Apex Legends Wiki

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Apex Legends Wiki
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The subject of this article appears in Apex Legends. The subject of this article appears in Apex Legends Mobile.

The R-301 Carbine, an assault rifle.

Weapons are the main method of dealing damage in Apex Legends and Apex Legends Mobile. In Battle Royale, Legends drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In Arenas.svg Arenas, most weapons can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.

A weapon's effectiveness and fire power can be enhanced through attachments that can help stabilize the weapon, increase its magazine size, change its optics, and more.

All weapons are split into seven categories:

  • Assault rifles, also stylized as Assault Rifles or ARs;
  • Sub machine guns, also stylized as SMGs;
  • Light machine guns, also stylized as LMGs;
  • Marksman weapons, also stylized as Marksmen;
  • Sniper rifles, also stylized as Snipers;
  • Shotguns;
  • Pistols.

List of weapons[]

Assault rifles[]

Sub machine guns[]

"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because that is how SMG is being spelled in the game.

Light machine guns[]

Marksman weapons[]

Sniper rifles[]

Shotguns[]

Pistols[]

Assault Rifles[]

SMGs[]

LMGs[]

Shotguns[]

Snipers[]

Pistols[]

Marksmen[]

Other weapons[]

Supply Drop Weapons[]

Main article: Supply Drop Weapon

Supply Drop Weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Mythic tier weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.

Fully kitted weapons[]

Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.

Ordnance[]

There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.

Rampart's Custom Modded Paintball Weapons[]

Apex Legends Icon.png This section refers to content exclusive to Apex Legends.

Rampart's Custom Modded Paintball Weapons are fully kitted weapons that have been modified by Rampart with the Splatter Rounds.svg Splatter Rounds Hop-Up. They reload faster and shoot paint-loaded rounds which have a visual colored effect. They can be purchased with Materials.svg Materials from Vend-it Machines located in Rampart's Big Maude, and are available in Rare, Epic, and Legendary rarities. Legends refer to them as "Rampart Specials" if pinged.

Melee weapons[]

Apex Legends Icon.png This section refers to content exclusive to Apex Legends.

Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's Heirloom Set, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.

Stats[]

  • All damage is calculated ignoring Fortified.svg Fortified and Helmet.svg Helmets damage modifiers.
  • Damage per second (DPS) and time to kill (TTK) values are obtained from bodyshots.
  • Time to kill value is calculated against Evo Shield.svg Evo Shields, and against a target no farther than 25 meters/82 feet.
  • Time to kill value is expressed in seconds (s).
  • Projectile speed is expressed in units per second (UPS).
  • Magazine sizes are without extended magazines.

