Apex Legends Wiki
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[[File:R-301 Carbine AR.png|thumb|The [[R-301 Carbine]], an assault rifle.]]
 
[[File:R-301 Carbine AR.png|thumb|The [[R-301 Carbine]], an assault rifle.]]
'''Weapons''' are the primary method of dealing damage in ''[[Apex Legends]]''. In Battle Royale, [[Legend]]s drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In {{ItemLink|Arenas}}, any weapon that is not a [[Care Package|{{Heirloom|Supply Drop Weapon}}]] can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.
+
'''Weapons''' are the primary method of dealing damage in ''[[Apex Legends]]''. In Battle Royale, [[Legend]]s drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In {{ItemLink|Arenas}}, any weapon that is not a [[Care Package#Supply Drop Weapons|{{Heirloom|Supply Drop Weapon}}]] can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.
   
 
A weapon's effectiveness and fire power can be enhanced through [[attachment]]s that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.
 
A weapon's effectiveness and fire power can be enhanced through [[attachment]]s that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.
   
All weapons are split in seven caregories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.
+
All weapons are split in seven categories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.
   
 
== Other types of weapons ==
 
== Other types of weapons ==
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{{Main|Fully kitted weapon}}
 
{{Main|Fully kitted weapon}}
 
Fully kitted weapons are weapons that come pre-equipped with all of their [[attachment]]s. The level of the attachments are based on the rarity of the weapon, ranging from {{Common}} to {{Legendary}}.
 
Fully kitted weapons are weapons that come pre-equipped with all of their [[attachment]]s. The level of the attachments are based on the rarity of the weapon, ranging from {{Common}} to {{Legendary}}.
  +
 
=== Ordnance ===
 
There are three types of [[ordnance]] that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.
   
 
=== Melee weapons ===
 
=== Melee weapons ===
 
[[Legend]]s do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's [[Heirloom|{{Heirloom|Heirloom Set}}]], players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.
 
[[Legend]]s do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's [[Heirloom|{{Heirloom|Heirloom Set}}]], players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.
 
=== Ordnances ===
 
There are three types of [[ordnances]] that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.
 
   
 
==List of weapons==
 
==List of weapons==
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'''Note:''' all damage is calculated ignoring [[File:Fortified.svg|20px]] [[Fortified]] and {{ItemLink|Helmet|text=Helmets}} damage modifiers.
 
'''Note:''' all damage is calculated ignoring [[File:Fortified.svg|20px]] [[Fortified]] and {{ItemLink|Helmet|text=Helmets}} damage modifiers.
 
{| class="wikitable sortable weapons-table" style="text-align:center"
 
{| class="wikitable sortable weapons-table" style="text-align:center"
! style="width:100px;" | Weapon
+
! style="width:120px;" | Weapon
! style="width:60px;" | Class
+
! style="width:65px;" | Type
! style="width:60px;" | Ammo
+
! style="width:65px;" | Ammo
! style="width:60px;" data-sort-type="number" | Body damage
+
! style="width:100px;" | Attachment slots
! style="width:60px;" data-sort-type="number" | Head damage
+
! style="width:65px;" data-sort-type="number" | Body damage
! style="width:60px;" data-sort-type="number" | Leg damage
+
! style="width:65px;" data-sort-type="number" | Head damage
! style="width:60px;" data-sort-type="number" | Mag size
+
! style="width:65px;" data-sort-type="number" | Leg damage
! style="width:60px;" data-sort-type="number" | Mag damage capacity
+
! style="width:65px;" data-sort-type="number" | Mag size
! style="width:90px;" data-sort-type="number" | Bodyshot DPS
+
! style="width:65px;" data-sort-type="number" | {{Texttip|RPM|Rounds per minute}}
! style="width:90px;" data-sort-type="number" | Headshot DPS
+
! style="width:65px;" data-sort-type="number" | Body {{Texttip|DPS|Damage per second}}
! style="width:60px;" data-sort-type="number" | RPM
+
! style="width:100px;" data-sort-type="number" | Projectile travel speed ({{Texttip|UPS|Units per second}})
! style="width:90px;" data-sort-type="number" | Projectile travel speed ({{Texttip|UPS|Units per second}})
+
! style="width:100px;" | Fire modes
! style="width:60px;" | Fire modes
+
|- style="background-color:#e2ee9c"
|- style="background-color:#ebf3bb"
 
 
|[[File:Havoc Icon.png|x25px|link=HAVOC Rifle]]<br><small>'''[[HAVOC Rifle]]'''</small>||Assault rifle||{{ItemLink|Energy Ammo|text=Energy}}
 
|[[File:Havoc Icon.png|x25px|link=HAVOC Rifle]]<br><small>'''[[HAVOC Rifle]]'''</small>||Assault rifle||{{ItemLink|Energy Ammo|text=Energy}}
  +
|[[File:Spacing.png|20px]] [[File:Extended Energy Mag.svg|20px|link=Extended Energy Mag]] [[File:Optics Slot.svg|20px|link=Optics|Assault rifle optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Turbocharger.svg|20px|link=Turbocharger]]
|18||32||14||24||432||201.6||358.4||672||30500
+
|18||32||14||24||672||202||30500
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#c3ebdc"
+
|- style="background-color:#b5e5d3"
 
|[[File:VK-47 Flatline Icon.png|x25px|link=VK-47 Flatline]]<br><small>'''[[VK-47 Flatline]]'''</small>||Assault rifle||{{ItemLink|Heavy Rounds|text=Heavy}}
 
|[[File:VK-47 Flatline Icon.png|x25px|link=VK-47 Flatline]]<br><small>'''[[VK-47 Flatline]]'''</small>||Assault rifle||{{ItemLink|Heavy Rounds|text=Heavy}}
  +
|[[File:Spacing.png|20px]] [[File:Extended Heavy Mag.svg|20px|link=Extended Heavy Mag]] [[File:Optics Slot.svg|20px|link=Optics|Assault rifle optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Anvil Receiver.svg|20px|link=Anvil Receiver]]
|19
 
