Apex Legends Wiki
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File:R-301 Carbine AR.png

The R-301 Carbine, an assault rifle.

Weapons are the primary method of dealing damage in Apex Legends. In Battle Royale, Legends drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In Arenas Arenas, any weapon that is not a Supply Drop Weapon can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.

A weapon's effectiveness and fire power can be enhanced through attachments that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.

All weapons are split in seven categories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.

Other types of weapons

Supply drop weapons

Supply drop weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Mythic rarity weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.

Fully kitted weapons

Main article: Fully kitted weapon

Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.

Ordnance

There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.

Melee weapons

Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's Heirloom Set, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.

List of weapons

Assault rifles

Sub machine guns

"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because that is how SMG is being spelled in the game.

Light machine guns

Marksman weapons

Sniper rifles

Shotguns

Pistols

Stats

Note: all damage is calculated ignoring Fortified Fortified and Helmet Helmets damage modifiers.

Weapon Type Ammo Attachment slots Body damage Head damage Leg damage Mag size RPM Body DPS Projectile travel speed (UPS) Fire modes
File:Havoc Icon.png
HAVOC Rifle
Assault rifle Energy Ammo Energy File:Blank space.png Extended Energy Mag Assault rifle optics Standard Stock Turbocharger 18 32 14 24 672 202 30500 Auto Icon Auto
File:VK-47 Flatline Icon.png
VK-47 Flatline
Assault rifle Heavy Rounds Heavy File:Blank space.png Extended Heavy Mag Assault rifle optics Standard Stock Anvil Receiver 19 33 14 20 600 190 24000 Auto Icon Auto
Single-fire Icon Single
File:Hemlok Icon.png
Hemlok Burst AR
Assault rifle Heavy Rounds Heavy Barrel Stabilizer Extended Heavy Mag Assault rifle optics Standard Stock File:Blank space.png 20 35 15 18 380
384
120
128
27500 Burst Icon Burst (3)
Single-fire Icon Single
File:R-301 Icon.png
R-301 Carbine
Assault rifle Light Rounds Light Barrel Stabilizer Extended Light Mag Assault rifle optics Standard Stock Anvil Receiver 14 25 11 18 810 189 29000 Auto Icon Auto
Single-fire Icon Single
File:Alternator Icon.png
Alternator SMG
SMG Light Rounds Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock File:Blank space.png 16 24 13 19 600 160 19500 Auto Icon Auto
File:Prowler Icon.png
Prowler Burst PDW
SMG Supply Drop Heavy Rounds Heavy SMG optics 15 23 12 35 685
795
171
199
18000 Burst Icon Burst (5)
Auto Icon Auto
File:R-99 Icon.png
R-99 SMG
SMG Light Rounds Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock File:Blank space.png 11 17 9 20 1080 198 21000 Auto Icon Auto
File:Volt Icon.png
Volt SMG
SMG Energy Ammo Energy Barrel Stabilizer Extended Energy Mag SMG optics Standard Stock File:Blank space.png 15 23 12 19 720 180 23500 Auto Icon Auto
File:Devotion Icon.png
Devotion LMG
LMG Energy Ammo Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Turbocharger 16 32 12 36
Modded Loader 41
300~900 80-240 33500 Auto Icon Auto
File:M600 Spitfire Icon.png
M600 Spitfire
LMG Heavy Rounds Heavy Barrel Stabilizer Extended Heavy Mag LMG optics Standard Stock File:Blank space.png 18 36 14 35
Modded Loader 40
540 162 27500 Auto Icon Auto
File:L-Star Icon.png
L-STAR EMG
LMG Energy Ammo Energy File:Blank space.png LMG optics Standard Stock 18 36 14 600 180 22000 Auto Icon Auto
File:G7 Scout Icon.png
G7 Scout
Marksman weapon Light Rounds Light Barrel Stabilizer Extended Light Mag Marksman optics Standard Stock File:Blank space.png 34 60 26 10 240 136 30000 Single-fire Icon Single
File:Triple Take Icon.png
Triple Take
Marksman weapon Supply Drop Energy Ammo Energy Marksman optics 69 138 63 9 78 90 32000 Single-fire Icon Choke Active Icon Single
Single-fire Icon Single
File:30-30 Repeater Icon.png
30-30 Repeater
Marksman weapon Heavy Rounds Heavy File:Blank space.png Extended Heavy Mag Marksman optics Standard Stock Shatter Caps 42-57 74-100 36-48 6 140 98 28000 Single-fire Icon Single
File:Bocek Icon.png
Bocek Compound Bow
Marksman weapon Arrows Arrows File:Blank space.png File:Blank space.png Marksman optics Deadeye's Tempo Shatter Caps 25-60 31-105 20-54 180~107 75-107 10000-28000 Single-fire Icon Single
File:Charge Rifle Icon.png
Charge Rifle
Sniper rifle Sniper Ammo Sniper File:Blank space.png Sniper optics Sniper Stock 90 116 90 8 26 39 Hitscan Single-fire Icon Single
File:Longbow Icon.png
Longbow DMR
Sniper rifle Sniper Ammo Sniper Barrel Stabilizer Extended Sniper Mag Sniper optics Sniper Stock File:Blank space.png 55 118 44 6 78 72 30500 Single-fire Icon Single
File:Kraber Icon.png
Kraber .50-Cal Sniper
Sniper rifle Supply Drop Sniper Ammo Sniper Unavailable 145 435 116 4 36 87 29500 Single-fire Icon Single
File:Sentinel Icon.png
Sentinel
Sniper Sniper Ammo Sniper File:Blank space.png Extended Sniper Mag Sniper optics Sniper optics Deadeye's Tempo 70
Amped 88
140
Amped 176
63
Amped 79
4 32 37
Amped 46
31000 Single-fire Icon Single
File:Eva-8 Icon.png
EVA-8 Auto
Shotgun Shotgun Shells Shotgun Shotgun Bolt Shotgun/pistol optics File:Blank space.png 63 99 54 8 126 132 16000 Auto Icon Auto
File:Mastiff Icon.png
Mastiff Shotgun
Shotgun Shotgun Shells Shotgun Shotgun Bolt Shotgun/pistol optics File:Blank space.png 88 112 88 6 66 97 16000 Single-fire Icon Single
File:Mozambique Icon.png
Mozambique Shotgun
Shotgun Shotgun Shells Shotgun Shotgun Bolt Shotgun/pistol optics File:Blank space.png 45 69 42 6 132 99 10000 Auto Icon Auto
File:Peacekeeper Icon.png
Peacekeeper
Shotgun Shotgun Shells Shotgun Shotgun Bolt Shotgun/pistol optics File:Blank space.png 99 121 77 5 44 73 16000 Single-fire Icon Choke Active Icon Single
Single-fire Icon Single
File:Re-45 Icon.png
RE-45 Auto
Pistol Light Rounds Light Barrel Stabilizer Extended Light Mag Pistol/shotgun optics Quickdraw Holster File:Blank space.png 12 18 11 16 780 156 19500 Auto Icon Auto
File:P2020 Icon.png
P2020
Pistol Light Rounds Light Extended Light Mag Pistol/shotgun optics File:Blank space.png 18 27 16 12 375 113 18500 Single-fire Icon Single
File:Wingman Icon.png
Wingman
Pistol Heavy Rounds Heavy Extended Heavy Mag Pistol/shotgun optics Quickdraw Holster 45 97 41 6 156 117 18000 Single-fire Icon Single

