Apex Legends Wiki
Apex Legends Wiki

The R-301 Carbine, an assault rifle.

Weapons are the primary method of dealing damage in Apex Legends. In Battle Royale, Legends drop into the arena without any weapon equipped, and must find them from any suitable loot source upon landing. In Arenas Icon.svg Arenas, any weapon that is not a Supply Drop Weapon can be purchased before the round starts. Regardless of the game mode, up to two firearms can be carried.

A weapon's effectiveness and fire power can be enhanced through attachments that can help stabilize the weapon, increase its mag size, change its iron sights, or unlock new fire modes.

All weapons are split in seven categories: assault rifles, sub machine guns, light machine guns, marksman weapons, snipers, shotguns, and pistols.

Other types of weapons[]

Supply drop weapons[]

Supply drop weapons (also known as care package weapons, crate weapons, airdrop weapons, etc.) are Heirloom rarity weapons that can only be found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.

Fully kitted weapons[]

Main article: Fully kitted weapon

Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.

Ordnance[]

There are three types of ordnance that can be thrown. Unlike firearms, they take up item slots in the inventory and are classified as consumables.

Melee weapons[]

Legends do not possess a melee weapon by default, as they just use their fists and kicks. However, by obtaining a Legend's Heirloom Set, players can equip that Legend's personalized melee weapon skin. Melee weapons are purely cosmetic and do not impact gameplay.

List of weapons[]

Assault rifles[]

Sub machine guns[]

"Sub machine gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should be part of the word (e.g. "submarine"). This wiki is intentionally using the incorrect spelling because that is how SMG is being spelled in the game.

Light machine guns[]

Marksman weapons[]

Sniper rifles[]

Shotguns[]

Pistols[]

Stats[]

Note: all damage is calculated ignoring Fortified.svg Fortified and Helmet.svg Helmets damage modifiers.

