Weapons are the primary method of dealing damage in Apex Legends. In Battle Royale, Legends drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In Arenas, any weapon that is not a Supply Drop Weapon can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.
A weapon's effectiveness and fire power can be enhanced through attachments that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.
All weapons are split in seven categories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.
Other types of weapons
Supply drop weapons
Supply drop weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Mythic rarity weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.
Fully kitted weapons
Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.
Ordnance
There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.
Melee weapons
Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's Heirloom Set, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.
List of weapons
Assault rifles
- Havoc Icon.png
HAVOC Rifle
Full-auto charged energy rifle. - Flatline Icon.png
VK-47 Flatline
Full-auto with a punch. - Hemlok Icon.png
Hemlok Burst AR
3-round burst assault rifle. - R-301 Icon.png
R-301 Carbine
Full-auto and high accuracy.
Sub machine guns
"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because that is how SMG is being spelled in the game.
- Alternator Icon.png
Alternator SMG
Twin barrel full-auto SMG. - Prowler Icon.png
Prowler Burst PDW
5-round burst SMG.
(Supply Drop Weapon) - R-99 Icon.png
R-99 SMG
Rapid-fire automatic SMG. - Volt Icon.png
Volt SMG
Energy actuated SMG.
Light machine guns
- Devotion Icon.png
Devotion LMG
Full-auto energy LMG. - Spitfire Icon.png
M600 Spitfire
Full-auto LMG. - L-Star Icon.png
L-STAR EMG
Plasma-fueled heavy MG.
Marksman weapons
- G7 Scout Icon.png
G7 Scout
Semi-auto light marksman rifle. - 30-30 Repeater Icon.png
30-30 Repeater
Semi-auto heavy repeater. - Triple Take Icon.png
Triple Take
Triple-barrel sniper rifle.
(Supply Drop Weapon) - Bocek Icon.png
Bocek Compound Bow
Hold fire to increase power.
Sniper rifles
- Charge Rifle Icon.png
Charge Rifle
Charged beam sniper rifle. - Longbow Icon.png
Longbow DMR
Semi-auto sniper rifle. - Kraber Icon.png
Kraber .50-Cal Sniper
Powerful bolt-action sniper rifle.
(Supply Drop Weapon) - Sentinel Icon.png
Sentinel
Bolt-action sniper rifle.
Shotguns
- Eva-8 Icon.png
EVA-8 Auto
Full-auto shotgun. - Mastiff Icon.png
Mastiff Shotgun
Powerful semi-auto shotgun. - Mozambique Icon.png
Mozambique Shotgun
Triple-barrel shotgun pistol. - Peacekeeper Icon.png
Peacekeeper
Lever-action shotgun.
Pistols
- Re-45 Icon.png
RE-45 Auto
Full-auto pistol. - P2020 Icon.png
P2020
Semi-auto pistol. - Wingman Icon.png
Wingman
High powered revolver.
Stats
Note: all damage is calculated ignoring Fortified and Helmets damage modifiers.