Weapon Type Ammo Attachments Mag size RPM DPS TTK Projectile
speed
Fire
modes
Damage
Body Head Legs
HAVOC Rifle Icon.svg
HAVOC Rifle
Assault rifle Energy Ammo.svg Energy Spacing.png Extended Energy Mag Assault rifle optics Standard Stock Turbocharger 24 672 202 0.98 30500 Auto 18 32 14
VK-47 Flatline Icon.svg
VK-47 Flatline
Assault rifle Heavy Rounds.svg Heavy Extended Heavy Mag Assault rifle optics Standard Stock 20 600 180 1.1 24000 Auto / Single 18 32 14
Hemlok Burst AR Icon.svg
Hemlok Burst AR
Assault rifle Heavy Rounds.svg Heavy Barrel Stabilizer Extended Heavy Mag Assault rifle optics Standard Stock Boosted Loader 18 414 Burst Icon.svg
384 Single-fire Icon.svg
138 Burst Icon.svg
128 Single-fire Icon.svg
1.3 Burst Icon.svg
1.41 Single-fire Icon.svg
27500 3-round burst / Single 20 35 15
R-301 Carbine Icon.svg
R-301 Carbine
Assault rifle Light Rounds.svg Light Barrel Stabilizer Extended Light Mag Assault rifle optics Standard Stock Spacing.png 18 810 189 1.04 29000 Auto / Single 14 25 11
Alternator SMG Icon.svg
Alternator SMG
SMG Light Rounds.svg Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png 19 600 160 1.2 19500 Auto 16 24 13
Prowler Burst PDW Icon.svg
Prowler Burst PDW
SMG Heavy Rounds.svg Heavy Extended Heavy Mag SMG optics Standard Stock 20 666 155 1.07 18000 5-round burst 14 21 11
R-99 SMG Icon.svg
R-99 SMG
SMG Light Rounds.svg Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png 20 1080 198 1 21000 Auto 11 17 9
Volt SMG Icon.svg
Volt SMG
SMG Mythic Energy Ammo.svg Energy SMG optics 28 720 204 0.92 23500 Auto 17 26 14
C.A.R. SMG Icon.svg
C.A.R. SMG
SMG Heavy Rounds.svg Heavy
Light Rounds.svg Light
Barrel Stabilizer Extended Heavy Mag SMG optics Standard Stock Spacing.png
Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png
20 930 202 0.97 18500 Auto 13 20 10
Devotion LMG Icon.svg
Devotion LMG
LMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Turbocharger 36
Modded Loader 41
300~900 75-225 1.33 33500 Auto 15 23 13
L-STAR EMG Icon.svg
L-STAR EMG
LMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Spacing.png 600 170 1.1 22000 Auto 17 26 14
M600 Spitfire Icon.svg
M600 Spitfire
LMG Heavy Rounds.svg Heavy Extended Heavy Mag LMG optics Standard Stock 35
Modded Loader 40
540 162 1.22 27500 Auto 18 27 15
Rampage LMG Icon.svg
Rampage LMG
LMG Heavy Rounds.svg Heavy Barrel Stabilizer Extended Heavy Mag LMG optics Standard Stock Spacing.png 28
Modded Loader 32
300
Heavy Rounds Revved Up.png 390
130
Heavy Rounds Revved Up.png 169
1.4
Heavy Rounds Revved Up.png 1.08
26500 Auto 26 39 22
G7 Scout Icon.svg
G7 Scout
Marksman
weapon