  +
|19||33||14||20||600||190||24000
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|43|Single}}
 
 
|[[File:Auto Icon.svg|20px]] Auto<br>[[File:Single-fire Icon.svg|20px]] Single
|33
 
 
|- style="background-color:#b5e5d3"
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|75|Single}}
 
|14
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|39|Single}}
 
|20
 
|380
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|430|Single}}
 
|190
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|107.5|Single}}
 
|330
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|187.5|Single}}
 
|600
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] 150
 
|24000
 
|[[File:Auto Icon.svg|20px]] Auto<br>[[File:Single-fire Icon.svg|20px]] Single<br>[[File:Single-fire Icon.svg|20px]] {{Texttip|Single (2)|Using an Anvil Receiver Hop-Up, two bullets are used}}
 
|- style="background-color:#c3ebdc"
 
 
|[[File:Hemlok Icon.png|x25px|link=Hemlok Burst AR]]<br><small>'''[[Hemlok Burst AR]]'''</small>||Assault rifle||{{ItemLink|Heavy Rounds|text=Heavy}}
 
|[[File:Hemlok Icon.png|x25px|link=Hemlok Burst AR]]<br><small>'''[[Hemlok Burst AR]]'''</small>||Assault rifle||{{ItemLink|Heavy Rounds|text=Heavy}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Heavy Mag.svg|20px|link=Extended Heavy Mag]] [[File:Optics Slot.svg|20px|link=Optics|Assault rifle optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Spacing.png|20px]]
|20||35||15||18||360
+
|20||35||15||18
|{{Texttip|214.33|Burst}}
 
----{{Texttip|128|Single}}
+
|{{Texttip|380|Burst}}
|{{Texttip|375|Burst}}
 
----{{Texttip|224|Single}}
 
|{{Texttip|643|Burst}}
 
 
----{{Texttip|384|Single}}
 
----{{Texttip|384|Single}}
 
|{{Texttip|127|Burst}}
 
----{{Texttip|128|Single}}
 
|27500
 
|27500
 
|[[File:Burst Icon.svg|20px]] Burst (3)<br>[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Burst Icon.svg|20px]] Burst (3)<br>[[File:Single-fire Icon.svg|20px]] Single
|- style="background-color:#fad6b6"
+
|- style="background-color:#f9cca4"
 
|[[File:R-301 Icon.png|x25px|link=R-301 Carbine]]<br><small>'''[[R-301 Carbine]]'''</small>||Assault rifle||{{ItemLink|Light Rounds|text=Light}}
 
|[[File:R-301 Icon.png|x25px|link=R-301 Carbine]]<br><small>'''[[R-301 Carbine]]'''</small>||Assault rifle||{{ItemLink|Light Rounds|text=Light}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Light Mag.svg|20px|link=Extended Light Mag]] [[File:Optics Slot.svg|20px|link=Optics|Assault rifle optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Anvil Receiver.svg|20px|link=Anvil Receiver]]
|14
 
  +
|14||25||11||18||810||189||29000
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|35|Single}}
 
  +
|[[File:Auto Icon.svg|20px]] Auto<br>[[File:Single-fire Icon.svg|20px]] Single
|25
 
 
|- style="background-color:#f9cca4"
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|61|Single}}
 
|11
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|32|Single}}
 
|18
 
|252
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|315|Single}}
 
|189
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|105|Single}}
 
|337.5
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]] {{Texttip|183|Single}}
 
|810
 
----[[File:Anvil Receiver.svg|20px|link=Anvil Receiver]]180
 
|29000
 
|[[File:Auto Icon.svg|20px]] Auto<br>[[File:Single-fire Icon.svg|20px]] Single<br>[[File:Single-fire Icon.svg|20px]] {{Texttip|Single (2)|Using an Anvil Receiver Hop-Up, two bullets are used}}
 
|- style="background-color:#fad6b6"
 
 
|[[File:Alternator Icon.png|x25px|link=Alternator SMG]]<br><small>'''[[Alternator SMG]]'''</small>||SMG||{{ItemLink|Light Rounds|text=Light}}
 
|[[File:Alternator Icon.png|x25px|link=Alternator SMG]]<br><small>'''[[Alternator SMG]]'''</small>||SMG||{{ItemLink|Light Rounds|text=Light}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Light Mag.svg|20px|link=Extended Light Mag]] [[File:Optics Slot.svg|20px|link=Optics|SMG optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Spacing.png|20px]]
|16||24||13||19||304||160||240||600||19500
+
|16||24||13||19||600||160||19500
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
 
|- style="background-color:#f9b2c8"
 
|- style="background-color:#f9b2c8"
 
|[[File:Prowler Icon.png|x25px|link=Prowler Burst PDW]]<br><small>'''[[Prowler Burst PDW]]'''</small>||SMG||{{ItemLink|Supply Drop Heavy Rounds|text=Heavy}}
 
|[[File:Prowler Icon.png|x25px|link=Prowler Burst PDW]]<br><small>'''[[Prowler Burst PDW]]'''</small>||SMG||{{ItemLink|Supply Drop Heavy Rounds|text=Heavy}}
 
|[[File:Optics Slot.svg|20px|link=Optics|SMG optics]]
|15||23||12||35||525
+
|15||23||12||35
|{{Texttip|225|Burst}}
 
