Weapon

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The R-301 Carbine, an assault rifle.

Weapons are the primary method of dealing damage in Apex Legends. In Battle Royale, Legends drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In Arenas Icon.svg Arenas, any weapon that is not a Supply Drop Weapon can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.

A weapon's effectiveness and fire power can be enhanced through attachments that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.

All weapons are split in seven categories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.

Other types of weapons[edit | edit source]

Supply drop weapons[edit | edit source]

Supply drop weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Heirloom rarity weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.

Fully kitted weapons[edit | edit source]

Main article: Fully kitted weapon

Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.

Ordnance[edit | edit source]

There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.

Melee weapons[edit | edit source]

Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's Heirloom Set, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.

List of weapons[edit | edit source]

Assault rifles[edit | edit source]

Sub machine guns[edit | edit source]

"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because that is how SMG is being spelled in the game.

Light machine guns[edit | edit source]

Marksman weapons[edit | edit source]

Sniper rifles[edit | edit source]

Shotguns[edit | edit source]

Pistols[edit | edit source]

Stats[edit | edit source]

Note: all damage is calculated ignoring Fortified.svg Fortified and Helmet.svg Helmets damage modifiers.

Weapon Class Ammo Body damage Head damage Leg damage Mag size Mag damage capacity Bodyshot DPS Headshot DPS RPM Projectile travel speed (UPS) Fire modes
Havoc Icon.png
HAVOC Rifle
Assault rifle Energy Ammo.svg Energy 18 32 14 24 432 202 358 672 30500 Auto Icon.svg Auto
VK-47 Flatline Icon.png
VK-47 Flatline
Assault rifle Heavy Rounds.svg Heavy 19
Anvil Receiver.svg 43
33
Anvil Receiver.svg 75
14
Anvil Receiver.svg 39
20 380
Anvil Receiver.svg 430
190
Anvil Receiver.svg 108
330
Anvil Receiver.svg 188
600
Anvil Receiver.svg 150
24000 Auto Icon.svg Auto
Single-fire Icon.svg Single
Single-fire Icon.svgAnvil Receiver.svg Single (2)
Hemlok Icon.png
Hemlok Burst AR
Assault rifle Heavy Rounds.svg Heavy 20 35 15 18 360 260
128
455
224
762
384
27500 Burst Icon.svg Burst (3)
Single-fire Icon.svg Single
R-301 Icon.png
R-301 Carbine
Assault rifle Light Rounds.svg Light 14
Anvil Receiver.svg 35
25
Anvil Receiver.svg 61
11
Anvil Receiver.svg 32
18 252
Anvil Receiver.svg 315
189
Anvil Receiver.svg 105
338
Anvil Receiver.svg 183
810
Anvil Receiver.svg 180
29000 Auto Icon.svg Auto
Single-fire Icon.svg Single
Single-fire Icon.svgAnvil Receiver.svg Single (2)
Alternator Icon.png
Alternator SMG
SMG Light Rounds.svg Light 16 24 13 19 304 160 240 600 19500 Auto Icon.svg Auto
Prowler Icon.png
Prowler Burst PDW
SMG Supply Drop Heavy Rounds.svg Heavy 15 23 12 35 525 222
199
342
305
892
795
18000 Burst Icon.svg Burst (5)
Auto Icon.svg Auto
R-99 Icon.png
R-99 SMG
SMG Light Rounds.svg Light 11 17 9 20 220 198 297 1080 21000 Auto Icon.svg Auto
Volt Icon.png
Volt SMG
SMG Energy Ammo.svg Energy 15 23 12 19 285 180 270 720 23500 Auto Icon.svg Auto
Devotion Icon.png
Devotion LMG
LMG Energy Ammo.svg Energy 16 32 12 36
Modded Loader 41
576
Modded Loader 656
80-240 160-480 300-900 33500 Auto Icon.svg Auto
M600 Spitfire Icon.png
M600 Spitfire
LMG Heavy Rounds.svg Heavy 18 36 14 35
Modded Loader 40
665
Modded Loader 760
162 324 540 27500 Auto Icon.svg Auto
L-Star Icon.png
L-STAR EMG
LMG Energy Ammo.svg Energy 18 36 14
22
Modded Loader 26