Weapon | Class | Ammo | Body damage | Head damage | Leg damage | Mag size | Mag damage capacity | Bodyshot DPS | Headshot DPS | RPM | Projectile travel speed (UPS) | Fire modes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Havoc Icon.png HAVOC Rifle |
Assault rifle | Energy | 18 | 32 | 14 | 24 | 432 | 202 | 353 | 672 | 30500 | Auto |
File:VK-47 Flatline Icon.png VK-47 Flatline |
Assault rifle | Heavy | 19
43 |
33
75 |
14
39 |
20 | 380
430 |
190
125 |
330
218 |
600
174 |
24000 | Auto Single Single (2) |
File:Hemlok Icon.png Hemlok Burst AR |
Assault rifle | Heavy | 20 | 35 | 15 | 18 | 360 | 120
128 |
222
224 |
380
384 |
27500 | Burst (3) Single |
File:R-301 Icon.png R-301 Carbine |
Assault rifle | Light | 14
35 |
25
61 |
11
32 |
18 | 252
315 |
189
123 |
331
214 |
810
210 |
29000 | Auto Single Single (2) |
File:Alternator Icon.png Alternator SMG |
SMG | Light | 16 | 24 | 13 | 19 | 304 | 160 | 240 | 600 | 19500 | Auto |
File:Prowler Icon.png Prowler Burst PDW |
SMG | Heavy | 15 | 23 | 12 | 35 | 525 | 171
199 |
263
305 |
685
795 |
18000 | Burst (5) Auto |
File:R-99 Icon.png R-99 SMG |
SMG | Light | 11 | 17 | 9 | 20 | 220 | 198 | 297 | 1080 | 21000 | Auto |
File:Volt Icon.png Volt SMG |
SMG | Energy | 15 | 23 | 12 | 19 | 285 | 180 | 270 | 720 | 23500 | Auto |
File:Devotion Icon.png Devotion LMG |
LMG | Energy | 16 | 32 | 12 | 36
41 |
576
656 |
80-240 | 160-480 | 300~900 | 33500 | Auto |
File:M600 Spitfire Icon.png M600 Spitfire |
LMG | Heavy | 18 | 36 | 14 | 35
40 |
630
720 |
162 | 324 | 540 | 27500 | Auto |
File:L-Star Icon.png L-STAR EMG |
LMG | Energy | 18 | 36 | 14 | ∞
22 26 |
∞
396 468 |
180 | 360 | 600 | 22000 | Auto |
File:G7 Scout Icon.png G7 Scout |
Marksman | Light | 34 | 60 | 26 | 10 | 340 | 136 | 238 | 240 | 30000 | Single |
File:Triple Take Icon.png Triple Take |
Marksman | Energy | 69 | 138 | 63 | 9 | 621 | 90 | 180 | 78 | 32000 | Single |
File:30-30 Repeater Icon.png 30-30 Repeater |
Marksman | Heavy | 42-57
56-70 |
74-100
70-98 |
36-48
56-77 |
6 | 252-342
336-420 |
98
131 |
173
163 |
140 | 28000 | Single
Multishot |
File:Bocek Icon.png Bocek Compound Bow |
Marksman | Arrows | 25-60
28-77 |
31-105
35-98 |
20-54
21-77 |
∞ | ∞ | 75-107
61-137 |
93-187
76-175 |
180~107 | 10000-28000
10000-16000 |
Single
Multishot |
File:Charge Rifle Icon.png Charge Rifle |
Sniper | Sniper | 90 | 116 | 90 | 8 | 360 | 39 | 50 | 26 | Hitscan | Single (2) |
File:Longbow Icon.png Longbow DMR |
Sniper | Sniper | 55 | 118 | 44 | 6 | 330 | 72 | 153 | 78 | 30500 | Single |
File:Kraber Icon.png Kraber .50-Cal Sniper |
Sniper | Sniper | 145 | 435 | 116 | 4 | 580 | 87 | 261 | 36 | 29500 | Single |
File:Sentinel Icon.png Sentinel |
Sniper | Sniper | 70
88 |
140
176 |
63
79 |
4 | 280
352 |
37
46 45 56 |
74
93 89 112 |
32
38 |
31000 | Single |
File:Eva-8 Icon.png EVA-8 Auto |
Shotgun | Shotgun | 63 | 99 | 54 | 8 | 504 | 132 | 208 | 126 | 16000 | Auto |
File:Mastiff Icon.png Mastiff Shotgun |
Shotgun | Shotgun | 88 | 112 | 88 | 6 | 528 | 97 | 123 | 66 | 16000 | Single |
File:Mozambique Icon.png Mozambique Shotgun |
Shotgun | Shotgun | 45 | 69 | 42 | 6 | 270 | 99 | 152 | 132 | 10000 | Auto |
File:Peacekeeper Icon.png Peacekeeper |
Shotgun | Shotgun | 99 | 121 | 77 | 5 | 495 | 73 | 90 | 44 | 16000 | Single |
File:Re-45 Icon.png RE-45 Auto |
Pistol | Light | 12 | 18 | 11 | 16 | 192 | 156 | 234 | 780 | 19500 | Auto |
File:P2020 Icon.png P2020 |
Pistol | Light | 18 | 27 | 16 | 12 | 216 | 113 | 169 | 375 | 18500 | Single |
File:Wingman Icon.png Wingman |
Pistol | Heavy | 45 | 97 | 41 | 6 | 270 | 117 | 252 | 156 | 18000 | Single |
Weapon statistics
Weapons have different statistics, and some of them can be altered by equipping attachments.