----{{Texttip|200|Auto}}
+
|{{Texttip|685|Burst}}
|{{Texttip|483|Burst}}
 
----{{Texttip|307|Auto}}
 
|{{Texttip|1260|Burst}}
 
 
----{{Texttip|795|Auto}}
 
----{{Texttip|795|Auto}}
 
|{{Texttip|171|Burst}}
 
----{{Texttip|199|Auto}}
 
|18000
 
|18000
 
|[[File:Burst Icon.svg|20px]] Burst (5)<br>[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Burst Icon.svg|20px]] Burst (5)<br>[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#fad6b6"
+
|- style="background-color:#f9cca4"
 
|[[File:R-99 Icon.png|x25px|link=R-99 SMG]]<br><small>'''[[R-99 SMG]]'''</small>||SMG||{{ItemLink|Light Rounds|text=Light}}
 
|[[File:R-99 Icon.png|x25px|link=R-99 SMG]]<br><small>'''[[R-99 SMG]]'''</small>||SMG||{{ItemLink|Light Rounds|text=Light}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Light Mag.svg|20px|link=Extended Light Mag]] [[File:Optics Slot.svg|20px|link=Optics|SMG optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Spacing.png|20px]]
|11||17||9||20||220||198||297||1080||21000
+
|11||17||9||20||1080||198||21000
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#ebf3bb"
+
|- style="background-color:#e2ee9c"
 
|[[File:Volt Icon.png|x25px|link=Volt SMG]]<br><small>'''[[Volt SMG]]'''</small>||SMG||{{ItemLink|Energy Ammo|text=Energy}}
 
|[[File:Volt Icon.png|x25px|link=Volt SMG]]<br><small>'''[[Volt SMG]]'''</small>||SMG||{{ItemLink|Energy Ammo|text=Energy}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Energy Mag.svg|20px|link=Extended Energy Mag]] [[File:Optics Slot.svg|20px|link=Optics|SMG optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Spacing.png|20px]]
|15||23||12||19||285||180||270||720||23500
+
|15||23||12||19||720||180||23500
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#ebf3bb"
+
|- style="background-color:#e2ee9c"
 
|[[File:Devotion Icon.png|x25px|link=Devotion LMG]]<br><small>'''[[Devotion LMG]]'''</small>||LMG||{{ItemLink|Energy Ammo|link=Ammo#Energy Ammo|text=Energy}}
 
|[[File:Devotion Icon.png|x25px|link=Devotion LMG]]<br><small>'''[[Devotion LMG]]'''</small>||LMG||{{ItemLink|Energy Ammo|link=Ammo#Energy Ammo|text=Energy}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Energy Mag.svg|20px|link=Extended Energy Mag]] [[File:Optics Slot.svg|20px|link=Optics|LMG optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Turbocharger.svg|20px|link=Turbocharger]]
 
|16||32||12||36
 
|16||32||12||36
 
----{{Symbol|modded loader}} 41
 
----{{Symbol|modded loader}} 41
  +
|300~900||80-240||33500
|576
 
----{{Symbol|modded loader}} 656
 
|80-240||160-480||300-900||33500
 
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#c3ebdc"
+
|- style="background-color:#b5e5d3"
 
|[[File:M600 Spitfire Icon.png|x25px|link=M600 Spitfire]]<br><small>'''[[M600 Spitfire]]'''</small>||LMG||{{ItemLink|Heavy Rounds|text=Heavy}}
 
|[[File:M600 Spitfire Icon.png|x25px|link=M600 Spitfire]]<br><small>'''[[M600 Spitfire]]'''</small>||LMG||{{ItemLink|Heavy Rounds|text=Heavy}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Heavy Mag.svg|20px|link=Extended Heavy Mag]] [[File:Optics Slot.svg|20px|link=Optics|LMG optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Spacing.png|20px]]
|19||38||14
+
|18||36||14
 
|35
 
|35
 
----{{Symbol|modded loader}} 40
 
----{{Symbol|modded loader}} 40
 
|540||162||27500
|665
 
----{{Symbol|modded loader}} 760
 
|171||342||540||27500
 
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#ebf3bb"
+
|- style="background-color:#e2ee9c"
 
|[[File:L-Star Icon.png|x25px|link=L-STAR EMG]]<br><small>'''[[L-STAR EMG]]'''</small>||LMG||{{ItemLink|Energy Ammo|text=Energy}}
 
|[[File:L-Star Icon.png|x25px|link=L-STAR EMG]]<br><small>'''[[L-STAR EMG]]'''</small>||LMG||{{ItemLink|Energy Ammo|text=Energy}}
  +
|[[File:Spacing.png|20px]] [[File:Optics Slot.svg|20px|link=Optics|LMG optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]]
|18||36||14
 
 
|18||36||14||∞||600||180||22000
|{{Texttip|∞|Without overheating}}
 
----{{Texttip|22|Overheating after continuously shooting}}
 
----{{Symbol|modded loader}} {{Texttip|26|Overheating after continuously shooting}}
 
|{{Texttip|396|Overheating after continuously shooting}}
 
----{{Symbol|modded loader}} {{Texttip|468|Overheating after continuously shooting}}
 
|180||360||600||22000
 
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#fad6b6"
+
|- style="background-color:#f9cca4"
|[[File:G7 Scout Icon.png|x25px|link=G7 Scout]]<br><small>'''[[G7 Scout]]'''</small>||Marksman||{{ItemLink|Light Rounds|text=Light}}
+
|[[File:G7 Scout Icon.png|x25px|link=G7 Scout]]<br><small>'''[[G7 Scout]]'''</small>||Marksman weapon||{{ItemLink|Light Rounds|text=Light}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Light Mag.svg|20px|link=Extended Light Mag]] [[File:Optics Slot.svg|20px|link=Optics|Marksman optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Spacing.png|20px]]
|34||60||26||10||340||136||238||240||30000
+
|34||60||26||10||240||136||30000
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|- style="background-color:#f9b2c8"
 