Mythic Light Rounds.svg Light Marksman optics 20 240
Double Tap Trigger 253
144
Double Tap Trigger 152
1.25
Double Tap Trigger 1.19
30000 Single / 2-round burst 36 72 26
Triple Take Icon.svg
Triple Take
Marksman
weapon
Energy Ammo.svg Energy Spacing.png Extended Energy Mag Marksman optics Sniper Stock Kinetic Feeder 18 72 76 2.5 32000 Single 63
21×3
111
37×3
57
19×3
30-30 Repeater Icon.svg
30-30 Repeater
Marksman
weapon
Heavy Rounds.svg Heavy Spacing.png Extended Heavy Mag Marksman optics Sniper Stock Shatter Caps 6 139 97 1.73 29000 Single 42-57 74-100 36-48
Bocek Compound Bow Icon.svg
Bocek Compound Bow
Marksman
weapon
Arrows.svg Arrows Spacing.png Spacing.png Marksman optics except 2x-4x Variable AOG Shatter Caps Deadeye's Tempo 180~107 75-107 2.33~1.68 10000-28000 Single 25-60 31-105 20-54
Charge Rifle Icon.svg
Charge Rifle
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Spacing.png Sniper optics Sniper Stock Spacing.png 8 26 39 4.62 Hitscan Single 90
3×15+45
116
4×15+56
90
3×15+45
Longbow DMR Icon.svg
Longbow DMR
Sniper rifle Sniper Ammo.svg Sniper Barrel Stabilizer Extended Sniper Mag Sniper optics Sniper Stock Spacing.png 6 78 72 2.31 30500 Single 55 128 48
Kraber .50-Cal Sniper Icon.svg
Kraber .50-Cal Sniper
Sniper rifle Mythic Sniper Ammo.svg Sniper 4 25 58 2.4 29500 Single 140 280 112
Sentinel Icon.svg
Sentinel
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Extended Sniper Mag Sniper optics Sniper Stock Deadeye's Tempo 4 31 36
Amped 46
3.87 31000 Single 70
Amped 88
140
Amped 176
63
Amped 79
EVA-8 Auto Icon.svg
EVA-8 Auto
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Spacing.png 8 120 108 1.43 16000 Auto 54
6×9
72
8×9
54
6×9
Mastiff Shotgun Icon.svg
Mastiff Shotgun
Shotgun Mythic Shotgun Shells.svg Shotgun Shotgun optics 4 72 134 0.83 12000 Single 112
14×8
144
18×8
112
14×8
Mozambique Shotgun Icon.svg
Mozambique Shotgun
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Pistol optics Hammerpoint Rounds 6 132 99 1.82 10000 Auto 45
15×3
57
19×3
45
15×3
Peacekeeper Icon.svg
Peacekeeper
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Kinetic Feeder 5 55 90 2.18 16000 Single 99
9×11
121
11×11
99
9×11
RE-45 Auto Icon.svg
RE-45 Auto
Pistol Light Rounds.svg Light Barrel Stabilizer Extended Light Mag Pistol optics Hammerpoint Rounds Spacing.png 16 780 156 1.23 19500 Auto 12 18 11
P2020 Icon.svg
P2020
Pistol Light Rounds.svg Light Extended Light Mag Pistol optics Hammerpoint Rounds 14 420 126 1.57 18500 Single 18 27 16
Wingman Icon.svg
Wingman
Pistol Heavy Rounds.svg Heavy Extended Heavy Mag Pistol optics Boosted Loader 6 156 117 1.54 18000 Single 45 97 41