396
Modded Loader 468
180 360 600 22000 Auto Icon.svg Auto
G7 Scout Icon.png
G7 Scout
Marksman Light Rounds.svg Light 34 60 26 10 340 136 238 240 30000 Single-fire Icon.svg Single
Triple Take Icon.png
Triple Take
Marksman Supply Drop Energy Ammo.svg Energy 69 138 63 9 621 90 180 78 32000 Single-fire Icon.svg Single
30-30 Repeater Icon.png
30-30 Repeater
Marksman Heavy Rounds.svg Heavy 42-57
Shatter Caps.svg 56-70
74-100
Shatter Caps.svg 70-98
36-48
Shatter Caps.svg 56-77
6 252-342
Shatter Caps.svg 336-420
98
Shatter Caps.svg 131
173
Shatter Caps.svg 163
140 28000 Single-fire Icon.svg Single
Shatter Caps Active Icon.svg Multishot
Bocek Icon.png
Bocek Compound Bow
Marksman Arrows.svg Arrows 25-60
Shatter Caps.svg 28-77
31-105
Shatter Caps.svg 35-98
20-54
Shatter Caps.svg 21-77
75-107
Shatter Caps.svg 61-137
93-187
Shatter Caps.svg 76-175
180-107 10000-28000
Shatter Caps.svg 10000-16000
Single-fire Icon.svg Single
Shatter Caps Active Icon.svg Multishot
Charge Rifle Icon.png
Charge Rifle
Sniper Sniper Ammo.svg Sniper 90 116 90 8 360 45 56 30 Hitscan Single-fire Icon.svg Single (2)
Longbow Icon.png
Longbow DMR
Sniper Sniper Ammo.svg Sniper 55 118 44 6 330 72 153 78 30500 Single-fire Icon.svg Single
Kraber Icon.png
Kraber .50-Cal Sniper
Sniper Supply Drop Sniper Ammo.svg Sniper 145 435 116 4 580 87 261 36 29500 Single-fire Icon.svg Single
Sentinel Icon.png
Sentinel
Sniper Sniper Ammo.svg Sniper 70
Amped 88
140
Amped 176
63
Amped 79
4 280
Amped 352
37
Amped 46
Deadeye's Tempo.svg 45
AmpedDeadeye's Tempo.svg 56
74
Amped 93
Deadeye's Tempo.svg 89
AmpedDeadeye's Tempo.svg 112
32
Deadeye's Tempo.svg 38
31000 Single-fire Icon.svg Single
Eva-8 Icon.png
EVA-8 Auto
Shotgun Shotgun Shells.svg Shotgun 63 99 54 8 504 132 208 126 16000 Auto Icon.svg Auto
Mastiff Icon.png
Mastiff Shotgun
Shotgun Shotgun Shells.svg Shotgun 88 112 88 6 528 97 123 66 16000 Single-fire Icon.svg Single
Mozambique Icon.png
Mozambique Shotgun
Shotgun Shotgun Shells.svg Shotgun 45 69 42 6 270 99 152 132 10000 Auto Icon.svg Auto
Peacekeeper Icon.png
Peacekeeper
Shotgun Shotgun Shells.svg Shotgun 99 121 77 5 495 73 90 44 16000 Single-fire Icon.svg Single
Re-45 Icon.png
RE-45 Auto
Pistol Light Rounds.svg Light 12 18 11 16 192 156 234 780 19500 Auto Icon.svg Auto
P2020 Icon.png
P2020
Pistol Light Rounds.svg Light 18 27 16 12 216 113 169 375 18500 Single-fire Icon.svg Single
Wingman Icon.png
Wingman
Pistol Heavy Rounds.svg Heavy 45 97 41 6 270 117 252 156 18000 Single-fire Icon.svg Single

Weapon statistics[edit | edit source]

Weapons have different statistics, and some of them can be altered by equipping attachments.

Ammo
Main article: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types: Light Rounds.svg Light Rounds, Heavy Rounds.svg Heavy Rounds, Energy Ammo.svg Energy Ammo, Shotgun Shells.svg Shotgun Shells, Sniper Ammo.svg Sniper Ammo, and Arrows.svg Arrows. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.

Bullet drop

Most weapons in the game fire projectiles that drop over time. Weapons that use Heavy Rounds.svg Heavy Rounds tend to have a more pronounced drop; weapons that use Energy Ammo.svg Energy Ammo are the least affected by bullet drop. Hitscan weapons do not have bullet drop; they have damage falloff instead.

Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds, and this can only happen once every 3 seconds. This does not apply to Legends with Fortified.svg Fortified.

Damage falloff

Hitscan weapons have damage falloff in which, after a set distance, the damage is reduced the further the target is.

Firing modes

These are the different ways a weapon can shoot. Some weapons have two modes that can be switched:

  • Auto Icon.svg Auto - the weapon fires continuously as long as the trigger is held;
  • Single-fire Icon.svg Single - the weapon fires once per trigger pull;
  • Burst Icon.svg Burst - the weapon fires multiple times per trigger pull.
Handling

How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock, or the Quickdraw Holster.svg Quickdraw Holster Hop-Up.

Head and leg shot multipliers

Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.

  • Head: Headshots increase the damage dealt. Helmet.svg Helmets can lower the damage taken..
  • Legs: Leg shots lower the damage dealt..
Magazine size

A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.

Movement penalty

All weapons slow players down equally (by 13.333%), no matter the type of weapon.

Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.

Muzzle flash

The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a Barrel Stabilizer lvl4.svg Barrel Stabilizer which is equipped only on certain fully kitted weapons, as the attachment itself can no longer spawn since Season 8.svg Season 8.

Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.

Rate of fire

How fast a weapon can shoot. For shotguns, it can be modified with a Shotgun Bolt.svg Shotgun Bolt.

Recoil

The amount of physical recoil per shot that should be compensated for. It can be reduced with a Barrel Stabilizer.svg Barrel Stabilizer.

RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a Turbocharger.svg Turbocharger.

Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. While with shotguns aiming down the sights slightly narrows their shots, the Triple Take and Peacekeeper are unique in that their choke builds over time, and their choke can also be turned on and off at will. The Quickdraw Holster.svg Quickdraw Holster Hop-Up can reduce hipfire spread.

Weapon sway

The sway of a weapon while idling. It can be modified with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Wind-up

The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a Turbocharger.svg Turbocharger.

Trivia[edit | edit source]

See also[edit | edit source]