|- style="background-color:#f9b2c8"
|[[File:Triple Take Icon.png|x25px|link=Triple Take]]<br><small>'''[[Triple Take]]'''</small>||Marksman||{{ItemLink|Supply Drop Energy Ammo|text=Energy}}
+
|[[File:Triple Take Icon.png|x25px|link=Triple Take]]<br><small>'''[[Triple Take]]'''</small>||Marksman weapon||{{ItemLink|Supply Drop Energy Ammo|text=Energy}}
  +
|[[File:Optics Slot.svg|20px|link=Optics|Marksman optics]]
|{{Texttip|69|23×3}}||{{Texttip|138|46×3}}||{{Texttip|63|21×3}}||9||621||89.7||179.4||78||32000
+
|{{Texttip|69|23×3}}||{{Texttip|138|46×3}}||{{Texttip|63|21×3}}||9||78||90||32000
 
|[[File:Single-fire Icon.svg|20px]] [[File:Choke Active Icon.svg|20px]] Single<br>[[File:Single-fire Icon.svg|20px]] Single
 
|- style="background-color:#b5e5d3"
 
|[[File:30-30 Repeater Icon.png|x25px|link=30-30 Repeater]]<br><small>'''[[30-30 Repeater]]'''</small>||Marksman weapon||{{ItemLink|Heavy Rounds|text=Heavy}}
  +
|[[File:Spacing.png|20px]] [[File:Extended Heavy Mag.svg|20px|link=Extended Heavy Mag]] [[File:Optics Slot.svg|20px|link=Optics|Marksman optics]] [[File:Standard Stock.svg|20px|link=Standard Stock]] [[File:Shatter Caps.svg|20px|link=Shatter Caps]]
  +
|42-57||74-100||36-48||6||140||98||28000
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Single-fire Icon.svg|20px]] Single
|- style="background-color:#c3ebdc"
 
|[[File:30-30 Repeater Icon.png|x20px|link=30-30 Repeater]]<br><small>'''[[30-30 Repeater]]'''</small>||Marksman||{{ItemLink|Heavy Rounds|text=Heavy}}
 
|42-57
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] {{Texttip|56|8×7}}-{{Texttip|70|10×7}}
 
|74-100
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] {{Texttip|70|10×7}}-{{Texttip|98|14×7}}
 
|36-48
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] {{Texttip|56|8×7}}-{{Texttip|77|11×7}}
 
|6
 
|252-342
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] 336~420
 
|98
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] 130.7
 
|173
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] 163.3
 
|140||28000
 
|[[File:Single-fire Icon.svg|20px]] Single<br>[[File:Single-fire Icon.svg|20px]] {{Texttip|Multishot|Using a Shatter Caps Hop-Up, multiple bullets are fired}}
 
 
|- style="background-color:#fbf2d5"
 
|- style="background-color:#fbf2d5"
|[[File:Bocek Icon.png|x25px|link=Bocek Compound Bow]]<br><small>'''[[Bocek Compound Bow]]'''</small>||Marksman||{{ItemLink|Arrows}}
+
|[[File:Bocek Icon.png|x25px|link=Bocek Compound Bow]]<br><small>'''[[Bocek Compound Bow]]'''</small>||Marksman weapon||{{ItemLink|Arrows}}
  +
|[[File:Spacing.png|20px]] [[File:Spacing.png|20px]] [[File:Optics Slot.svg|20px|link=Optics|Marksman optics except 2x-4x Variable AOG]] [[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] [[File:Shatter Caps.svg|20px|link=Shatter Caps]]
|25-70
 
  +
|25-60||31-105||20-54||∞||180~107||75-107||10000-28000
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] {{Texttip|28|4×7}}-{{Texttip|77|11×7}}
 
 
|[[File:Single-fire Icon.svg|20px]] Single
|31-123
 
 
|- style="background-color:#c1c3ff"
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] {{Texttip|35|5×7}}-{{Texttip|98|14×7}}
 
 
|[[File:Charge Rifle Icon.png|x25px|link=Charge Rifle]]<br><small>'''[[Charge Rifle]]'''</small>||Sniper rifle||{{ItemLink|Sniper Ammo|link=Ammo#Sniper Ammo|text=Sniper}}
|20-63
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] {{Texttip|21|3×7}}-{{Texttip|77|11×7}}
+
|[[File:Spacing.png|20px]] [[File:Optics Slot.svg|20px|link=Optics|Sniper optics]] [[File:Sniper Stock.svg|20px|link=Sniper Stock]]
 
|{{Texttip|90|3×15 + 45}}||{{Texttip|116|4×15 + 56}}||{{Texttip|90|3×15 + 45}}||8||26||39||Hitscan
|∞||∞
 
  +
|[[File:Single-fire Icon.svg|20px]] {{Texttip|Single|Consumes 2 ammo per shot}}
|54.17-81.67
 
 
|- style="background-color:#c1c3ff"
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] 60.67-89.83
 
 
|[[File:Longbow Icon.png|x25px|link=Longbow DMR]]<br><small>'''[[Longbow DMR]]'''</small>||Sniper rifle||{{ItemLink|Sniper Ammo|link=Ammo#Sniper Ammo|text=Sniper}}
----[[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] ???
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]][[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] ???
+
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Sniper Mag.svg|20px|link=Extended Sniper Mag]] [[File:Optics Slot.svg|20px|link=Optics|Sniper optics]] [[File:Sniper Stock.svg|20px|link=Sniper Stock]] [[File:Spacing.png|20px]]
 
|55||118||44||6||78||72||30500
|67.17-143.5
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] 75.83-114.33
 
----[[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] ???
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]][[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] ???
 
|130-70
 
----[[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] ???
 