Weapon Type Ammo Attachment slots Body damage Head damage Leg damage Mag size RPM Body DPS Projectile travel speed (UPS) Fire modes
Havoc Icon.png
HAVOC Rifle
Assault rifle Energy Ammo.svg Energy Spacing.png Extended Energy Mag.svg Assault rifle optics Standard Stock.svg Turbocharger.svg 18 32 14 24 672 202 30500 Auto Icon.svg Auto
VK-47 Flatline Icon.png
VK-47 Flatline
Assault rifle Heavy Rounds.svg Heavy Spacing.png Extended Heavy Mag.svg Assault rifle optics Standard Stock.svg Anvil Receiver.svg 19 33 14 20 600 190 24000 Auto Icon.svg Auto
Single-fire Icon.svg Single
Hemlok Icon.png
Hemlok Burst AR
Assault rifle Heavy Rounds.svg Heavy Barrel Stabilizer.svg Extended Heavy Mag.svg Assault rifle optics Standard Stock.svg Spacing.png 20 35 15 18 441 Burst Icon.svg
384 Single-fire Icon.svg
147 Burst Icon.svg
128 Single-fire Icon.svg
27500 Burst Icon.svg Burst (3)
Single-fire Icon.svg Single
R-301 Icon.png
R-301 Carbine
Assault rifle Light Rounds.svg Light Barrel Stabilizer.svg Extended Light Mag.svg Assault rifle optics Standard Stock.svg Anvil Receiver.svg 14 25 11 18 810 189 29000 Auto Icon.svg Auto
Single-fire Icon.svg Single
Alternator Icon.png
Alternator SMG
SMG Light Rounds.svg Light Barrel Stabilizer.svg Extended Light Mag.svg SMG optics Standard Stock.svg Spacing.png 16 24 13 19 600 160 19500 Auto Icon.svg Auto
Prowler Icon.png
Prowler Burst PDW
SMG Supply Drop Heavy Rounds.svg Heavy SMG optics 15 23 12 35 768 Burst Icon.svg
795 Auto Icon.svg
192 Burst Icon.svg
199 Auto Icon.svg
18000 Burst Icon.svg Burst (5)
Auto Icon.svg Auto
R-99 Icon.png
R-99 SMG
SMG Light Rounds.svg Light Barrel Stabilizer.svg Extended Light Mag.svg SMG optics Standard Stock.svg Spacing.png 11 17 9 20 1080 198 21000 Auto Icon.svg Auto
Volt Icon.png
Volt SMG
SMG Energy Ammo.svg Energy Barrel Stabilizer.svg Extended Energy Mag.svg SMG optics Standard Stock.svg Spacing.png 15 23 12 19 720 180 23500 Auto Icon.svg Auto
Devotion Icon.png
Devotion LMG
LMG Energy Ammo.svg Energy Barrel Stabilizer.svg Extended Energy Mag.svg LMG optics Standard Stock.svg Turbocharger.svg 16 32 12 36
Modded Loader 41
300~900 80-240 33500 Auto Icon.svg Auto
M600 Spitfire Icon.png
M600 Spitfire
LMG Heavy Rounds.svg Heavy Barrel Stabilizer.svg Extended Heavy Mag.svg LMG optics Standard Stock.svg Spacing.png 18 36 14 35
Modded Loader 40
540 162 27500 Auto Icon.svg Auto
L-Star Icon.png
L-STAR EMG
LMG Energy Ammo.svg Energy Spacing.png LMG optics Standard Stock.svg 18 36 14 600 180 22000 Auto Icon.svg Auto
G7 Scout Icon.png
G7 Scout
Marksman weapon Light Rounds.svg Light Barrel Stabilizer.svg Extended Light Mag.svg Marksman optics Standard Stock.svg Spacing.png 34 60 26 10 240 136 30000 Single-fire Icon.svg Single
Triple Take Icon.png
Triple Take
Marksman weapon Supply Drop Energy Ammo.svg Energy Marksman optics 69 138 63 9 78 90 32000 Single-fire Icon.svg Choke Active Icon.svg Single
Single-fire Icon.svg Single
30-30 Repeater Icon.png
30-30 Repeater
Marksman weapon Heavy Rounds.svg Heavy Spacing.png Extended Heavy Mag.svg Marksman optics Standard Stock.svg Shatter Caps.svg 42-57 74-100 36-48 6 231 162 29000 Single-fire Icon.svg Single
Bocek Icon.png
Bocek Compound Bow
Marksman weapon Arrows.svg Arrows Spacing.png Spacing.png Marksman optics except 2x-4x Variable AOG Shatter Caps.svg Deadeye's Tempo.svg 25-60 31-105 20-54 180~108 75-108 10000-28000 Single-fire Icon.svg Single
Charge Rifle Icon.png
Charge Rifle
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Sniper optics Sniper Stock.svg 90 116 90 8 26 39 Hitscan Single-fire Icon.svg Single
Longbow Icon.png
Longbow DMR
Sniper rifle Sniper Ammo.svg Sniper Barrel Stabilizer.svg Extended Sniper Mag.svg Sniper optics Sniper Stock.svg Spacing.png 60 129 48 6 78 78 30500 Single-fire Icon.svg Single
Kraber Icon.png
Kraber .50-Cal Sniper
Sniper rifle Supply Drop Sniper Ammo.svg Sniper 145 435 116 4 25 60 29500 Single-fire Icon.svg Single
Sentinel Icon.png
Sentinel
Sniper rifle Sniper Ammo.svg Sniper Spacing.png Extended Sniper Mag.svg Sniper optics Sniper optics Deadeye's Tempo.svg 70
Amped 88
140
Amped 176
63
Amped 79
4 31 36
Amped 46
31000 Single-fire Icon.svg Single
Eva-8 Icon.png
EVA-8 Auto
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt.svg Shotgun optics Spacing.png 63 99 63 8 126 132 16000 Auto Icon.svg Auto
Mastiff Icon.png
Mastiff Shotgun
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt.svg Shotgun optics Spacing.png 88 112 88 6 66 97 16000 Single-fire Icon.svg Single
Mozambique Icon.png
Mozambique Shotgun
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt.svg Shotgun optics Spacing.png 45 69 42 6 132 99 10000 Auto Icon.svg Auto
Peacekeeper Icon.png
Peacekeeper
Shotgun Shotgun Shells.svg Shotgun Shotgun Bolt.svg Shotgun optics Spacing.png 99 121 77 5 44 73 16000 Single-fire Icon.svg Choke Active Icon.svg Single
Single-fire Icon.svg Single
Re-45 Icon.png
RE-45 Auto
Pistol Light Rounds.svg Light Barrel Stabilizer.svg Extended Light Mag.svg Pistol optics Quickdraw Holster.svg Spacing.png 12 18 11 16 780 156 19500 Auto Icon.svg Auto
P2020 Icon.png
P2020
Pistol Light Rounds.svg Light Extended Light Mag.svg Pistol optics Spacing.png 18 27 16 14 420 126 18500 Single-fire Icon.svg Single
Wingman Icon.png
Wingman
Pistol Heavy Rounds.svg Heavy Extended Heavy Mag.svg Pistol optics Quickdraw Holster.svg 45 97 41 6 156 117 18000 Single-fire Icon.svg Single