Weapon Type Ammo Attachments Mag size RPM DPS TTK Fire
modes
Damage
Body Head Legs
VK-47 Flatline Icon.svg
Flatline
Assault Rifle Heavy Rounds.svg Heavy Extended Heavy Mag Assault Rifle optics Standard Stock 22 600 180 1.1 Auto / Single 18 32 14
G7 Scout Icon.svg
G7 Scout
Marksman
weapon
Light Rounds.svg Light Barrel Stabilizer Extended Light Mag Marksman optics Sniper Stock Double Tap Trigger 14 300 Single-fire Icon.svg
253 Burst Icon.svg
170 Single-fire Icon.svg
143 Burst Icon.svg
1 Single-fire Icon.svg
1.19 Burst Icon.svg
Single / 2-round burst 34 60 27
R-301 Carbine Icon.svg
R-301 Carbine
Assault Rifle Light Rounds.svg Light Barrel Stabilizer Extended Light Mag Assault Rifle optics Standard Stock Spacing.png 20 816 190 1.03 Auto / Single 14 25 12
Hemlok Burst AR Icon.svg
Hemlok Burst AR
Assault Rifle Heavy Rounds.svg Heavy Barrel Stabilizer Extended Heavy Mag Assault Rifle optics Standard Stock Spacing.png 21 414 Burst Icon.svg
384 Single-fire Icon.svg
152 Burst Icon.svg
128 Single-fire Icon.svg
1.3 Burst Icon.svg
1.41 Single-fire Icon.svg
3-round burst / Single 22 39 17
HAVOC Rifle Icon.svg
Havoc Rifle
Assault Rifle Energy Ammo.svg Energy Spacing.png Extended Energy Mag Assault Rifle optics Standard Stock Turbocharger 26 672 202 0.98 Auto 18 32 15
R-99 SMG Icon.svg
R-99 SMG
SMG Light Rounds.svg Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png 22 1092 200 0.99 Auto 11 17 10
Alternator SMG Icon.svg
Alternator SMG
SMG Light Rounds.svg Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing.png 21 600 160 1.2 Auto 16 24 13
Prowler Burst PDW Icon.svg
Prowler Burst PDW
SMG Heavy Rounds.svg Heavy Spacing.png Extended Heavy Mag SMG optics Standard Stock Selectfire Receiver 25 669 Burst Icon.svg
795 Auto Icon.svg
167 Burst Icon.svg
199 Auto Icon.svg
1.17 Burst Icon.svg
0.98 Auto Icon.svg
5-round burst / Auto 15 23 12
Volt SMG Icon.svg
Volt SMG
SMG Mythic Energy Ammo.svg Energy SMG optics 34 780 221 0.85 Auto 17 26 14
M600 Spitfire Icon.svg
Spitfire
LMG Mythic Heavy Rounds.svg Heavy LMG optics 60 546 164 1.21 Auto 18 32 14
L-STAR EMG Icon.svg
L-STAR EMG
LMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Spacing.png 600 180 1.1 Auto 18 32 15
Devotion LMG Icon.svg
Devotion LMG
LMG Energy Ammo.svg Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Turbocharger 40 300~804 75-214 2.4~0.9 Auto 16 28 12
Peacekeeper Icon.svg
Peacekeeper
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Spacing.png 7 48 88 1.25 Single 110
10×11
143
13×11
88
8×11
Mozambique Shotgun Icon.svg
Mozambique
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Pistol optics Hammerpoint Rounds 7 132 99 1.82
Hammerpoint Rounds 1.36
Auto 45
15×3
Hammerpoint Rounds 60
20×3
60
20×3
Hammerpoint Rounds 78
26×3
42
14×3
Hammerpoint Rounds 60
20×3
EVA-8 Auto Icon.svg
EVA-8 Auto
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Double Tap Trigger 10 120 Auto
139 Burst Icon.svg
108 Auto
125 Burst Icon.svg
1.43 Auto
1.29 Burst Icon.svg
Auto / 2-round burst 54
6×9
72
8×9
54
6×9
Mastiff Shotgun Icon.svg
Mastiff Shotgun
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt Shotgun optics Spacing.png 8 60 104 1 Single 104
13×8
136
17×8
104
13×8
Longbow DMR Icon.svg
Longbow DMR
Sniper rifle Sniper Ammo.svg Sniper Barrel Stabilizer Extended Sniper Mag Sniper optics Sniper Stock Skullpiercer Rifling 8 78 72 2.31 Single 55 110
Skullpiercer Rifling 138
44
Triple Take Icon.svg
Triple Take
Marksman
weapon
Energy Ammo.svg Energy Extended Energy Mag Marksman optics Sniper Stock 21 78 90 1.54 Single 69
23×3
120
40×3
63
21×3
Charge Rifle Icon.svg
Charge Rifle
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Spacing.png Sniper optics Sniper Stock Spacing.png 10 26 39 4.62 Single 90
3×15+45
116
4×15+56
90
3×15+45
Sentinel Icon.svg
Sentinel
Sniper rifle Sniper Ammo.svg Sniper Extended Sniper Mag Sniper optics Sniper Stock 6 36 42
Amped 53
3.33 Single 70
Amped 88
140
Amped 176
63
Amped 79
Kraber .50-Cal Sniper Icon.svg
Kraber
Sniper rifle Mythic Sniper Ammo.svg Sniper 5 30 73 2 Single 145 435 116
P2020 Icon.svg
P2020
Pistol Light Rounds.svg Light Extended Light Mag Pistol optics Hammerpoint Rounds 18 516 155 1.28
Hammerpoint Rounds 0.93
Single 18
Hammerpoint Rounds 27
27
Hammerpoint Rounds 41
17
Hammerpoint Rounds 27
RE-45 Auto Icon.svg
RE-45 Auto
Pistol Light Rounds.svg Light Barrel Stabilizer Extended Light Mag Pistol optics Spacing.png Spacing.png 18 780 156 1.23 Auto 12 18 12
Wingman Icon.svg
Wingman
Pistol Heavy Rounds.svg Heavy Extended Heavy Mag Pistol optics Skullpiercer Rifling 8 162 148 1.22 Single 45 90
Skullpiercer Rifling 101
41
30-30 Repeater Icon.svg
30-30
Marksman
weapon
Heavy Rounds.svg Heavy Extended Heavy Mag Marksman optics Sniper Stock 10 144 101 1.67 Single 42-57 74-100 36-48