|10000-28000
 
----[[File:Shatter Caps.svg|20px|link=Shatter Caps]] 10000-16000
 
|[[File:Single-fire Icon.svg|20px]] Single<br>[[File:Single-fire Icon.svg|20px]] {{Texttip|Multishot|Using a Shatter Caps Hop-Up, multiple projectiles are fired}}
 
|- style="background-color:#cbcdff"
 
|[[File:Charge Rifle Icon.png|x25px|link=Charge Rifle]]<br><small>'''[[Charge Rifle]]'''</small>||Sniper||{{ItemLink|Sniper Ammo|link=Ammo#Sniper Ammo|text=Sniper}}
 
|{{Texttip|90|3×15 + 45}}||{{Texttip|116|4×15 + 56}}||{{Texttip|90|3×15 + 45}}||8||360||45||56||30||Hitscan
 
|[[File:Single-fire Icon.svg|20px]] {{Texttip|Single (2)|Takes two bullets per shot}}
 
|- style="background-color:#cbcdff"
 
|[[File:Longbow Icon.png|x25px|link=Longbow DMR]]<br><small>'''[[Longbow DMR]]'''</small>||Sniper||{{ItemLink|Sniper Ammo|link=Ammo#Sniper Ammo|text=Sniper}}
 
|55||118||44||6||330||71.5||153||78||30500
 
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|- style="background-color:#f9b2c8"
 
|- style="background-color:#f9b2c8"
|[[File:Kraber Icon.png|x25px|link=Kraber .50-Cal Sniper]]<br><small>'''[[Kraber .50-Cal Sniper]]'''</small>||Sniper||{{ItemLink|Supply Drop Sniper Ammo|text=Sniper}}
+
|[[File:Kraber Icon.png|x25px|link=Kraber .50-Cal Sniper]]<br><small>'''[[Kraber .50-Cal Sniper]]'''</small>||Sniper rifle||{{ItemLink|Supply Drop Sniper Ammo|text=Sniper}}
  +
|Unavailable
|145||435||116||4||580||87||261||36||29500
+
|145||435||116||4||36||87||29500
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Single-fire Icon.svg|20px]] Single
|- style="background-color:#cbcdff"
+
|- style="background-color:#c1c3ff"
 
|[[File:Sentinel Icon.png|x25px|link=Sentinel]]<br><small>'''[[Sentinel]]'''</small>||Sniper||{{ItemLink|Sniper Ammo|link=Ammo#Sniper Ammo|text=Sniper}}
 
|[[File:Sentinel Icon.png|x25px|link=Sentinel]]<br><small>'''[[Sentinel]]'''</small>||Sniper||{{ItemLink|Sniper Ammo|link=Ammo#Sniper Ammo|text=Sniper}}
  +
|[[File:Spacing.png|20px]] [[File:Extended Sniper Mag.svg|20px|link=Extended Sniper Mag]] [[File:Optics Slot.svg|20px|link=Optics|Sniper optics]] [[File:Sniper Stock.svg|20px|link=Sniper Stock|Sniper optics]] [[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]]
 
|70
 
|70
 
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]] 88
 
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]] 88
Line 262: Line 205:
 
|63
 
|63
 
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]] 79
 
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]] 79
|4
+
|4||32
|280
+
|37
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]] 352
+
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]] 46
|36.87
 
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]] 46.35
 
----[[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] 44.57
 
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]][[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] 56.03
 
|73.73
 
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]] 92.69
 
----[[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] 89.13
 
----[[File:Sniper Ammo Amped.png|20px|link=Sentinel|Amped]][[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] 112.05
 
|31.6
 
----[[File:Deadeye's Tempo.svg|20px|link=Deadeye's Tempo]] 38.2
 
 
|31000
 
|31000
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Single-fire Icon.svg|20px]] Single
|- style="background-color:#feaa99"
+
|- style="background-color:#ff957f"
 
|[[File:Eva-8 Icon.png|x25px|link=EVA-8 Auto]]<br><small>'''[[EVA-8 Auto]]'''</small>||Shotgun||{{ItemLink|Shotgun Shells|text=Shotgun}}
 
|[[File:Eva-8 Icon.png|x25px|link=EVA-8 Auto]]<br><small>'''[[EVA-8 Auto]]'''</small>||Shotgun||{{ItemLink|Shotgun Shells|text=Shotgun}}
  +
|[[File:Shotgun Bolt.svg|20px|link=Shotgun Bolt]] [[File:Optics Slot.svg|20px|link=Optics|Shotgun optics]] [[File:Spacing.png|20px]]
|{{Texttip|63|7×9}}||{{Texttip|99|11×9}}||{{Texttip|54|6×9}}||8||504||132.3||207.9||126||16000
+
|{{Texttip|63|7×9}}||{{Texttip|99|11×9}}||{{Texttip|54|6×9}}||8||126||132||16000
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#feaa99"
+
|- style="background-color:#ff957f"
 
|[[File:Mastiff Icon.png|x25px|link=Mastiff Shotgun]]<br><small>'''[[Mastiff Shotgun]]'''</small>||Shotgun||{{ItemLink|Shotgun Shells|text=Shotgun}}
 
|[[File:Mastiff Icon.png|x25px|link=Mastiff Shotgun]]<br><small>'''[[Mastiff Shotgun]]'''</small>||Shotgun||{{ItemLink|Shotgun Shells|text=Shotgun}}
  +
|[[File:Shotgun Bolt.svg|20px|link=Shotgun Bolt]] [[File:Optics Slot.svg|20px|link=Optics|Shotgun optics]] [[File:Spacing.png|20px]]
|{{Texttip|88|11×8}}||{{Texttip|112|14×8}}||{{Texttip|88|11×8}}||6||528||96.8||123.2||66||16000
+
|{{Texttip|88|11×8}}||{{Texttip|112|14×8}}||{{Texttip|88|11×8}}||6||66||97||16000
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Single-fire Icon.svg|20px]] Single
|- style="background-color:#feaa99"
+
|- style="background-color:#ff957f"
 
|[[File:Mozambique Icon.png|x25px|link=Mozambique Shotgun]]<br><small>'''[[Mozambique Shotgun]]'''</small>||Shotgun||{{ItemLink|Shotgun Shells|text=Shotgun}}
 