Weapon statistics

Weapons have different statistics, and some of them can be altered by equipping attachments.

Ammo
Main article: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types: Light Rounds Light Rounds, Heavy Rounds Heavy Rounds, Energy Ammo Energy Ammo, Shotgun Shells Shotgun Shells, Sniper Ammo Sniper Ammo, and Arrows Arrows. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.

Bullet drop

Most weapons in the game fire projectiles that drop over time. Weapons that use Heavy Rounds Heavy Rounds tend to have a more pronounced drop; weapons that use Energy Ammo Energy Ammo are the least affected by bullet drop. Hitscan weapons do not have bullet drop; they have damage falloff instead.

Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds, and this can only happen once every 3 seconds. This does not apply to Legends with Fortified Fortified.

Damage falloff

Hitscan weapons have damage falloff in which, after a set distance, the damage is reduced the further the target is.

Firing modes

These are the different ways a weapon can shoot. Some weapons have two modes that can be switched:

  • Auto Icon Auto - the weapon fires continuously as long as the trigger is held;
  • Single-fire Icon Single - the weapon fires once per trigger pull;
  • Burst Icon Burst - the weapon fires multiple times per trigger pull.
Handling

How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a Standard Stock Standard Stock or a Sniper Stock Sniper Stock, or the Quickdraw Holster Quickdraw Holster Hop-Up.

Head and leg shot multipliers

Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.

  • Head: Headshots increase the damage dealt. Helmet Helmets can lower the damage taken..
  • Legs: Leg shots lower the damage dealt..
Magazine size

A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.

Movement penalty

All weapons slow players down equally (by 13.333%), no matter the type of weapon.

Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.

Muzzle flash

The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a Barrel Stabilizer lvl4 Barrel Stabilizer which is equipped only on certain fully kitted weapons, as the attachment itself can no longer spawn since Season 8 Season 8.

Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.

Rate of fire

How fast a weapon can shoot. For shotguns, it can be modified with a Shotgun Bolt Shotgun Bolt.

Recoil

The amount of physical recoil per shot that should be compensated for. It can be reduced with a Barrel Stabilizer Barrel Stabilizer.

RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a Turbocharger Turbocharger.

Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. While with shotguns aiming down the sights slightly narrows their shots, the Triple Take and Peacekeeper are unique in that their choke builds over time, and their choke can also be turned on and off at will. The Quickdraw Holster Quickdraw Holster Hop-Up can reduce hipfire spread.

Weapon sway

The sway of a weapon while idling. It can be modified with a Standard Stock Standard Stock or a Sniper Stock Sniper Stock.

Wind-up

The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a Turbocharger Turbocharger.

Trivia

See also


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