- Ammo
Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types: Light Rounds, Heavy Rounds, Energy Ammo, Shotgun Shells, Sniper Ammo, and Arrows. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.
- Bullet drop
Most weapons in the game fire projectiles that drop over time. Weapons that use Heavy Rounds tend to have a more pronounced drop; weapons that use Energy Ammo are the least affected by bullet drop. Hitscan weapons do not have bullet drop; they have damage falloff instead.
- Bullet slow
Weapons inflict a 10% slow upon their targets for 0.25 seconds, and this can only happen once every 3 seconds. This does not apply to Legends with Fortified.
- Damage falloff
Hitscan weapons have damage falloff in which, after a set distance, the damage is reduced the further the target is.
- Firing modes
These are the different ways a weapon can shoot. Some weapons have two modes that can be switched:
- Auto - the weapon fires continuously as long as the trigger is held;
- Single - the weapon fires once per trigger pull;
- Burst - the weapon fires multiple times per trigger pull.
- Handling
How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a Standard Stock or a Sniper Stock, or the Quickdraw Holster Hop-Up.
- Head and leg shot multipliers
Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.
- Head: Headshots increase the damage dealt. Helmets can lower the damage taken..
- Legs: Leg shots lower the damage dealt..
- Magazine size
A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.
- The Extended Light Mag for weapons that use Light Rounds.
- The Extended Heavy Mag for weapons that use Heavy Rounds.
- The Extended Energy Mag for weapons that use Energy Ammo (except the L-STAR EMG.)
- The Extended Sniper Mag for weapons that use Sniper Ammo (except the Charge Rifle.)
- Movement penalty
All weapons slow players down equally (by 13.333%), no matter the type of weapon.
Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.
- Muzzle flash
The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a Barrel Stabilizer which is equipped only on certain fully kitted weapons, as the attachment itself can no longer spawn since Season 8.
- Projectile travel speed
Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.
- Rate of fire
How fast a weapon can shoot. For shotguns, it can be modified with a Shotgun Bolt.
- Recoil
The amount of physical recoil per shot that should be compensated for. It can be reduced with a Barrel Stabilizer.
- RPM acceleration
The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a Turbocharger.
- Spread
The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. While with shotguns aiming down the sights slightly narrows their shots, the Triple Take and Peacekeeper are unique in that their choke builds over time, and their choke can also be turned on and off at will. The Quickdraw Holster Hop-Up can reduce hipfire spread.
- Weapon sway
The sway of a weapon while idling. It can be modified with a Standard Stock or a Sniper Stock.
- Wind-up
The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a Turbocharger.
Trivia
- Out of the current 26 weapons, 20 are derived from the Titanfall series. The six exceptions are the Peacekeeper, Prowler Burst PDW, HAVOC Rifle, Sentinel, 30-30 Repeater, and Bocek Compound Bow.
- The Triple Take is called a sniper rifle in its description but it is classified as a marksman weapon. The Longbow DMR is classified as a sniper rifle, even though DMR stands for designated marksman rifle. The Mozambique Shotgun is a shotgun pistol and is actually classified as both. For challenges, it is only treated as a shotgun; however, in-game, it is classified as a pistol, and if the player pings the optic slot, the player will request for pistol optics. The Mozambique also uses pistol handling stats, instead of shotgun.
- Before the addition of the marksman category, the G7 Scout and 30-30 Repeater were classified as assault rifles, despite not actually being assault rifles.
- The Wingman, L-STAR, 30-30 Repeater, Longbow DMR, Sentinel, and Kraber .50-Cal Sniper can open doors by shooting the handle.
- The L-STAR was originally meant to break doors rather than opening them.
See also
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