|[[File:Mozambique Icon.png|x25px|link=Mozambique Shotgun]]<br><small>'''[[Mozambique Shotgun]]'''</small>||Shotgun||{{ItemLink|Shotgun Shells|text=Shotgun}}
  +
|[[File:Shotgun Bolt.svg|20px|link=Shotgun Bolt]] [[File:Optics Slot.svg|20px|link=Optics|Shotgun optics]] [[File:Spacing.png|20px]]
|{{Texttip|45|15×3}}
 
|{{Texttip|69|23×3}}
+
|{{Texttip|45|15×3}}||{{Texttip|69|23×3}}||{{Texttip|42|14×3}}||6||132||99||10000
|{{Texttip|42|14×3}}
 
|6||270||99||152||132||10000
 
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#feaa99"
+
|- style="background-color:#ff957f"
 
|[[File:Peacekeeper Icon.png|x25px|link=Peacekeeper]]<br><small>'''[[Peacekeeper]]'''</small>||Shotgun||{{ItemLink|Shotgun Shells|text=Shotgun}}
 
|[[File:Peacekeeper Icon.png|x25px|link=Peacekeeper]]<br><small>'''[[Peacekeeper]]'''</small>||Shotgun||{{ItemLink|Shotgun Shells|text=Shotgun}}
  +
|[[File:Shotgun Bolt.svg|20px|link=Shotgun Bolt]] [[File:Optics Slot.svg|20px|link=Optics|Shotgun optics]] [[File:Spacing.png|20px]]
|{{Texttip|99|9×11}}||{{Texttip|121|11×11}}||{{Texttip|77|7×11}}||5||495||73.26||89.54||44.4||16000
+
|{{Texttip|99|9×11}}||{{Texttip|121|11×11}}||{{Texttip|77|7×11}}||5||44||73||16000
|[[File:Single-fire Icon.svg|20px]] Single
 
 
|[[File:Single-fire Icon.svg|20px]] [[File:Choke Active Icon.svg|20px]] Single<br>[[File:Single-fire Icon.svg|20px]] Single
|- style="background-color:#fad6b6"
 
 
|- style="background-color:#f9cca4"
 
|[[File:Re-45 Icon.png|x25px|link=RE-45 Auto]]<br><small>'''[[RE-45 Auto]]'''</small>||Pistol||{{ItemLink|Light Rounds|text=Light}}
 
|[[File:Re-45 Icon.png|x25px|link=RE-45 Auto]]<br><small>'''[[RE-45 Auto]]'''</small>||Pistol||{{ItemLink|Light Rounds|text=Light}}
  +
|[[File:Barrel Stabilizer.svg|20px|link=Barrel Stabilizer]] [[File:Extended Light Mag.svg|20px|link=Extended Light Mag]] [[File:Optics Slot.svg|20px|link=Optics|Pistol optics]] [[File:Quickdraw Holster.svg|20px|link=Quickdraw Holster]] [[File:Spacing.png|20px]]
|12||18||11||16||192||156||234||780||19500
+
|12||18||11||16||780||156||19500
 
|[[File:Auto Icon.svg|20px]] Auto
 
|[[File:Auto Icon.svg|20px]] Auto
|- style="background-color:#fad6b6"
+
|- style="background-color:#f9cca4"
 
|[[File:P2020 Icon.png|x25px|link=P2020]]<br><small>'''[[P2020]]'''</small>||Pistol||{{ItemLink|Light Rounds|text=Light}}
 
|[[File:P2020 Icon.png|x25px|link=P2020]]<br><small>'''[[P2020]]'''</small>||Pistol||{{ItemLink|Light Rounds|text=Light}}
  +
|[[File:Extended Light Mag.svg|20px|link=Extended Light Mag]] [[File:Optics Slot.svg|20px|link=Optics|Pistol optics]] [[File:Spacing.png|20px]]
|18||27||16||12||216||112.5||168.75||375||18500
+
|18||27||16||12||375||113||18500
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Single-fire Icon.svg|20px]] Single
|- style="background-color:#c3ebdc"
+
|- style="background-color:#b5e5d3"
 
|[[File:Wingman Icon.png|x25px|link=Wingman]]<br><small>'''[[Wingman]]'''</small>||Pistol||{{ItemLink|Heavy Rounds|text=Heavy}}
 
|[[File:Wingman Icon.png|x25px|link=Wingman]]<br><small>'''[[Wingman]]'''</small>||Pistol||{{ItemLink|Heavy Rounds|text=Heavy}}
  +
|[[File:Extended Heavy Mag.svg|20px|link=Extended Heavy Mag]] [[File:Optics Slot.svg|20px|link=Optics|Pistol optics]] [[File:Quickdraw Holster.svg|20px|link=Quickdraw Holster]]
|45||97||41||6||270||117||252.2||156||18000
+
|45||97||41||6||156||117||18000
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|[[File:Single-fire Icon.svg|20px]] Single
 
|}
 
|}
Line 365: Line 302:
 
; Muzzle flash
 
; Muzzle flash
   
The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a {{ItemLink|Barrel Stabilizer lvl4|text={{Legendary|Barrel Stabilizer}}}} which is equipped only on certain [[fully kitted weapons]], as the attachment itself can no longer spawn since {{ItemLink|Season 8}}.
+
The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a {{ItemLink|Barrel Stabilizer|image=Barrel Stabilizer lvl4.svg|text={{Legendary|Barrel Stabilizer}}}} which is equipped only on certain [[fully kitted weapons]], as the attachment itself can no longer spawn since {{ItemLink|Season 8}}.
   
