Apex Legends content
This article concerns the subject and the content related to it in Apex Legends. For the subject in Apex Legends Mobile, see Wingman (Mobile). |
Wingman |
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High-powered revolver. | |||
Profile | |||
Icon | |||
---|---|---|---|
Type | Pistol | ||
Ammo | Sniper Ammo | ||
Fire modes | Single | ||
Manufacturer | Brockhaurd Manufacturing | ||
Attachment Slots | |||
Damage | |||
BODY | HEAD | LEGS | |
45 | 63-86 (2.13x) | 41 (0.9x) | |
Technical | |||
RPM | 156 | ||
DPS | 117 | ||
Magazine | 6 8 | ||
Reload time | 2.1 1.4 |
The Wingman is a semi-automatic revolver that utilizes Sniper Ammo.
Stats[]
Attachments[]
Main article: Attachments
- 1x Holo
- 1x HCOG "Classic"
- 1x-2x Variable Holo
- 2x HCOG "Bruiser"
- 1x Digital Threat (Removed at start of Season 21)
Damage Profile[]
- Base[note 1]
Target | Modifiers | Damage | Shots to kill | |||||
---|---|---|---|---|---|---|---|---|
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Head (2.13×) |
- | 96 | 2 | 2 | 2 | 3 | 3 | |
LV.1 | 86 | 2 | 2 | 3 | 3 | 3 | ||
LV.2 | 70 | 2 | 3 | 3 | 3 | 4 | ||
LV.3/4 | 63 | 2 | 3 | 3 | 4 | 4 | ||
Body | - | 45 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 38 | 3 | 4 | 5 | 6 | 6 | ||
Leg (0.9×) |
- | 41 | 3 | 4 | 5 | 5 | 6 | |
Fortified | 34 | 3 | 5 | 6 | 6 | 7 |
Ability Modifiers | ||||||||
---|---|---|---|---|---|---|---|---|
Target | Modifiers | Damage | Shots to kill | |||||
100 HP | 150 HP | 175 HP | 200 HP | 225 HP | ||||
Amped Cover (1.2x) | ||||||||
Head (2.13×) |
- | 115 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 103 | 1 | 2 | 2 | 2 | 3 | ||
LV. 2 | 85 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 75 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 54 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 46 | 3 | 4 | 4 | 5 | 5 | ||
Leg (0.9×) |
- | 49 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 41 | 3 | 4 | 5 | 5 | 6 | ||
Marked with Sniper's Mark (1.15x) | ||||||||
Head (2.13×) |
- | 110 | 1 | 2 | 2 | 2 | 3 | |
LV. 1 | 99 | 2 | 2 | 2 | 3 | 3 | ||
LV. 2 | 81 | 2 | 2 | 3 | 3 | 3 | ||
LV. 3/4 | 72 | 2 | 3 | 3 | 3 | 4 | ||
Body | - | 52 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 44 | 3 | 4 | 4 | 5 | 6 | ||
Leg (0.9×) |
- | 47 | 3 | 4 | 4 | 5 | 5 | |
Fortified | 40 | 3 | 4 | 5 | 5 | 6 | ||
Amped Cover + Marked with Sniper's Mark | ||||||||
Head (2.13×) |
- | 132 | 1 | 2 | 2 | 2 | 2 | |
LV. 1 | 118 | 1 | 2 | 2 | 2 | 2 | ||
LV. 2 | 97 | 2 | 2 | 2 | 3 | 3 | ||
LV. 3/4 | 87 | 2 | 2 | 3 | 3 | 3 | ||
Body | - | 62 | 2 | 3 | 3 | 4 | 4 | |
Fortified | 53 | 2 | 3 | 4 | 4 | 5 | ||
Leg (0.9×) |
- | 56 | 2 | 3 | 4 | 4 | 5 | |
Fortified | 48 | 3 | 4 | 4 | 5 | 5 |
Advanced Stats[]
mp_weapon_wingman | ||
---|---|---|
Variable | Value | Description |
fire_rate | 2.6 | Rounds fired in one second. |
projectile_launch_speed | 18000 | Speed at which projectiles travel. Expressed in hammer units per second, equals to 457 meters per second. |
headshot_distance | 10000 | Distance at which shots can no longer deal headshots. Expressed in hammer units, equals to 254 meters. |
spread_stand_hip | 2.4 | Hipfire spread radius while standing. |
spread_stand_hip_run | 3 | Hipfire spread radius while walking. |
spread_stand_hip_sprint | 4 | Hipfire spread radius while sprinting. |
spread_crouch_hip | 1.5 | Hipfire spread radius while crouching. |
spread_air_hip | 6 | Hipfire spread radius while in the air. |
deployfirst_time | 1.45 | Time before the weapon can be fired after picking it up for the first time. Expressed in seconds. |
deploy_time | 0.4 | Time to bring out the weapon. Expressed in seconds. |
holster_time | 0.36 | Time to holster the weapon. Expressed in seconds. |
raise_time | 0.315 | Time to bring out the weapon after performing an action. Expressed in seconds. |
lower_time | 0.27 | Time to holster the weapon after performing an action. Expressed in seconds. |
zoom_time_in | 0.18 | Time to enter ADS with the weapon. Expressed in seconds. |
zoom_time_out | 0.16 | Time to exit ADS with the weapon. Expressed in seconds. |
ads_move_speed_scale | 1 | Multiplier applied to the Legend's movement speed while ADS with the weapon. |
Weapon Mastery[]
MASTERY TRIALS | |||
---|---|---|---|
Level | Trial Name | Requirements | |
20 | Top Gun | Down an enemy when ADS with the Wingman. | 25 times |
40 | Gunslinger | Down an enemy at least 70 meters away with the Wingman. | 20 times |
60 | Bullseye | Land 2 headshots in a row. | 15 times |
80 | Dogfight | Down an enemy while both of you have the Wingman equipped. | 10 times |
100 | Wing it | Down an enemy with the Wingman while both of you are in the air. | 5 times |
Lore[]
“ | The powerful, slow-firing Wingman has historically been popular among Frontier settlers as a symbol of rugged independence. However, for all its strength and swagger, it can be difficult to control due to its harsh recoil - more than a few overconfident marksmen have met their end with a spent Wingman in hand. It truly shines when wielded by a handler who can match its strength. The Wingman is notably the preferred sidearm of Apex Games Commissioner Kuben Blisk. |
Skins[]
There are a total of 96 weapon skins for the Wingman: 31 Legendary, 11 epic, 38 Rare, and 16 Common.
History[]
Patch notes |
May 7 2024 Season 21 Release :
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Gallery[]
Concept art for the Wingman.[2]
Concept art for Lawbringer skin.[3]
Concept art for the Cardinal Force skin.[4]
Trivia[]
- The Precision Caliber and Attention to Detail skins are weapon mods designed by Rampart, indicated by the presence of a Rampart Mods stamp.
See also[]
- Wingman (Apex Legends Mobile)
- B3 Wingman (Titanfall)
- B3 Wingman (Titanfall 2)
- B3 Wingman Elite (Titanfall 2)
References[]
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