pistol, and if optics are requested, the Legend will ask for pistol optics. The Mozambique also has no movement speed penalty while aiming down sights, unlike shotguns.
  • Due to the lack of the marksman weapon category until Season 9.svg Season 9, the G7 Scout and 30-30 Repeater were previously classified as assault rifles despite not being one.
  • The Wingman, L-STAR EMG, 30-30 Repeater, Longbow DMR, Sentinel, and Kraber .50-Cal Sniper can open doors by shooting the handle.
    • The L-STAR was originally meant to break doors rather than opening them.
    • A Heavy Rounds Revved Up.png Revved Up Rampage can break doors.

See also[]



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