Weapon statistics[]

Weapons have different statistics, and some of them can be altered by equipping attachments.

Ammo
Main article: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types: Light Rounds.svg Light Rounds, Heavy Rounds.svg Heavy Rounds, Energy Ammo.svg Energy Ammo, Shotgun Shells.svg Shotgun Shells, Sniper Ammo.svg Sniper Ammo, and Arrows.svg Arrows. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.

Bullet drop

Most weapons in the game fire projectiles that drop over time. Weapons that use Heavy Rounds.svg Heavy Rounds tend to have a more pronounced drop; weapons that use Energy Ammo.svg Energy Ammo are the least affected by bullet drop. The only weapon without bullet drop is the Charge Rifle; its beam travels instantly and experiences damage falloff over distance.

Damage falloff

The Charge Rifle has damage falloff in which, after a set distance, the damage is reduced the further the target is.

Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds. This can only happen once every 3 seconds. This does not apply to Legends with Fortified.svg Fortified.

Firing modes

These are the different ways a weapon can shoot:

  • Auto Icon.svg Auto - the weapon fires continuously as long as the trigger is held;
  • Single-fire Icon.svg Single - the weapon fires once per trigger pull;
  • Burst Icon.svg Burst - the weapon fires multiple times per trigger pull.

Some weapons can be switched between multiple firing modes. For example, the R-301 Carbine and VK-47 Flatline can both be switched between Auto and Single.

Exclusive to Apex Legends Mobile In Apex Legends Mobile, semi-auto weapons can be continuously fired by holding down the fire button. Weapons that are switched into semi-auto also have this feature, such as the Hemlok, making them technically fully-automatic.

Handling

How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Head and leg shot multipliers

Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.

  • Head: Headshots increase the damage dealt. Helmet.svg Helmets can lower the damage taken.
  • Legs: Leg shots lower the damage dealt.
Magazine size

A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.

Movement penalty

All weapons slow players down equally (by 13.333%), no matter the type of weapon. Exclusive to Apex Legends Mad Maggie can remove this penalty for shotguns with Warlord's Ire.svg Warlord's Ire.

Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.

Muzzle flash

The minor blinding effect the shooter receives while firing a weapon. Exclusive to Apex Legends Mobile It can be reduced with a Barrel Stabilizer.svg Barrel Stabilizer.

Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.

Rate of fire

How fast a weapon can shoot. For shotguns, it can be increased with a Shotgun Bolt.svg Shotgun Bolt.

Recoil

The amount of physical recoil per shot that should be compensated for. It can be reduced with a Barrel Stabilizer.svg Barrel Stabilizer.

Reload speed

The speed at which a weapon changes its magazine with another. For all weapons except the Wingman, P2020, and HAVOC Rifle, reloading when the magazine is not fully emptied will take less time than reloading it with a completely empty magazine. The reload speed can be increased with Exclusive to Apex Legends Stocks / Exclusive to Apex Legends Mobile Level 2 or better Extended Mags.

Exclusive to Apex Legends For the Wingman and Hemlok Burst AR, the reload speed can be further enhanced with the Boosted Loader.svg Boosted Loader Hop-Up, which increases the reload speed and adds bonus rounds after reloading if the reload is performed when the mag is almost empty (replacing the "LOW AMMO" on-screen warning with a "FAST RELOAD" message).

RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a Turbocharger.svg Turbocharger Hop-Up attachment.

Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. With most shotguns, aiming down the sights slightly narrows their shots. However, the Triple Take and Peacekeeper are unique in that their choke builds over time to reduce spread. Their chokes can also be turned on and off at will.

Weapon sway

The sway of a weapon while idling aiming down sights. It can be reduced with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Wind-up

The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a Turbocharger.svg Turbocharger.

Trivia[]

  • Out of the current 28 weapons across both games, 21 are derived from the Titanfall series.
  • The marksman category was not introduced into Apex Legends and Apex Legends Mobile until respectively Season 9.svg Season 9 and Season 1 (Mobile).svg Season 1.
    • The G7 and Triple Take were originally snipers. The G7 was then moved into the assault rifle category in Apex Legends until it became a marksman weapon.
    • Curiously, the Longbow DMR (Designated Marksman Rifle) was not moved to the marksman category in neither of the games.
  • The Mozambique Shotgun is a shotgun pistol and is actually classified as both.
  • The Wingman, L-STAR EMG, 30-30, Longbow, Sentinel, and Kraber .50-Cal Sniper can open doors by shooting the handle.
    • Exclusive to Apex Legends In Apex Legends, the L-STAR was originally meant to break doors rather than opening them.
    • Exclusive to Apex Legends A Heavy Rounds Revved Up.png Revved Up Rampage can break doors.
  • Some Legends have unique animations with weapons:
    • Gibraltar has a unique pick up animation for the Peacekeeper. This animation also happens when a Legend is rechambering the Peacekeeper one-handed due to the left hand being busy (for example, while Octane is Stim.svg stimming).
    • Exclusive to Apex Legends Rampart has a unique pick up animation for the Rampage LMG, unique reload animations for all LMGs, and unique reload and inspect animations for Mobile Minigun "Sheila".svg Sheila.
    • Exclusive to Apex Legends Fuse has a unique pick up animation for the 30-30.
    • Exclusive to Apex Legends Mad Maggie has a unique pick up animation for the Mastiff Shotgun.

See also[]



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