Weapon statistics[]

Weapons have different statistics, and some of them can be altered by equipping attachments.

Ammo
Main article: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. There are six types: Light Rounds.svg Light Rounds, Heavy Rounds.svg Heavy Rounds, Energy Ammo.svg Energy Ammo, Shotgun Shells.svg Shotgun Shells, Sniper Ammo.svg Sniper Ammo, and Arrows.svg Arrows. Each ammo type has a different chance of spawning with some being rarer than the others, and they usually spawn beside a weapon of the same type.

Bullet drop

Most weapons in the game fire projectiles that drop over time. Weapons that use Heavy Rounds.svg Heavy Rounds tend to have a more pronounced drop; weapons that use Energy Ammo.svg Energy Ammo are the least affected by bullet drop. Hitscan weapons do not have bullet drop; they have damage falloff instead.

Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds, and this can only happen once every 3 seconds. This does not apply to Legends with Fortified.svg Fortified.

Damage falloff

Hitscan weapons have damage falloff in which, after a set distance, the damage is reduced the further the target is.

Firing modes

These are the different ways a weapon can shoot. Some weapons have two modes that can be switched:

  • Auto Icon.svg Auto - the weapon fires continuously as long as the trigger is held;
  • Single-fire Icon.svg Single - the weapon fires once per trigger pull;
  • Burst Icon.svg Burst - the weapon fires multiple times per trigger pull.
Handling

How fast the weapon can be taken out and put away. Heavier weapons (e.g. LMGs) are slower than lighter weapons (e.g. pistols). It can be improved with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock, or the Quickdraw Holster.svg Quickdraw Holster Hop-Up.

Head and leg shot multipliers

Weapons have headshot and leg shot multipliers that increase or decrease the damage dealt, respectively. If the result is a fraction, it rounds to the nearest whole number.

  • Head: Headshots increase the damage dealt. Helmet.svg Helmets can lower the damage taken.
  • Legs: Leg shots lower the damage dealt.
Magazine size

A weapon's ammo capacity. It can be increased using extended mag attachments, but the attachment is different for each ammo type.

Movement penalty

All weapons slow players down equally (by 13.333%), no matter the type of weapon.

Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.

Muzzle flash

The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a Barrel Stabilizer lvl4.svg Barrel Stabilizer which is equipped only on certain fully kitted weapons, as the attachment itself can no longer spawn since Season 8.svg Season 8.

Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles take different amount of times to travel a set distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to one meter.

Rate of fire

How fast a weapon can shoot. For shotguns, it can be modified with a Shotgun Bolt.svg Shotgun Bolt.

Recoil

The amount of physical recoil per shot that should be compensated for. It can be reduced with a Barrel Stabilizer.svg Barrel Stabilizer.

RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to start slow and accelerate to full speed over a short period. It can be shortened with a Turbocharger.svg Turbocharger.

Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. While with shotguns aiming down the sights slightly narrows their shots, the Triple Take and Peacekeeper are unique in that their choke builds over time, and their choke can also be turned on and off at will. The Quickdraw Holster.svg Quickdraw Holster Hop-Up can reduce hipfire spread.

Weapon sway

The sway of a weapon while idling. It can be modified with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Wind-up

The HAVOC Rifle features a special mechanic where the weapon goes through a short wind-up period of time before it begins firing. It can be removed with a Turbocharger.svg Turbocharger.

Trivia[]

See also[]