 
; Projectile travel speed
 
; Projectile travel speed
Line 396: Line 333:
   
 
==Trivia==
 
==Trivia==
*Out of the current 26 weapons, 20 are derived from the ''Titanfall'' series. The six exceptions are the [[Peacekeeper]], [[Prowler Burst PDW]], [[HAVOC Rifle]], [[Sentinel]], [[30-30 Repeater]], and [[Bocek Compound Bow]].
+
* Out of the current 26 weapons, 20 are derived from the ''Titanfall'' series. The six exceptions are the [[Peacekeeper]], [[Prowler Burst PDW]], [[HAVOC Rifle]], [[Sentinel]], [[30-30 Repeater]], and [[Bocek Compound Bow]].
  +
* The [[Triple Take]] is called a sniper rifle in its description but it is classified as a marksman weapon. The [[Longbow DMR]] is classified as a sniper rifle, even though DMR stands for designated marksman rifle. The [[Mozambique Shotgun]] is a shotgun pistol and is actually classified as both. For [[challenge]]s, it is only treated as a shotgun; however, in-game, it is classified as a pistol, and if the player pings the [[optic]] slot, the player will request for pistol optics. The Mozambique also uses pistol handling stats, instead of shotgun.
*The [[Wingman]], [[L-STAR]], [[30-30 Repeater]], [[Longbow DMR]], [[Sentinel]], and [[Kraber .50-Cal Sniper]] can open doors by shooting the handle.
 
  +
** Before the addition of the marksman category, the [[G7 Scout]] and [[30-30 Repeater]] were classified as assault rifles, despite not actually being assault rifles.
**The L-STAR was originally meant to break doors rather than opening them.
 
 
* The [[Wingman]], [[L-STAR]], [[30-30 Repeater]], [[Longbow DMR]], [[Sentinel]], and [[Kraber .50-Cal Sniper]] can open doors by shooting the handle.
 
** The L-STAR was originally meant to break doors rather than opening them.
   
 
==See also==
 
==See also==

Revision as of 15:34, 19 June 2021

File:R-301 Carbine AR.png

The R-301 Carbine, an assault rifle.

Weapons are the primary method of dealing damage in Apex Legends. In Battle Royale, Legends drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In Arenas Arenas, any weapon that is not a Supply Drop Weapon can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.

A weapon's effectiveness and fire power can be enhanced through attachments that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.

All weapons are split in seven categories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.

Other types of weapons

Supply drop weapons

Supply drop weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Mythic rarity weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.

Fully kitted weapons

Main article: Fully kitted weapon

Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.

Ordnance

There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.

Melee weapons

Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's Heirloom Set, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.

List of weapons

Assault rifles

Sub machine guns

"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because that is how SMG is being spelled in the game.

Light machine guns

Marksman weapons

Sniper rifles

Shotguns

Pistols

Stats

Note: all damage is calculated ignoring Fortified Fortified and Helmet Helmets damage modifiers.

Weapon Type Ammo Attachment slots Body damage Head damage Leg damage Mag size RPM Body DPS Projectile travel speed (UPS) Fire modes
File:Havoc Icon.png
HAVOC Rifle
Assault rifle Energy Ammo Energy Spacing Extended Energy Mag Assault rifle optics Standard Stock Turbocharger 18 32 14 24 672 202 30500 Auto Icon Auto
File:VK-47 Flatline Icon.png
VK-47 Flatline
Assault rifle Heavy Rounds Heavy Spacing Extended Heavy Mag Assault rifle optics Standard Stock Anvil Receiver 19 33 14 20 600 190 24000 Auto Icon Auto
Single-fire Icon Single
File:Hemlok Icon.png
Hemlok Burst AR
Assault rifle Heavy Rounds Heavy Barrel Stabilizer Extended Heavy Mag Assault rifle optics Standard Stock Spacing 20 35 15 18 380
384
127
128
27500 Burst Icon Burst (3)
Single-fire Icon Single
File:R-301 Icon.png
R-301 Carbine
Assault rifle Light Rounds Light Barrel Stabilizer Extended Light Mag Assault rifle optics Standard Stock Anvil Receiver 14 25 11 18 810 189 29000 Auto Icon Auto
Single-fire Icon Single
File:Alternator Icon.png
Alternator SMG
SMG Light Rounds Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing 16 24 13 19 600 160 19500 Auto Icon Auto
File:Prowler Icon.png
Prowler Burst PDW
SMG Supply Drop Heavy Rounds Heavy SMG optics 15 23 12 35 685
795
171
199
18000 Burst Icon Burst (5)
Auto Icon Auto
File:R-99 Icon.png
R-99 SMG
SMG Light Rounds Light Barrel Stabilizer Extended Light Mag SMG optics Standard Stock Spacing 11 17 9 20 1080 198 21000 Auto Icon Auto
File:Volt Icon.png
Volt SMG
SMG Energy Ammo Energy Barrel Stabilizer Extended Energy Mag SMG optics Standard Stock Spacing 15 23 12 19 720 180 23500 Auto Icon Auto
File:Devotion Icon.png
Devotion LMG
LMG Energy Ammo Energy Barrel Stabilizer Extended Energy Mag LMG optics Standard Stock Turbocharger 16 32 12 36
Modded Loader 41
300~900 80-240 33500 Auto Icon Auto
File:M600 Spitfire Icon.png
M600 Spitfire
LMG Heavy Rounds Heavy Barrel Stabilizer Extended Heavy Mag LMG optics Standard Stock Spacing 18 36 14 35
Modded Loader 40
540 162 27500 Auto Icon Auto
File:L-Star Icon.png
L-STAR EMG
LMG Energy Ammo Energy Spacing LMG optics Standard Stock 18 36 14 600 180 22000 Auto Icon Auto
File:G7 Scout Icon.png
G7 Scout
Marksman weapon Light Rounds Light Barrel Stabilizer Extended Light Mag Marksman optics Standard Stock Spacing 34 60 26 10 240 136 30000 Single-fire Icon Single
File:Triple Take Icon.png
Triple Take
Marksman weapon Supply Drop Energy Ammo Energy Marksman optics 69 138 63 9 78 90 32000 Single-fire Icon Choke Active Icon Single
Single-fire Icon Single
File:30-30 Repeater Icon.png
30-30 Repeater
Marksman weapon Heavy Rounds Heavy Spacing Extended Heavy Mag Marksman optics Standard Stock Shatter Caps 42-57 74-100 36-48 6 140 98 28000 Single-fire Icon Single
File:Bocek Icon.png
Bocek Compound Bow
Marksman weapon Arrows Arrows Spacing Spacing Marksman optics except 2x-4x Variable AOG Deadeye's Tempo Shatter Caps 25-60 31-105 20-54 180~107 75-107 10000-28000 Single-fire Icon Single
File:Charge Rifle Icon.png
Charge Rifle
Sniper rifle Sniper Ammo Sniper Spacing Sniper optics Sniper Stock 90 116 90 8 26 39 Hitscan Single-fire Icon Single
File:Longbow Icon.png
Longbow DMR
Sniper rifle Sniper Ammo Sniper Barrel Stabilizer Extended Sniper Mag Sniper optics Sniper Stock Spacing 55 118 44 6 78 72 30500 Single-fire Icon Single
File:Kraber Icon.png
Kraber .50-Cal Sniper
Sniper rifle Supply Drop Sniper Ammo Sniper Unavailable 145 435 116 4 36 87 29500 Single-fire Icon Single
File:Sentinel Icon.png
Sentinel
Sniper Sniper Ammo Sniper Spacing Extended Sniper Mag Sniper optics Sniper optics Deadeye's Tempo 70
Amped 88
140
Amped 176
63
Amped 79
4 32 37
Amped 46
31000 Single-fire Icon Single
File:Eva-8 Icon.png
EVA-8 Auto
Shotgun Shotgun Shells Shotgun Shotgun Bolt Shotgun optics Spacing 63 99 54 8 126 132 16000 Auto Icon Auto
File:Mastiff Icon.png
Mastiff Shotgun
Shotgun Shotgun Shells Shotgun Shotgun Bolt Shotgun optics Spacing 88 112 88 6 66 97 16000 Single-fire Icon Single
File:Mozambique Icon.png
Mozambique Shotgun
Shotgun Shotgun Shells Shotgun Shotgun Bolt Shotgun optics Spacing 45 69 42 6 132 99 10000 Auto Icon Auto
File:Peacekeeper Icon.png
Peacekeeper
Shotgun Shotgun Shells Shotgun Shotgun Bolt Shotgun optics Spacing 99 121 77 5 44 73 16000 Single-fire Icon Choke Active Icon Single
Single-fire Icon Single
File:Re-45 Icon.png
RE-45 Auto
Pistol Light Rounds Light Barrel Stabilizer Extended Light Mag Pistol optics Quickdraw Holster Spacing 12 18 11 16 780 156 19500 Auto Icon Auto
File:P2020 Icon.png
P2020
Pistol Light Rounds Light Extended Light Mag Pistol optics Spacing 18 27 16 12 375 113 18500 Single-fire Icon Single
File:Wingman Icon.png
Wingman
Pistol Heavy Rounds Heavy Extended Heavy Mag Pistol optics Quickdraw Holster 45 97 41 6 156 117 18000 Single-fire Icon Single

Weapon statistics

Weapons have different statistics, and some of them can be altered by equipping attachments.

Ammo
Main article: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types: Light Rounds Light Rounds, Heavy Rounds Heavy Rounds, Energy Ammo Energy Ammo, Shotgun Shells Shotgun Shells, Sniper Ammo Sniper Ammo, and Arrows Arrows. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.

Bullet drop

Most weapons in the game fire projectiles that drop over time. Weapons that use Heavy Rounds Heavy Rounds tend to have a more pronounced drop; weapons that use Energy Ammo Energy Ammo are the least affected by bullet drop. Hitscan weapons do not have bullet drop; they have damage falloff instead.

Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds, and this can only happen once every 3 seconds. This does not apply to Legends with Fortified Fortified.

Damage falloff

Hitscan weapons have damage falloff in which, after a set distance, the damage is reduced the further the target is.

Firing modes

These are the different ways a weapon can shoot. Some weapons have two modes that can be switched:

  • Auto Icon Auto - the weapon fires continuously as long as the trigger is held;
  • Single-fire Icon Single - the weapon fires once per trigger pull;
  • Burst Icon Burst - the weapon fires multiple times per trigger pull.
Handling

How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a Standard Stock Standard Stock or a Sniper Stock Sniper Stock, or the Quickdraw Holster Quickdraw Holster Hop-Up.

Head and leg shot multipliers

Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.

  • Head: Headshots increase the damage dealt. Helmet Helmets can lower the damage taken..
  • Legs: Leg shots lower the damage dealt..
Magazine size

A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.

Movement penalty

All weapons slow players down equally (by 13.333%), no matter the type of weapon.

Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.

Muzzle flash

The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a Barrel Stabilizer lvl4 Barrel Stabilizer which is equipped only on certain fully kitted weapons, as the attachment itself can no longer spawn since Season 8 Season 8.

Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.

Rate of fire

How fast a weapon can shoot. For shotguns, it can be modified with a Shotgun Bolt Shotgun Bolt.

Recoil

The amount of physical recoil per shot that should be compensated for. It can be reduced with a Barrel Stabilizer Barrel Stabilizer.

RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a Turbocharger Turbocharger.

Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. While with shotguns aiming down the sights slightly narrows their shots, the Triple Take and Peacekeeper are unique in that their choke builds over time, and their choke can also be turned on and off at will. The Quickdraw Holster Quickdraw Holster Hop-Up can reduce hipfire spread.

Weapon sway

The sway of a weapon while idling. It can be modified with a Standard Stock Standard Stock or a Sniper Stock Sniper Stock.

Wind-up

The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a Turbocharger Turbocharger.

Trivia

See also